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SSBM Decomp
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#include "ftMh_FingerBeam.h"#include <platform.h>#include "ft/fighter.h"#include "ft/ft_081B.h"#include "ft/ftanim.h"#include "ft/ftbosslib.h"#include "ft/types.h"#include "ftMasterHand/types.h"#include "it/items/itmasterhandlaser.h"#include "lb/lb_00B0.h"#include "lb/lbaudio_ax.h"#include "pl/player.h"#include <dolphin/mtx.h>Functions | |
| void | ftMh_Poke1_Coll (HSD_GObj *gobj) |
| void | ftMh_MS_359_80152BCC (HSD_GObj *gobj) |
| void | ftMh_FingerBeamStart_Anim (HSD_GObj *gobj) |
| void | ftMh_FingerBeamStart_IASA (HSD_GObj *gobj) |
| void | ftMh_FingerBeamStart_Phys (HSD_GObj *gobj) |
| void | ftMh_FingerBeamStart_Coll (HSD_GObj *gobj) |
| void | ftMh_MS_361_80152CD8 (HSD_GObj *gobj) |
| static void | ftMh_MS_362_80152F80 (HSD_GObj *gobj) |
| void | ftMh_FingerBeamLoop_Anim (HSD_GObj *gobj) |
| void | ftMh_FingerBeamLoop_IASA (HSD_GObj *gobj) |
| void | ftMh_FingerBeamLoop_Phys (HSD_GObj *gobj) |
| void | ftMh_FingerBeamLoop_Coll (HSD_GObj *gobj) |
| void | ftMh_MS_362_80152E28 (HSD_GObj *gobj) |
| void ftMh_Poke1_Coll | ( | HSD_GObj * | gobj | ) |
| void ftMh_MS_359_80152BCC | ( | HSD_GObj * | gobj | ) |
| void ftMh_FingerBeamStart_Anim | ( | HSD_GObj * | gobj | ) |
| void ftMh_FingerBeamStart_IASA | ( | HSD_GObj * | gobj | ) |
| void ftMh_FingerBeamStart_Phys | ( | HSD_GObj * | gobj | ) |
| void ftMh_FingerBeamStart_Coll | ( | HSD_GObj * | gobj | ) |
| void ftMh_MS_361_80152CD8 | ( | HSD_GObj * | gobj | ) |
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static |
| void ftMh_FingerBeamLoop_Anim | ( | HSD_GObj * | gobj | ) |
| void ftMh_FingerBeamLoop_IASA | ( | HSD_GObj * | gobj | ) |
| void ftMh_FingerBeamLoop_Phys | ( | HSD_GObj * | gobj | ) |
| void ftMh_FingerBeamLoop_Coll | ( | HSD_GObj * | gobj | ) |
| void ftMh_MS_362_80152E28 | ( | HSD_GObj * | gobj | ) |