|
SSBM Decomp
|
#include "ftMh_Poke.h"#include "ftMh_Wait1_2.h"#include <platform.h>#include "ft/fighter.h"#include "ft/ft_081B.h"#include "ft/ft_0877.h"#include "ft/ftanim.h"#include "ft/ftbosslib.h"#include "ft/types.h"#include "ftMasterHand/types.h"#include "lb/lbvector.h"#include "pl/player.h"#include <dolphin/mtx.h>#include <baselib/random.h>#include <MetroTRK/intrinsics.h>Functions | |
| void | ftMh_PaperCrush_Coll (HSD_GObj *gobj) |
| void | ftMh_MS_358_80152880 (HSD_GObj *gobj) |
| void | ftMh_Poke1_Anim (HSD_GObj *gobj) |
| void | ftMh_Poke2_Anim (HSD_GObj *arg0) |
| void | ftMh_Poke1_IASA (HSD_GObj *gobj) |
| static float | my_sqrtf (float x) |
| static float | my_lbVector_Len (Vec3 *vec) |
| void | ftMh_Poke1_Phys (HSD_GObj *gobj) |
| void ftMh_PaperCrush_Coll | ( | HSD_GObj * | gobj | ) |
| void ftMh_MS_358_80152880 | ( | HSD_GObj * | gobj | ) |
| void ftMh_Poke1_Anim | ( | HSD_GObj * | gobj | ) |
| void ftMh_Poke2_Anim | ( | HSD_GObj * | arg0 | ) |
| void ftMh_Poke1_IASA | ( | HSD_GObj * | gobj | ) |
|
inlinestatic |
|
inlinestatic |
| void ftMh_Poke1_Phys | ( | HSD_GObj * | gobj | ) |