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ftCo_Turn.c File Reference

Functions

bool ftCo_800C97A8 (Fighter_GObj *gobj)
 
bool ftCo_Turn_CheckInput (Fighter_GObj *gobj)
 
void ftCo_Turn_Enter (Fighter_GObj *gobj, FtMotionId msid, MotionFlags flags, f32 arg3, f32 frames_to_turn, f32 anim_start)
 
void ftCo_Turn_Enter_Basic (Fighter_GObj *gobj)
 
void ftCo_Turn_Anim_Inner (Fighter_GObj *gobj)
 
void ftCo_Turn_Anim (Fighter_GObj *gobj)
 
void ftCo_Turn_IASA (Fighter_GObj *gobj)
 
void ftCo_Turn_Phys (Fighter_GObj *gobj)
 
void ftCo_Turn_Coll (Fighter_GObj *gobj)
 
bool fn_800C9C2C (Fighter_GObj *gobj)
 
void ftCo_Turn_Enter_Smash (Fighter_GObj *gobj)
 

Function Documentation

◆ ftCo_800C97A8()

bool ftCo_800C97A8 ( Fighter_GObj *  gobj)

◆ ftCo_Turn_CheckInput()

bool ftCo_Turn_CheckInput ( Fighter_GObj *  gobj)

◆ ftCo_Turn_Enter()

void ftCo_Turn_Enter ( Fighter_GObj *  gobj,
FtMotionId  msid,
MotionFlags  flags,
f32  arg3,
f32  frames_to_turn,
f32  anim_start 
)

◆ ftCo_Turn_Enter_Basic()

void ftCo_Turn_Enter_Basic ( Fighter_GObj *  gobj)

◆ ftCo_Turn_Anim_Inner()

void ftCo_Turn_Anim_Inner ( Fighter_GObj *  gobj)

◆ ftCo_Turn_Anim()

void ftCo_Turn_Anim ( Fighter_GObj *  gobj)

◆ ftCo_Turn_IASA()

void ftCo_Turn_IASA ( Fighter_GObj *  gobj)

◆ ftCo_Turn_Phys()

void ftCo_Turn_Phys ( Fighter_GObj *  gobj)

◆ ftCo_Turn_Coll()

void ftCo_Turn_Coll ( Fighter_GObj *  gobj)

◆ fn_800C9C2C()

bool fn_800C9C2C ( Fighter_GObj *  gobj)

◆ ftCo_Turn_Enter_Smash()

void ftCo_Turn_Enter_Smash ( Fighter_GObj *  gobj)