SSBM Decomp
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ftCo_Turn.c File Reference
#include "ftCo_Turn.h"
#include <melee/ft/forward.h>
#include <placeholder.h>
#include "forward.h"
#include "ftCo_AppealS.h"
#include "ftCo_Attack1.h"
#include "ftCo_Attack100.h"
#include "ftCo_AttackHi3.h"
#include "ftCo_AttackHi4.h"
#include "ftCo_AttackLw3.h"
#include "ftCo_AttackLw4.h"
#include "ftCo_AttackS3.h"
#include "ftCo_AttackS4.h"
#include "ftCo_Dash.h"
#include "ftCo_Guard.h"
#include "ftCo_Jump.h"
#include "ftCo_SpecialS.h"
#include <melee/ft/fighter.h>
#include <melee/ft/ft_081B.h>
#include <melee/ft/ft_084E.h>
#include <melee/ft/ft_0892.h>
#include <melee/ft/inlines.h>
#include <melee/ft/types.h>

Functions

bool ftCo_800C97A8 (Fighter_GObj *gobj)
bool ftCo_Turn_CheckInput (Fighter_GObj *gobj)
void ftCo_Turn_Enter (Fighter_GObj *gobj, FtMotionId msid, MotionFlags flags, f32 arg3, f32 frames_to_turn, f32 anim_start)
void ftCo_Turn_Enter_Basic (Fighter_GObj *gobj)
void ftCo_Turn_Anim_Inner (Fighter_GObj *gobj)
void ftCo_Turn_Anim (Fighter_GObj *gobj)
void ftCo_Turn_IASA (Fighter_GObj *gobj)
void ftCo_Turn_Phys (Fighter_GObj *gobj)
void ftCo_Turn_Coll (Fighter_GObj *gobj)
bool fn_800C9C2C (Fighter_GObj *gobj)
void ftCo_Turn_Enter_Smash (Fighter_GObj *gobj)

Function Documentation

◆ ftCo_800C97A8()

bool ftCo_800C97A8 ( Fighter_GObj * gobj)

◆ ftCo_Turn_CheckInput()

bool ftCo_Turn_CheckInput ( Fighter_GObj * gobj)

◆ ftCo_Turn_Enter()

void ftCo_Turn_Enter ( Fighter_GObj * gobj,
FtMotionId msid,
MotionFlags flags,
f32 arg3,
f32 frames_to_turn,
f32 anim_start )

◆ ftCo_Turn_Enter_Basic()

void ftCo_Turn_Enter_Basic ( Fighter_GObj * gobj)

◆ ftCo_Turn_Anim_Inner()

void ftCo_Turn_Anim_Inner ( Fighter_GObj * gobj)

◆ ftCo_Turn_Anim()

void ftCo_Turn_Anim ( Fighter_GObj * gobj)

◆ ftCo_Turn_IASA()

void ftCo_Turn_IASA ( Fighter_GObj * gobj)

◆ ftCo_Turn_Phys()

void ftCo_Turn_Phys ( Fighter_GObj * gobj)

◆ ftCo_Turn_Coll()

void ftCo_Turn_Coll ( Fighter_GObj * gobj)

◆ fn_800C9C2C()

bool fn_800C9C2C ( Fighter_GObj * gobj)

◆ ftCo_Turn_Enter_Smash()

void ftCo_Turn_Enter_Smash ( Fighter_GObj * gobj)