SSBM Decomp
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ftCo_Squat.c File Reference
#include "ftCo_Squat.h"
#include "placeholder.h"
#include "platform.h"
#include "stdbool.h"
#include "ft/fighter.h"
#include "ft/forward.h"
#include "ft/ft_081B.h"
#include "ftCommon/ftCo_Attack100.h"
#include "ft/ftcommon.h"
#include "ft/inlines.h"
#include "ft/types.h"
#include "ftCommon/forward.h"
#include "ftCommon/ftCo_AppealS.h"
#include "ftCommon/ftCo_Attack1.h"
#include "ftCommon/ftCo_AttackHi3.h"
#include "ftCommon/ftCo_AttackHi4.h"
#include "ftCommon/ftCo_AttackLw3.h"
#include "ftCommon/ftCo_AttackLw4.h"
#include "ftCommon/ftCo_AttackS3.h"
#include "ftCommon/ftCo_AttackS4.h"
#include "ftCommon/ftCo_Guard.h"
#include "ftCommon/ftCo_Jump.h"
#include "ftCommon/ftCo_Pass.h"
#include "ftCommon/ftCo_SpecialS.h"
#include "ftCommon/ftCo_SquatWait.h"
#include "mp/mpcoll.h"
#include <melee/cm/camera.h>
#include <melee/ef/efsync.h>
#include <melee/ft/chara/ftCommon/ftCo_DamageIce.h>
#include <melee/ft/chara/ftCommon/ftCo_Escape.h>
#include <melee/ft/chara/ftCommon/ftCo_FallSpecial.h>
#include <melee/ft/chara/ftCommon/ftCo_Lift.h>
#include <melee/ft/ft_0877.h>
#include <melee/ft/ft_0881.h>
#include <melee/ft/ft_0CDD.h>
#include <melee/ft/ftcamera.h>
#include <melee/ft/ftchangeparam.h>
#include <melee/ft/ftlib.h>
#include <melee/ft/ftmaterial.h>
#include <melee/ft/ftmetal.h>
#include <melee/gm/gm_unsplit.h>
#include <melee/gr/stage.h>
#include <melee/it/item.h>
#include <melee/it/items/it_2E5A.h>
#include <melee/it/items/itkinoko.h>
#include <melee/pl/pl_040D.h>
#include <melee/pl/player.h>
#include <melee/pl/plbonuslib.h>
#include <melee/pl/plstale.h>

Functions

static void ftCo_Squat_Enter (Fighter_GObj *gobj)
 
bool ftCo_Squat_CheckInput (Fighter_GObj *gobj)
 
bool fn_800D5F84 (Fighter_GObj *gobj)
 
bool ftCo_800D5FB0 (Fighter_GObj *gobj)
 
void ftCo_Squat_Anim (Fighter_GObj *gobj)
 
static bool ftCo_Squat_IASA_inline (Fighter_GObj *gobj)
 
void ftCo_Squat_IASA (Fighter_GObj *gobj)
 
void ftCo_Squat_Phys (Fighter_GObj *gobj)
 
void ftCo_Squat_Coll (Fighter_GObj *gobj)
 

Function Documentation

◆ ftCo_Squat_Enter()

void ftCo_Squat_Enter ( Fighter_GObj *  gobj)
static

◆ ftCo_Squat_CheckInput()

bool ftCo_Squat_CheckInput ( Fighter_GObj *  gobj)

◆ fn_800D5F84()

bool fn_800D5F84 ( Fighter_GObj *  gobj)

◆ ftCo_800D5FB0()

bool ftCo_800D5FB0 ( Fighter_GObj *  gobj)

◆ ftCo_Squat_Anim()

void ftCo_Squat_Anim ( Fighter_GObj *  gobj)

◆ ftCo_Squat_IASA_inline()

static bool ftCo_Squat_IASA_inline ( Fighter_GObj *  gobj)
inlinestatic

◆ ftCo_Squat_IASA()

void ftCo_Squat_IASA ( Fighter_GObj *  gobj)

◆ ftCo_Squat_Phys()

void ftCo_Squat_Phys ( Fighter_GObj *  gobj)

◆ ftCo_Squat_Coll()

void ftCo_Squat_Coll ( Fighter_GObj *  gobj)