char ftYs_Init_DataName[]
Definition ftYs_Guard.c:27
void ftYs_GuardOff_Anim(ftYs_GObj *gobj)
void ftYs_GuardOff_Phys(ftYs_GObj *gobj)
void ftYs_Shield_8012C1D4(ftYs_GObj *gobj)
Definition ftYs_Guard.c:137
void ftYs_GuardDamage_Phys(ftYs_GObj *gobj)
float ftYs_Shield_8012CCF0(ftYs_GObj *gobj)
float ftYs_Shield_8012CCC4(ftYs_GObj *gobj)
void ftYs_GuardHold_Phys(ftYs_GObj *gobj)
void ftYs_GuardOn_1_IASA(ftYs_GObj *gobj)
float ftYs_Shield_8012CD00(ftYs_GObj *gobj)
Fighter_DemoStrings ftYs_Init_DemoMotionFilenames
Definition ftYs_Guard.c:48
float ftYs_Shield_8012CCE0(ftYs_GObj *gobj)
float ftYs_Shield_8012CCD0(ftYs_GObj *gobj)
void ftYs_GuardHold_Anim(ftYs_GObj *gobj)
void ftYs_Shield_8012C49C(ftYs_GObj *gobj)
void ftYs_GuardDamage_Anim(ftYs_GObj *gobj)
void ftYs_Shield_8012C850(ftYs_GObj *gobj)
char ftYs_Init_AnimDatFilename[]
Definition ftYs_Guard.c:46
void ftYs_GuardOn_0_Anim(ftYs_GObj *gobj)
Fighter_Part ftYs_Shield_8012CC6C(ftYs_GObj *gobj)
Definition ftYs_Guard.c:306
Fighter_CostumeStrings ftYs_Init_CostumeStrings[]
Definition ftYs_Guard.c:55
void ftYs_GuardDamage_Coll(ftYs_GObj *gobj)
void ftYs_GuardOn_1_Anim(ftYs_GObj *gobj)
void ftYs_GuardOff_Coll(ftYs_GObj *gobj)
void ftYs_GuardOff_IASA(ftYs_GObj *gobj)
void ftYs_Shield_8012C600(ftYs_GObj *gobj, bool)
void ftYs_GuardOn_0_Phys(ftYs_GObj *gobj)
void ftYs_GuardOn_1_Coll(ftYs_GObj *gobj)
void ftYs_GuardHold_Coll(ftYs_GObj *gobj)
void ftYs_GuardHold_IASA(ftYs_GObj *gobj)
void ftYs_GuardDamage_IASA(ftYs_GObj *gobj)
char ftYs_Init_DatFilename[]
Definition ftYs_Guard.c:26
void ftYs_Shield_8012C914(ftYs_GObj *gobj)
void ftYs_Shield_8012CACC(ftYs_GObj *gobj)
void ftYs_GuardOn_1_Phys(ftYs_GObj *gobj)
bool ftYs_Shield_8012CC1C(ftYs_GObj *gobj)
void ftYs_GuardOn_0_IASA(ftYs_GObj *gobj)
void ftYs_GuardOn_0_Coll(ftYs_GObj *gobj)
void ftYs_Shield_8012CC94(ftYs_GObj *gobj, Vec3 *out)
Fighter_Part
Definition forward.h:233