SSBM Decomp
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#include "ftCo_Escape.h"
#include "ftCo_ItemThrow.h"
#include "math.h"
#include <platform.h>
#include "ft/fighter.h"
#include "ft/forward.h"
#include "ft/ft_081B.h"
#include "ft/ft_0892.h"
#include "ft/ft_0DF1.h"
#include "ft/ftanim.h"
#include "ft/ftcommon.h"
#include "ft/ftparts.h"
#include "ft/types.h"
#include "ftCommon/forward.h"
#include "ftCommon/types.h"
#include "ftSamus/ftSs_SpecialLw_1.h"
#include "ftSamus/types.h"
#include "ftYoshi/ftYs_Guard.h"
#include "ftYoshi/ftYs_Init.h"
#include <common_structs.h>
#include <dolphin/mtx.h>
Functions | |
static void | ftCo_800992A8 (Fighter_GObj *gobj, FtMotionId msid, bool) |
static void | ftCo_80099314 (Fighter_GObj *gobj, FtMotionId msid, bool arg2) |
static void | ftCo_80099390 (Fighter_GObj *gobj, FtMotionId msid, bool arg2) |
static void | ftCo_80099438 (Fighter_GObj *gobj, FtMotionId msid, bool arg2) |
static void | ftCo_80099564 (Fighter_GObj *gobj) |
static void | ftCo_80099644 (Fighter_GObj *gobj) |
todo Shared code with ftCo_Escape_Anim. | |
static void | ftCo_80099754 (Fighter_GObj *gobj) |
static void | ftCo_80099894 (Fighter_GObj *gobj) |
static void | ftCo_800998EC (Fighter_GObj *gobj) |
static void | ftCo_80099954 (Fighter_GObj *gobj) |
static bool | inlineA0 (Fighter *fp) |
static bool | inlineA1 (Fighter *fp) |
bool | ftCo_8009917C (Fighter_GObj *gobj) |
bool | ftCo_80099264 (Fighter_GObj *gobj) |
void | ftCo_Escape_Anim (Fighter_GObj *gobj) |
void | ftCo_Escape_IASA (Fighter_GObj *gobj) |
void | ftCo_Escape_Phys (Fighter_GObj *gobj) |
void | ftCo_Escape_Coll (Fighter_GObj *gobj) |
static bool | inlineB0 (Fighter *fp) |
bool | ftCo_80099794 (Fighter_GObj *gobj) |
int | ftCo_8009980C (Fighter_GObj *gobj) |
void | ftCo_EscapeN_Anim (Fighter_GObj *gobj) |
void | ftCo_EscapeN_IASA (Fighter_GObj *gobj) |
void | ftCo_EscapeN_Phys (Fighter_GObj *gobj) |
void | ftCo_EscapeN_Coll (Fighter_GObj *gobj) |
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todo Shared code with ftCo_Escape_Anim.
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bool ftCo_8009917C | ( | Fighter_GObj * | gobj | ) |
bool ftCo_80099264 | ( | Fighter_GObj * | gobj | ) |
void ftCo_Escape_Anim | ( | Fighter_GObj * | gobj | ) |
void ftCo_Escape_IASA | ( | Fighter_GObj * | gobj | ) |
void ftCo_Escape_Phys | ( | Fighter_GObj * | gobj | ) |
void ftCo_Escape_Coll | ( | Fighter_GObj * | gobj | ) |
bool ftCo_80099794 | ( | Fighter_GObj * | gobj | ) |
int ftCo_8009980C | ( | Fighter_GObj * | gobj | ) |
void ftCo_EscapeN_Anim | ( | Fighter_GObj * | gobj | ) |
void ftCo_EscapeN_IASA | ( | Fighter_GObj * | gobj | ) |
void ftCo_EscapeN_Phys | ( | Fighter_GObj * | gobj | ) |
void ftCo_EscapeN_Coll | ( | Fighter_GObj * | gobj | ) |