SSBM Decomp
Loading...
Searching...
No Matches
ftMh_BackAirplane1.c File Reference
#include "ftMasterHand/forward.h"
#include "ftMh_BackAirplane1.h"
#include "ftMh_BackAirplane2.h"
#include "ft/fighter.h"
#include "ft/ft_081B.h"
#include "ft/ftanim.h"
#include "ft/ftbosslib.h"
#include "ft/types.h"
#include "pl/player.h"
#include <dolphin/mtx/types.h>

Functions

static void doAnim (HSD_GObj *gobj)
 
void ftMh_BackAirplane1_Anim (HSD_GObj *gobj)
 
void ftMh_BackAirplane1_IASA (HSD_GObj *gobj)
 
void ftMh_BackAirplane1_Phys (HSD_GObj *gobj)
 
void ftMh_BackAirplane1_Coll (HSD_GObj *gobj)
 
void ftMh_BackAirplane2_Anim (HSD_GObj *gobj)
 

Function Documentation

◆ doAnim()

static void doAnim ( HSD_GObj gobj)
static

◆ ftMh_BackAirplane1_Anim()

void ftMh_BackAirplane1_Anim ( HSD_GObj gobj)

◆ ftMh_BackAirplane1_IASA()

void ftMh_BackAirplane1_IASA ( HSD_GObj gobj)

◆ ftMh_BackAirplane1_Phys()

void ftMh_BackAirplane1_Phys ( HSD_GObj gobj)

◆ ftMh_BackAirplane1_Coll()

void ftMh_BackAirplane1_Coll ( HSD_GObj gobj)

◆ ftMh_BackAirplane2_Anim()

void ftMh_BackAirplane2_Anim ( HSD_GObj gobj)