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ftCo_Escape.c File Reference

Functions

static void ftCo_800992A8 (Fighter_GObj *gobj, FtMotionId msid, bool)
static void ftCo_80099314 (Fighter_GObj *gobj, FtMotionId msid, bool arg2)
static void ftCo_80099390 (Fighter_GObj *gobj, FtMotionId msid, bool arg2)
static void ftCo_80099438 (Fighter_GObj *gobj, FtMotionId msid, bool arg2)
static void ftCo_80099564 (Fighter_GObj *gobj)
static void ftCo_80099644 (Fighter_GObj *gobj)
static void ftCo_80099754 (Fighter_GObj *gobj)
static void ftCo_80099894 (Fighter_GObj *gobj)
static void ftCo_800998EC (Fighter_GObj *gobj)
static void ftCo_80099954 (Fighter_GObj *gobj)
static bool inlineA1 (Fighter *fp)
bool ftCo_8009917C (Fighter_GObj *gobj)
bool ftCo_80099264 (Fighter_GObj *gobj)
void ftCo_Escape_Anim (Fighter_GObj *gobj)
void ftCo_Escape_IASA (Fighter_GObj *gobj)
void ftCo_Escape_Phys (Fighter_GObj *gobj)
void ftCo_Escape_Coll (Fighter_GObj *gobj)
static bool inlineB0 (Fighter *fp)
bool ftCo_80099794 (Fighter_GObj *gobj)
bool ftCo_8009980C (Fighter_GObj *gobj)
void ftCo_EscapeN_Anim (Fighter_GObj *gobj)
void ftCo_EscapeN_IASA (Fighter_GObj *gobj)
void ftCo_EscapeN_Phys (Fighter_GObj *gobj)
void ftCo_EscapeN_Coll (Fighter_GObj *gobj)

Function Documentation

◆ ftCo_800992A8()

void ftCo_800992A8 ( Fighter_GObj * gobj,
FtMotionId msid,
bool arg2 )
static

◆ ftCo_80099314()

void ftCo_80099314 ( Fighter_GObj * gobj,
FtMotionId msid,
bool arg2 )
static

◆ ftCo_80099390()

void ftCo_80099390 ( Fighter_GObj * gobj,
FtMotionId msid,
bool arg2 )
static

◆ ftCo_80099438()

void ftCo_80099438 ( Fighter_GObj * gobj,
FtMotionId msid,
bool arg2 )
static

◆ ftCo_80099564()

void ftCo_80099564 ( Fighter_GObj * gobj)
static

◆ ftCo_80099644()

void ftCo_80099644 ( Fighter_GObj * gobj)
static
Todo
Shared code with ftCo_Escape_Anim.

◆ ftCo_80099754()

void ftCo_80099754 ( Fighter_GObj * gobj)
static

◆ ftCo_80099894()

void ftCo_80099894 ( Fighter_GObj * gobj)
static

◆ ftCo_800998EC()

void ftCo_800998EC ( Fighter_GObj * gobj)
static

◆ ftCo_80099954()

void ftCo_80099954 ( Fighter_GObj * gobj)
static

◆ inlineA1()

bool inlineA1 ( Fighter * fp)
inlinestatic

◆ ftCo_8009917C()

bool ftCo_8009917C ( Fighter_GObj * gobj)

◆ ftCo_80099264()

bool ftCo_80099264 ( Fighter_GObj * gobj)

◆ ftCo_Escape_Anim()

void ftCo_Escape_Anim ( Fighter_GObj * gobj)

◆ ftCo_Escape_IASA()

void ftCo_Escape_IASA ( Fighter_GObj * gobj)

◆ ftCo_Escape_Phys()

void ftCo_Escape_Phys ( Fighter_GObj * gobj)

◆ ftCo_Escape_Coll()

void ftCo_Escape_Coll ( Fighter_GObj * gobj)

◆ inlineB0()

bool inlineB0 ( Fighter * fp)
inlinestatic

◆ ftCo_80099794()

bool ftCo_80099794 ( Fighter_GObj * gobj)

◆ ftCo_8009980C()

bool ftCo_8009980C ( Fighter_GObj * gobj)

◆ ftCo_EscapeN_Anim()

void ftCo_EscapeN_Anim ( Fighter_GObj * gobj)

◆ ftCo_EscapeN_IASA()

void ftCo_EscapeN_IASA ( Fighter_GObj * gobj)

◆ ftCo_EscapeN_Phys()

void ftCo_EscapeN_Phys ( Fighter_GObj * gobj)

◆ ftCo_EscapeN_Coll()

void ftCo_EscapeN_Coll ( Fighter_GObj * gobj)