SSBM Decomp
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ftcaptainspecialn.c File Reference
#include "ftcaptainspecialn.h"
#include <Runtime/platform.h>
#include <melee/ft/forward.h>
#include <math.h>
#include "types.h"
#include <dolphin/mtx.h>
#include <melee/ef/efsync.h>
#include <melee/ft/fighter.h>
#include <melee/ft/ft_081B.h>
#include <melee/ft/ft_084E.h>
#include <melee/ft/ft_0892.h>
#include <melee/ft/ftanim.h>
#include <melee/ft/ftcommon.h>
#include <melee/ft/ftlib.h>
#include <melee/ft/kinds/ftCommon/ftCo_Fall.h>
#include <melee/ft/kinds/ftCommon/inlines.h>
#include <melee/ft/types.h>
#include <melee/lb/lb_00F9.h>

Functions

static void ftCaptain_SpecialN_CreateWindEffect (HSD_GObj *gobj)
 Create Aesthetic Wind Effect for Warlock Punch.
static float ftCaptain_SpecialN_GetAngleVel (Fighter *fp)
 Calculate angle from control stick input - inline.
void ftCa_SpecialN_Enter (HSD_GObj *gobj)
void ftCa_SpecialAirN_Enter (HSD_GObj *gobj)
void ftCa_SpecialN_Anim (HSD_GObj *gobj)
void ftCa_SpecialAirN_Anim (HSD_GObj *gobj)
void ftCa_SpecialN_IASA (HSD_GObj *gobj)
void ftCa_SpecialAirN_IASA (HSD_GObj *gobj)
static void doPhys (HSD_GObj *gobj)
void ftCa_SpecialN_Phys (HSD_GObj *gobj)
void ftCa_SpecialAirN_Phys (HSD_GObj *gobj)
void ftCa_SpecialN_Coll (HSD_GObj *gobj)
void ftCa_SpecialAirN_Coll (HSD_GObj *gobj)

Variables

static u32 const transition_flags

Function Documentation

◆ ftCaptain_SpecialN_CreateWindEffect()

void ftCaptain_SpecialN_CreateWindEffect ( HSD_GObj * gobj)
inlinestatic

Create Aesthetic Wind Effect for Warlock Punch.

◆ ftCaptain_SpecialN_GetAngleVel()

float ftCaptain_SpecialN_GetAngleVel ( Fighter * fp)
static

Calculate angle from control stick input - inline.

Todo
Join declarations and assignments somehow.
Todo
Eliminate f.

◆ ftCa_SpecialN_Enter()

void ftCa_SpecialN_Enter ( HSD_GObj * gobj)

◆ ftCa_SpecialAirN_Enter()

void ftCa_SpecialAirN_Enter ( HSD_GObj * gobj)

◆ ftCa_SpecialN_Anim()

void ftCa_SpecialN_Anim ( HSD_GObj * gobj)

◆ ftCa_SpecialAirN_Anim()

void ftCa_SpecialAirN_Anim ( HSD_GObj * gobj)

◆ ftCa_SpecialN_IASA()

void ftCa_SpecialN_IASA ( HSD_GObj * gobj)

◆ ftCa_SpecialAirN_IASA()

void ftCa_SpecialAirN_IASA ( HSD_GObj * gobj)

◆ doPhys()

void doPhys ( HSD_GObj * gobj)
inlinestatic

◆ ftCa_SpecialN_Phys()

void ftCa_SpecialN_Phys ( HSD_GObj * gobj)

◆ ftCa_SpecialAirN_Phys()

void ftCa_SpecialAirN_Phys ( HSD_GObj * gobj)

◆ ftCa_SpecialN_Coll()

void ftCa_SpecialN_Coll ( HSD_GObj * gobj)

◆ ftCa_SpecialAirN_Coll()

void ftCa_SpecialAirN_Coll ( HSD_GObj * gobj)

Variable Documentation

◆ transition_flags

u32 const transition_flags
static
Initial value:
=
static MotionFlags const Ft_MF_KeepGfx
Definition forward.h:172
static MotionFlags const Ft_MF_SkipRumble
Ignore rumble update?
Definition forward.h:199
static MotionFlags const Ft_MF_UpdateCmd
Run all Subaction Events up to the current animation frame.
Definition forward.h:207
static MotionFlags const Ft_MF_SkipItemVis
Used by Ness during Up/Down Smash.
Definition forward.h:217
static MotionFlags const Ft_MF_SkipModelFlags
Definition forward.h:235
static MotionFlags const Ft_MF_SkipModelPartVis
Definition forward.h:227
static MotionFlags const Ft_MF_Unk19
Skips updating bit 5 of Fighter::x2222_flag?
Definition forward.h:220
static MotionFlags const Ft_MF_Unk27
Definition forward.h:237
static MotionFlags const Ft_MF_SkipColAnim
Definition forward.h:201
static MotionFlags const Ft_MF_SkipMatAnim
Ignore switching to character's "hurt" textures ?
Definition forward.h:188
Todo
Share with ftCa_Init_MotionStateTable