SSBM Decomp
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ft_07C1.c File Reference
#include <platform.h>
#include <placeholder.h>
#include "it/forward.h"
#include "lb/forward.h"
#include "ft/ft_07C1.h"
#include "ft/fighter.h"
#include "ft/ftcoll.h"
#include "ft/inlines.h"
#include "ft/types.h"
#include "ftCommon/ftCo_HammerWait.h"
#include "it/it_26B1.h"
#include "lb/lb_00B0.h"
#include "lb/lbcollision.h"
#include <baselib/gobj.h>

Functions

void ft_8007C224 (HSD_GObj *gobj)
 
void ft_8007C114 (HSD_GObj *gobj)
 
void ft_8007C17C (Fighter_GObj *gobj)
 
void ft_8007C224 (Fighter_GObj *gobj)
 
static void inlineA0 (Fighter *fp0, Fighter *fp1, HitCapsule *hit1)
 
void ft_8007C2E0 (Fighter *fp0, HitCapsule *hit0, Fighter *fp1, HitCapsule *hit1)
 
void ft_8007C4BC (Fighter_GObj *gobj)
 

Function Documentation

◆ ft_8007C224() [1/2]

void ft_8007C224 ( HSD_GObj gobj)

◆ ft_8007C114()

void ft_8007C114 ( HSD_GObj gobj)

◆ ft_8007C17C()

void ft_8007C17C ( Fighter_GObj *  gobj)

◆ ft_8007C224() [2/2]

void ft_8007C224 ( Fighter_GObj *  gobj)

◆ inlineA0()

static void inlineA0 ( Fighter fp0,
Fighter fp1,
HitCapsule hit1 
)
inlinestatic

◆ ft_8007C2E0()

void ft_8007C2E0 ( Fighter fp0,
HitCapsule hit0,
Fighter fp1,
HitCapsule hit1 
)
Todo:
This is just the same inline twice.

◆ ft_8007C4BC()

void ft_8007C4BC ( Fighter_GObj *  gobj)