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SSBM Decomp
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#include "ftCo_Squat.h"#include "placeholder.h"#include "platform.h"#include "stdbool.h"#include "ft/fighter.h"#include "ft/forward.h"#include "ft/ft_081B.h"#include "ft/ftcommon.h"#include "ft/inlines.h"#include "ft/types.h"#include "ftCommon/forward.h"#include "ftCommon/ftCo_AppealS.h"#include "ftCommon/ftCo_Attack1.h"#include "ftCommon/ftCo_Attack100.h"#include "ftCommon/ftCo_AttackHi3.h"#include "ftCommon/ftCo_AttackHi4.h"#include "ftCommon/ftCo_AttackLw3.h"#include "ftCommon/ftCo_AttackLw4.h"#include "ftCommon/ftCo_AttackS3.h"#include "ftCommon/ftCo_AttackS4.h"#include "ftCommon/ftCo_Guard.h"#include "ftCommon/ftCo_Jump.h"#include "ftCommon/ftCo_Pass.h"#include "ftCommon/ftCo_SpecialS.h"#include "ftCommon/ftCo_SquatWait.h"#include "mp/mpcoll.h"#include <melee/cm/camera.h>#include <melee/ef/efsync.h>#include <melee/ft/chara/ftCommon/ftCo_DamageIce.h>#include <melee/ft/chara/ftCommon/ftCo_Escape.h>#include <melee/ft/chara/ftCommon/ftCo_FallSpecial.h>#include <melee/ft/chara/ftCommon/ftCo_Lift.h>#include <melee/ft/ft_0877.h>#include <melee/ft/ft_0881.h>#include <melee/ft/ft_0CDD.h>#include <melee/ft/ftcamera.h>#include <melee/ft/ftchangeparam.h>#include <melee/ft/ftlib.h>#include <melee/ft/ftmaterial.h>#include <melee/ft/ftmetal.h>#include <melee/gm/gm_unsplit.h>#include <melee/gr/stage.h>#include <melee/it/item.h>#include <melee/it/items/it_2E5A.h>#include <melee/it/items/itkinoko.h>#include <melee/pl/pl_040D.h>#include <melee/pl/player.h>#include <melee/pl/plbonuslib.h>#include <melee/pl/plstale.h>Functions | |
| static void | ftCo_Squat_Enter (Fighter_GObj *gobj) |
| bool | ftCo_Squat_CheckInput (Fighter_GObj *gobj) |
| bool | fn_800D5F84 (Fighter_GObj *gobj) |
| bool | ftCo_800D5FB0 (Fighter_GObj *gobj) |
| void | ftCo_Squat_Anim (Fighter_GObj *gobj) |
| static bool | ftCo_Squat_IASA_inline (Fighter_GObj *gobj) |
| void | ftCo_Squat_IASA (Fighter_GObj *gobj) |
| void | ftCo_Squat_Phys (Fighter_GObj *gobj) |
| void | ftCo_Squat_Coll (Fighter_GObj *gobj) |
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static |
| bool ftCo_Squat_CheckInput | ( | Fighter_GObj * | gobj | ) |
| bool fn_800D5F84 | ( | Fighter_GObj * | gobj | ) |
| bool ftCo_800D5FB0 | ( | Fighter_GObj * | gobj | ) |
| void ftCo_Squat_Anim | ( | Fighter_GObj * | gobj | ) |
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inlinestatic |
| void ftCo_Squat_IASA | ( | Fighter_GObj * | gobj | ) |
| void ftCo_Squat_Phys | ( | Fighter_GObj * | gobj | ) |
| void ftCo_Squat_Coll | ( | Fighter_GObj * | gobj | ) |