SSBM Decomp
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ftkirbyspecialpikachu.c File Reference

Functions

static void doEnter (Fighter_GObj *gobj, ftKirby_MotionState pk_msid, ftKirby_MotionState pc_msid)
void ftKb_SpecialNPk_800F9FD4 (Fighter_GObj *gobj)
void ftKb_SpecialNPk_800FA064 (Fighter_GObj *gobj)
void ftKb_PkSpecialN_Anim (Fighter_GObj *gobj)
void ftKb_PkSpecialAirN_Anim (Fighter_GObj *gobj)
void ftKb_PkSpecialN_IASA (Fighter_GObj *gobj)
void ftKb_PkSpecialAirN_IASA (Fighter_GObj *gobj)
void ftKb_PkSpecialN_Phys (Fighter_GObj *gobj)
void ftKb_PkSpecialAirN_Phys (Fighter_GObj *gobj)
void ftKb_PkSpecialN_Coll (Fighter_GObj *gobj)
void ftKb_PkSpecialAirN_Coll (Fighter_GObj *gobj)

Variables

static MotionFlags const coll_mf

Function Documentation

◆ doEnter()

void doEnter ( Fighter_GObj * gobj,
ftKirby_MotionState pk_msid,
ftKirby_MotionState pc_msid )
static

◆ ftKb_SpecialNPk_800F9FD4()

void ftKb_SpecialNPk_800F9FD4 ( Fighter_GObj * gobj)

◆ ftKb_SpecialNPk_800FA064()

void ftKb_SpecialNPk_800FA064 ( Fighter_GObj * gobj)

◆ ftKb_PkSpecialN_Anim()

void ftKb_PkSpecialN_Anim ( Fighter_GObj * gobj)

◆ ftKb_PkSpecialAirN_Anim()

void ftKb_PkSpecialAirN_Anim ( Fighter_GObj * gobj)

◆ ftKb_PkSpecialN_IASA()

void ftKb_PkSpecialN_IASA ( Fighter_GObj * gobj)

◆ ftKb_PkSpecialAirN_IASA()

void ftKb_PkSpecialAirN_IASA ( Fighter_GObj * gobj)

◆ ftKb_PkSpecialN_Phys()

void ftKb_PkSpecialN_Phys ( Fighter_GObj * gobj)

◆ ftKb_PkSpecialAirN_Phys()

void ftKb_PkSpecialAirN_Phys ( Fighter_GObj * gobj)

◆ ftKb_PkSpecialN_Coll()

void ftKb_PkSpecialN_Coll ( Fighter_GObj * gobj)

◆ ftKb_PkSpecialAirN_Coll()

void ftKb_PkSpecialAirN_Coll ( Fighter_GObj * gobj)

Variable Documentation

◆ coll_mf

MotionFlags const coll_mf
static
Initial value:
=
static MotionFlags const Ft_MF_KeepGfx
Definition forward.h:181
static MotionFlags const Ft_MF_UpdateCmd
Run all Subaction Events up to the current animation frame.
Definition forward.h:216
static MotionFlags const Ft_MF_SkipItemVis
Used by Ness during Up/Down Smash.
Definition forward.h:226
static MotionFlags const Ft_MF_SkipModelFlags
Definition forward.h:244
static MotionFlags const Ft_MF_SkipModelPartVis
Definition forward.h:236
static MotionFlags const Ft_MF_Unk19
Skips updating bit 5 of Fighter::x2222_flag?
Definition forward.h:229
static MotionFlags const Ft_MF_Unk27
Definition forward.h:246
static MotionFlags const Ft_MF_SkipColAnim
Definition forward.h:210
static MotionFlags const Ft_MF_SkipMatAnim
Ignore switching to character's "hurt" textures ?
Definition forward.h:197