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SSBM Decomp
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#include "ftcaptainspecialn.h"#include <Runtime/platform.h>#include <melee/ft/forward.h>#include <math.h>#include "types.h"#include <dolphin/mtx.h>#include <melee/ef/efsync.h>#include <melee/ft/fighter.h>#include <melee/ft/ft_081B.h>#include <melee/ft/ft_084E.h>#include <melee/ft/ft_0892.h>#include <melee/ft/ftanim.h>#include <melee/ft/ftcommon.h>#include <melee/ft/ftlib.h>#include <melee/ft/kinds/ftCommon/ftCo_Fall.h>#include <melee/ft/kinds/ftCommon/inlines.h>#include <melee/ft/types.h>#include <melee/lb/lb_00F9.h>Functions | |
| static void | ftCaptain_SpecialN_CreateWindEffect (HSD_GObj *gobj) |
| Create Aesthetic Wind Effect for Warlock Punch. | |
| static float | ftCaptain_SpecialN_GetAngleVel (Fighter *fp) |
| Calculate angle from control stick input - inline. | |
| void | ftCa_SpecialN_Enter (HSD_GObj *gobj) |
| void | ftCa_SpecialAirN_Enter (HSD_GObj *gobj) |
| void | ftCa_SpecialN_Anim (HSD_GObj *gobj) |
| void | ftCa_SpecialAirN_Anim (HSD_GObj *gobj) |
| void | ftCa_SpecialN_IASA (HSD_GObj *gobj) |
| void | ftCa_SpecialAirN_IASA (HSD_GObj *gobj) |
| static void | doPhys (HSD_GObj *gobj) |
| void | ftCa_SpecialN_Phys (HSD_GObj *gobj) |
| void | ftCa_SpecialAirN_Phys (HSD_GObj *gobj) |
| void | ftCa_SpecialN_Coll (HSD_GObj *gobj) |
| void | ftCa_SpecialAirN_Coll (HSD_GObj *gobj) |
Variables | |
| static u32 const | transition_flags |
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inlinestatic |
Create Aesthetic Wind Effect for Warlock Punch.
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static |
| void ftCa_SpecialN_Enter | ( | HSD_GObj * | gobj | ) |
| void ftCa_SpecialAirN_Enter | ( | HSD_GObj * | gobj | ) |
| void ftCa_SpecialN_Anim | ( | HSD_GObj * | gobj | ) |
| void ftCa_SpecialAirN_Anim | ( | HSD_GObj * | gobj | ) |
| void ftCa_SpecialN_IASA | ( | HSD_GObj * | gobj | ) |
| void ftCa_SpecialAirN_IASA | ( | HSD_GObj * | gobj | ) |
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inlinestatic |
| void ftCa_SpecialN_Phys | ( | HSD_GObj * | gobj | ) |
| void ftCa_SpecialAirN_Phys | ( | HSD_GObj * | gobj | ) |
| void ftCa_SpecialN_Coll | ( | HSD_GObj * | gobj | ) |
| void ftCa_SpecialAirN_Coll | ( | HSD_GObj * | gobj | ) |
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static |