SSBM Decomp
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ftdonkeyspecialhi.c File Reference

Functions

static void setCallbacks (HSD_GObj *gobj)
void ftDk_SpecialHi_Enter (HSD_GObj *gobj)
void ftDk_SpecialAirHi_Enter (HSD_GObj *gobj)
void ftDk_SpecialHi_Anim (HSD_GObj *gobj)
void ftDk_SpecialAirHi_Anim (HSD_GObj *gobj)
void ftDk_SpecialHi_IASA (HSD_GObj *gobj)
void ftDk_SpecialAirHi_IASA (HSD_GObj *gobj)
void ftDk_SpecialHi_Phys (HSD_GObj *gobj)
void ftDk_SpecialAirHi_Phys (HSD_GObj *gobj)
void ftDk_SpecialHi_Coll (HSD_GObj *gobj)
void ftDk_SpecialAirHi_Coll (HSD_GObj *gobj)
void ftDk_SpecialHi_DestroyAllEffects (HSD_GObj *gobj)

Variables

static u32 const coll_mf

Function Documentation

◆ setCallbacks()

void setCallbacks ( HSD_GObj * gobj)
static

◆ ftDk_SpecialHi_Enter()

void ftDk_SpecialHi_Enter ( HSD_GObj * gobj)

◆ ftDk_SpecialAirHi_Enter()

void ftDk_SpecialAirHi_Enter ( HSD_GObj * gobj)

◆ ftDk_SpecialHi_Anim()

void ftDk_SpecialHi_Anim ( HSD_GObj * gobj)

◆ ftDk_SpecialAirHi_Anim()

void ftDk_SpecialAirHi_Anim ( HSD_GObj * gobj)

◆ ftDk_SpecialHi_IASA()

void ftDk_SpecialHi_IASA ( HSD_GObj * gobj)

◆ ftDk_SpecialAirHi_IASA()

void ftDk_SpecialAirHi_IASA ( HSD_GObj * gobj)

◆ ftDk_SpecialHi_Phys()

void ftDk_SpecialHi_Phys ( HSD_GObj * gobj)

◆ ftDk_SpecialAirHi_Phys()

void ftDk_SpecialAirHi_Phys ( HSD_GObj * gobj)

◆ ftDk_SpecialHi_Coll()

void ftDk_SpecialHi_Coll ( HSD_GObj * gobj)

◆ ftDk_SpecialAirHi_Coll()

void ftDk_SpecialAirHi_Coll ( HSD_GObj * gobj)

◆ ftDk_SpecialHi_DestroyAllEffects()

void ftDk_SpecialHi_DestroyAllEffects ( HSD_GObj * gobj)

Variable Documentation

◆ coll_mf

u32 const coll_mf
static
Initial value:
static MotionFlags const Ft_MF_UpdateCmd
Run all Subaction Events up to the current animation frame.
Definition forward.h:207
static MotionFlags const Ft_MF_SkipItemVis
Used by Ness during Up/Down Smash.
Definition forward.h:217
static MotionFlags const Ft_MF_SkipModelFlags
Definition forward.h:235
static MotionFlags const Ft_MF_SkipModelPartVis
Definition forward.h:227
static MotionFlags const Ft_MF_Unk19
Skips updating bit 5 of Fighter::x2222_flag?
Definition forward.h:220
static MotionFlags const Ft_MF_Unk27
Definition forward.h:237
static MotionFlags const Ft_MF_SkipColAnim
Definition forward.h:201
static MotionFlags const Ft_MF_SkipMatAnim
Ignore switching to character's "hurt" textures ?
Definition forward.h:188