SSBM Decomp
|
#include <platform.h>
#include "ftMh_Poke.h"
#include "ftMh_Wait1_2.h"
#include "ft/fighter.h"
#include "ft/ft_081B.h"
#include "ft/ft_0877.h"
#include "ft/ftanim.h"
#include "ft/ftbosslib.h"
#include "ft/types.h"
#include "ftMasterHand/types.h"
#include "lb/lbvector.h"
#include "pl/player.h"
#include <dolphin/mtx/types.h>
#include <baselib/random.h>
#include <MetroTRK/intrinsics.h>
Functions | |
void | ftMh_PaperCrush_Coll (HSD_GObj *gobj) |
void | ftMh_MS_358_80152880 (HSD_GObj *gobj) |
void | ftMh_Poke1_Anim (HSD_GObj *gobj) |
void | ftMh_Poke2_Anim (HSD_GObj *arg0) |
void | ftMh_Poke1_IASA (HSD_GObj *gobj) |
static float | my_sqrtf (float x) |
static float | my_lbVector_Len (Vec3 *vec) |
void | ftMh_Poke1_Phys (HSD_GObj *gobj) |
void ftMh_PaperCrush_Coll | ( | HSD_GObj * | gobj | ) |
void ftMh_MS_358_80152880 | ( | HSD_GObj * | gobj | ) |
void ftMh_Poke1_Anim | ( | HSD_GObj * | gobj | ) |
void ftMh_Poke2_Anim | ( | HSD_GObj * | arg0 | ) |
void ftMh_Poke1_IASA | ( | HSD_GObj * | gobj | ) |
|
inlinestatic |
|
inlinestatic |
void ftMh_Poke1_Phys | ( | HSD_GObj * | gobj | ) |