SSBM Decomp
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ftMh_Poke.c File Reference
#include "ftMh_Poke.h"
#include "ftMh_Wait1_2.h"
#include <platform.h>
#include "ft/fighter.h"
#include "ft/ft_081B.h"
#include "ft/ft_0877.h"
#include "ft/ftanim.h"
#include "ft/ftbosslib.h"
#include "ft/types.h"
#include "ftMasterHand/types.h"
#include "lb/lbvector.h"
#include "pl/player.h"
#include <dolphin/mtx.h>
#include <baselib/random.h>
#include <MetroTRK/intrinsics.h>

Functions

void ftMh_PaperCrush_Coll (HSD_GObj *gobj)
void ftMh_MS_358_80152880 (HSD_GObj *gobj)
void ftMh_Poke1_Anim (HSD_GObj *gobj)
void ftMh_Poke2_Anim (HSD_GObj *arg0)
void ftMh_Poke1_IASA (HSD_GObj *gobj)
static float my_sqrtf (float x)
static float my_lbVector_Len (Vec3 *vec)
void ftMh_Poke1_Phys (HSD_GObj *gobj)

Function Documentation

◆ ftMh_PaperCrush_Coll()

void ftMh_PaperCrush_Coll ( HSD_GObj * gobj)

◆ ftMh_MS_358_80152880()

void ftMh_MS_358_80152880 ( HSD_GObj * gobj)

◆ ftMh_Poke1_Anim()

void ftMh_Poke1_Anim ( HSD_GObj * gobj)

◆ ftMh_Poke2_Anim()

void ftMh_Poke2_Anim ( HSD_GObj * arg0)

◆ ftMh_Poke1_IASA()

void ftMh_Poke1_IASA ( HSD_GObj * gobj)

◆ my_sqrtf()

float my_sqrtf ( float x)
inlinestatic

◆ my_lbVector_Len()

float my_lbVector_Len ( Vec3 * vec)
inlinestatic

◆ ftMh_Poke1_Phys()

void ftMh_Poke1_Phys ( HSD_GObj * gobj)