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ftCo_Escape.c File Reference
#include "ftCo_Escape.h"
#include "ftCo_ItemThrow.h"
#include "math.h"
#include <platform.h>
#include "ft/fighter.h"
#include "ft/forward.h"
#include "ft/ft_081B.h"
#include "ft/ft_0892.h"
#include "ft/ft_0DF1.h"
#include "ft/ftanim.h"
#include "ft/ftcommon.h"
#include "ft/ftparts.h"
#include "ft/types.h"
#include "ftCommon/forward.h"
#include "ftCommon/types.h"
#include "ftSamus/ftSs_SpecialLw_1.h"
#include "ftSamus/types.h"
#include "ftYoshi/ftYs_Guard.h"
#include "ftYoshi/ftYs_Init.h"
#include <common_structs.h>
#include <dolphin/mtx.h>

Functions

static void ftCo_800992A8 (Fighter_GObj *gobj, FtMotionId msid, bool)
 
static void ftCo_80099314 (Fighter_GObj *gobj, FtMotionId msid, bool arg2)
 
static void ftCo_80099390 (Fighter_GObj *gobj, FtMotionId msid, bool arg2)
 
static void ftCo_80099438 (Fighter_GObj *gobj, FtMotionId msid, bool arg2)
 
static void ftCo_80099564 (Fighter_GObj *gobj)
 
static void ftCo_80099644 (Fighter_GObj *gobj)
 todo Shared code with ftCo_Escape_Anim.
 
static void ftCo_80099754 (Fighter_GObj *gobj)
 
static void ftCo_80099894 (Fighter_GObj *gobj)
 
static void ftCo_800998EC (Fighter_GObj *gobj)
 
static void ftCo_80099954 (Fighter_GObj *gobj)
 
static bool inlineA0 (Fighter *fp)
 
static bool inlineA1 (Fighter *fp)
 
bool ftCo_8009917C (Fighter_GObj *gobj)
 
bool ftCo_80099264 (Fighter_GObj *gobj)
 
void ftCo_Escape_Anim (Fighter_GObj *gobj)
 
void ftCo_Escape_IASA (Fighter_GObj *gobj)
 
void ftCo_Escape_Phys (Fighter_GObj *gobj)
 
void ftCo_Escape_Coll (Fighter_GObj *gobj)
 
static bool inlineB0 (Fighter *fp)
 
bool ftCo_80099794 (Fighter_GObj *gobj)
 
int ftCo_8009980C (Fighter_GObj *gobj)
 
void ftCo_EscapeN_Anim (Fighter_GObj *gobj)
 
void ftCo_EscapeN_IASA (Fighter_GObj *gobj)
 
void ftCo_EscapeN_Phys (Fighter_GObj *gobj)
 
void ftCo_EscapeN_Coll (Fighter_GObj *gobj)
 

Function Documentation

◆ ftCo_800992A8()

void ftCo_800992A8 ( Fighter_GObj *  gobj,
FtMotionId  msid,
bool  arg2 
)
static

◆ ftCo_80099314()

void ftCo_80099314 ( Fighter_GObj *  gobj,
FtMotionId  msid,
bool  arg2 
)
static

◆ ftCo_80099390()

void ftCo_80099390 ( Fighter_GObj *  gobj,
FtMotionId  msid,
bool  arg2 
)
static

◆ ftCo_80099438()

void ftCo_80099438 ( Fighter_GObj *  gobj,
FtMotionId  msid,
bool  arg2 
)
static

◆ ftCo_80099564()

void ftCo_80099564 ( Fighter_GObj *  gobj)
static

◆ ftCo_80099644()

void ftCo_80099644 ( Fighter_GObj *  gobj)
static

todo Shared code with ftCo_Escape_Anim.

◆ ftCo_80099754()

void ftCo_80099754 ( Fighter_GObj *  gobj)
static

◆ ftCo_80099894()

void ftCo_80099894 ( Fighter_GObj *  gobj)
static

◆ ftCo_800998EC()

void ftCo_800998EC ( Fighter_GObj *  gobj)
static

◆ ftCo_80099954()

void ftCo_80099954 ( Fighter_GObj *  gobj)
static

◆ inlineA0()

static bool inlineA0 ( Fighter fp)
inlinestatic

◆ inlineA1()

static bool inlineA1 ( Fighter fp)
inlinestatic

◆ ftCo_8009917C()

bool ftCo_8009917C ( Fighter_GObj *  gobj)

◆ ftCo_80099264()

bool ftCo_80099264 ( Fighter_GObj *  gobj)

◆ ftCo_Escape_Anim()

void ftCo_Escape_Anim ( Fighter_GObj *  gobj)

◆ ftCo_Escape_IASA()

void ftCo_Escape_IASA ( Fighter_GObj *  gobj)

◆ ftCo_Escape_Phys()

void ftCo_Escape_Phys ( Fighter_GObj *  gobj)

◆ ftCo_Escape_Coll()

void ftCo_Escape_Coll ( Fighter_GObj *  gobj)

◆ inlineB0()

static bool inlineB0 ( Fighter fp)
inlinestatic

◆ ftCo_80099794()

bool ftCo_80099794 ( Fighter_GObj *  gobj)

◆ ftCo_8009980C()

int ftCo_8009980C ( Fighter_GObj *  gobj)

◆ ftCo_EscapeN_Anim()

void ftCo_EscapeN_Anim ( Fighter_GObj *  gobj)

◆ ftCo_EscapeN_IASA()

void ftCo_EscapeN_IASA ( Fighter_GObj *  gobj)

◆ ftCo_EscapeN_Phys()

void ftCo_EscapeN_Phys ( Fighter_GObj *  gobj)

◆ ftCo_EscapeN_Coll()

void ftCo_EscapeN_Coll ( Fighter_GObj *  gobj)