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SSBM Decomp
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#include "ftmasterhanddamage0.h"#include <Runtime/platform.h>#include "ftmasterhandthrownmasterhand.h"#include "types.h"#include <melee/ft/fighter.h>#include <melee/ft/ft_0877.h>#include <melee/ft/ft_0881.h>#include <melee/ft/ft_0D4D.h>#include <melee/ft/ftanim.h>#include <melee/ft/ftbosslib.h>#include <melee/ft/types.h>#include <melee/it/kinds/itmasterhandlaser.h>#include <melee/lb/lb_00B0.h>#include <melee/lb/lbaudio_ax.h>Functions | |
| bool | ftMh_MS_343_80151428 (Vec3 *vec) |
| static void | func_80151484_inline1 (HSD_GObj *gobj) |
| void | ftMh_MS_343_80151484 (HSD_GObj *gobj) |
| void | ftMh_Damage_Anim (HSD_GObj *gobj) |
| void | ftMh_MS_345_Anim (HSD_GObj *gobj) |
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inlinestatic |
| void ftMh_MS_343_80151484 | ( | HSD_GObj * | gobj | ) |
| void ftMh_Damage_Anim | ( | HSD_GObj * | gobj | ) |
| void ftMh_MS_345_Anim | ( | HSD_GObj * | gobj | ) |