SSBM Decomp
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#include <platform.h>
#include "ftMh_FingerBeam.h"
#include "ft/fighter.h"
#include "ft/ft_081B.h"
#include "ft/ftanim.h"
#include "ft/ftbosslib.h"
#include "ft/types.h"
#include "ftMasterHand/types.h"
#include "it/items/itmasterhandlaser.h"
#include "lb/lb_00B0.h"
#include "lb/lbaudio_ax.h"
#include "pl/player.h"
#include <dolphin/mtx/types.h>
Functions | |
void | ftMh_Poke1_Coll (HSD_GObj *gobj) |
void | ftMh_MS_359_80152BCC (HSD_GObj *gobj) |
void | ftMh_FingerBeamStart_Anim (HSD_GObj *gobj) |
void | ftMh_FingerBeamStart_IASA (HSD_GObj *gobj) |
void | ftMh_FingerBeamStart_Phys (HSD_GObj *gobj) |
void | ftMh_FingerBeamStart_Coll (HSD_GObj *gobj) |
void | ftMh_MS_361_80152CD8 (HSD_GObj *gobj) |
static void | ftMh_MS_362_80152F80 (HSD_GObj *gobj) |
void | ftMh_FingerBeamLoop_Anim (HSD_GObj *gobj) |
void | ftMh_FingerBeamLoop_IASA (HSD_GObj *gobj) |
void | ftMh_FingerBeamLoop_Phys (HSD_GObj *gobj) |
void | ftMh_FingerBeamLoop_Coll (HSD_GObj *gobj) |
void | ftMh_MS_362_80152E28 (HSD_GObj *gobj) |
void ftMh_Poke1_Coll | ( | HSD_GObj * | gobj | ) |
void ftMh_MS_359_80152BCC | ( | HSD_GObj * | gobj | ) |
void ftMh_FingerBeamStart_Anim | ( | HSD_GObj * | gobj | ) |
void ftMh_FingerBeamStart_IASA | ( | HSD_GObj * | gobj | ) |
void ftMh_FingerBeamStart_Phys | ( | HSD_GObj * | gobj | ) |
void ftMh_FingerBeamStart_Coll | ( | HSD_GObj * | gobj | ) |
void ftMh_MS_361_80152CD8 | ( | HSD_GObj * | gobj | ) |
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static |
void ftMh_FingerBeamLoop_Anim | ( | HSD_GObj * | gobj | ) |
void ftMh_FingerBeamLoop_IASA | ( | HSD_GObj * | gobj | ) |
void ftMh_FingerBeamLoop_Phys | ( | HSD_GObj * | gobj | ) |
void ftMh_FingerBeamLoop_Coll | ( | HSD_GObj * | gobj | ) |
void ftMh_MS_362_80152E28 | ( | HSD_GObj * | gobj | ) |