SSBM Decomp
|
#include "ft/forward.h"
#include "ftMasterHand/forward.h"
#include "ftMh_FingerGun3.h"
#include "ftMh_Wait1_2.h"
#include "ft/fighter.h"
#include "ft/ft_081B.h"
#include "ft/ftanim.h"
#include "ft/ftbosslib.h"
#include "pl/player.h"
Functions | |
void | ftMh_FingerGun3_Anim (HSD_GObj *gobj) |
void | ftMh_FingerGun3_IASA (HSD_GObj *gobj) |
void | ftMh_FingerGun3_Phys (HSD_GObj *gobj) |
void | ftMh_FingerGun3_Coll (HSD_GObj *gobj) |
void | ftMh_MS_366_80153820 (HSD_GObj *gobj) |
void ftMh_FingerGun3_Anim | ( | HSD_GObj * | gobj | ) |
void ftMh_FingerGun3_IASA | ( | HSD_GObj * | gobj | ) |
void ftMh_FingerGun3_Phys | ( | HSD_GObj * | gobj | ) |
void ftMh_FingerGun3_Coll | ( | HSD_GObj * | gobj | ) |
void ftMh_MS_366_80153820 | ( | HSD_GObj * | gobj | ) |