SSBM Decomp
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ftPr_SpecialS.c File Reference
#include "ftPr_SpecialS.h"
#include <placeholder.h>
#include "forward.h"
#include "ft/fighter.h"
#include "ft/forward.h"
#include "ft/ft_081B.h"
#include "ft/ft_0892.h"
#include "ft/ftanim.h"
#include "ft/ftcommon.h"
#include "ft/inlines.h"
#include "ft/types.h"
#include "ftCommon/ftCo_Fall.h"
#include "ftPurin/types.h"
#include <common_structs.h>
#include <math.h>
#include <baselib/archive.h>
#include <baselib/gobj.h>
#include <baselib/jobj.h>
#include <baselib/objalloc.h>

Functions

static float forceFloatOrder0 (void)
static float forceFloatOrder1 (void)
static float forceFloatOrder2 (void)
void ftPr_SpecialS_Enter (Fighter_GObj *fighter_gobj)
void ftPr_SpecialAirS_Enter (Fighter_GObj *fighter_gobj)
void ftPr_SpecialS_Anim (Fighter_GObj *gobj)
void ftPr_SpecialAirS_Anim (Fighter_GObj *gobj)
void ftPr_SpecialS_IASA (HSD_GObj *arg0)
void ftPr_SpecialAirS_IASA (HSD_GObj *arg0)
void ftPr_SpecialS_Phys (Fighter_GObj *gobj)
static float calcAngleRadians (HSD_GObj *gobj, float lstick_y)
void ftPr_SpecialAirS_Phys (HSD_GObj *gobj)
 This is called once each frame during Puff's aerial side special.
void ftPr_SpecialS_Coll (Fighter_GObj *gobj)
void ftPr_SpecialAirS_Coll (Fighter_GObj *gobj)
void ftPr_SpecialS_8013D590 (Fighter_GObj *gobj)
void ftPr_SpecialS_8013D5F0 (Fighter_GObj *gobj)

Function Documentation

◆ forceFloatOrder0()

float forceFloatOrder0 ( void )
static
Todo
Float order hack.

◆ forceFloatOrder1()

float forceFloatOrder1 ( void )
static
Todo
Float order hack.

◆ forceFloatOrder2()

float forceFloatOrder2 ( void )
static
Todo
Float order hack.

◆ ftPr_SpecialS_Enter()

void ftPr_SpecialS_Enter ( Fighter_GObj * fighter_gobj)

◆ ftPr_SpecialAirS_Enter()

void ftPr_SpecialAirS_Enter ( Fighter_GObj * fighter_gobj)

◆ ftPr_SpecialS_Anim()

void ftPr_SpecialS_Anim ( Fighter_GObj * gobj)

◆ ftPr_SpecialAirS_Anim()

void ftPr_SpecialAirS_Anim ( Fighter_GObj * gobj)

◆ ftPr_SpecialS_IASA()

void ftPr_SpecialS_IASA ( HSD_GObj * arg0)

◆ ftPr_SpecialAirS_IASA()

void ftPr_SpecialAirS_IASA ( HSD_GObj * arg0)

◆ ftPr_SpecialS_Phys()

void ftPr_SpecialS_Phys ( Fighter_GObj * gobj)

◆ calcAngleRadians()

float calcAngleRadians ( HSD_GObj * gobj,
float lstick_y )
inlinestatic

◆ ftPr_SpecialAirS_Phys()

void ftPr_SpecialAirS_Phys ( HSD_GObj * gobj)

This is called once each frame during Puff's aerial side special.

◆ ftPr_SpecialS_Coll()

void ftPr_SpecialS_Coll ( Fighter_GObj * gobj)

◆ ftPr_SpecialAirS_Coll()

void ftPr_SpecialAirS_Coll ( Fighter_GObj * gobj)

◆ ftPr_SpecialS_8013D590()

void ftPr_SpecialS_8013D590 ( Fighter_GObj * gobj)

◆ ftPr_SpecialS_8013D5F0()

void ftPr_SpecialS_8013D5F0 ( Fighter_GObj * gobj)