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ftmasterhanddamage0.h
Go to the documentation of this file.
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#ifndef GALE01_151428
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#define GALE01_151428
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#include <
Runtime/platform.h
>
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#include <
sysdolphin/baselib/forward.h
>
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#include <
dolphin/mtx.h
>
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/* 151428 */
bool
ftMh_MS_343_80151428
(
Vec3
* vec);
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/* 151484 */
void
ftMh_MS_343_80151484
(
HSD_GObj
*
gobj
);
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/* 1515B8 */
void
ftMh_Damage_Anim
(
HSD_GObj
*
gobj
);
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/* 1516B4 */
void
ftMh_MS_345_Anim
(
HSD_GObj
*
gobj
);
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#endif
mtx.h
Vec3
struct Vec Vec3
ftMh_MS_343_80151484
void ftMh_MS_343_80151484(HSD_GObj *gobj)
Definition
ftmasterhanddamage0.c:54
ftMh_MS_345_Anim
void ftMh_MS_345_Anim(HSD_GObj *gobj)
Definition
ftmasterhanddamage0.c:92
ftMh_Damage_Anim
void ftMh_Damage_Anim(HSD_GObj *gobj)
Definition
ftmasterhanddamage0.c:69
ftMh_MS_343_80151428
bool ftMh_MS_343_80151428(Vec3 *vec)
Definition
ftmasterhanddamage0.c:18
gobj
HSD_GObj * gobj
Definition
gm_19EF.c:73
platform.h
HSD_GObj
Definition
gobj.h:28
forward.h
src
melee
ft
kinds
ftMasterHand
ftmasterhanddamage0.h
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