11#include <dolphin/mtx.h>
char ftYs_Init_DataName[]
Definition ftYs_Guard.c:31
void ftYs_GuardOn_0_Phys(Fighter_GObj *gobj)
void ftYs_Shield_8012CACC(Fighter_GObj *gobj)
void ftYs_GuardHold_Coll(Fighter_GObj *gobj)
void ftYs_GuardOn_1_Coll(Fighter_GObj *gobj)
Definition ftYs_Guard.c:313
void ftYs_Shield_8012C49C(Fighter_GObj *gobj)
Fighter_DemoStrings ftYs_Init_DemoMotionFilenames
Definition ftYs_Guard.c:52
void ftYs_GuardOff_Coll(Fighter_GObj *gobj)
void ftYs_GuardOff_IASA(Fighter_GObj *gobj)
void ftYs_GuardHold_Anim(Fighter_GObj *gobj)
void ftYs_GuardOn_0_Coll(Fighter_GObj *gobj)
void ftYs_GuardDamage_Coll(Fighter_GObj *gobj)
Definition ftYs_Guard.c:275
void ftYs_GuardDamage_Phys(Fighter_GObj *gobj)
Definition ftYs_Guard.c:270
char ftYs_Init_AnimDatFilename[]
Definition ftYs_Guard.c:50
void ftYs_GuardOff_Anim(Fighter_GObj *gobj)
void ftYs_Shield_8012C850(Fighter_GObj *gobj)
void ftYs_GuardOn_1_IASA(Fighter_GObj *gobj)
ftYs_GuardOn_1_Anim
Definition ftYs_Guard.c:303
void ftYs_GuardOn_0_Anim(Fighter_GObj *gobj)
void ftYs_GuardOn_1_Phys(Fighter_GObj *gobj)
Definition ftYs_Guard.c:308
Fighter_CostumeStrings ftYs_Init_CostumeStrings[]
Definition ftYs_Guard.c:59
void ftYs_GuardDamage_IASA(Fighter_GObj *gobj)
void ftYs_Shield_8012C914(Fighter_GObj *gobj)
void ftYs_GuardHold_IASA(Fighter_GObj *gobj)
void ftYs_GuardOn_0_IASA(Fighter_GObj *gobj)
void ftYs_Shield_8012C1D4(Fighter_GObj *gobj)
Definition ftYs_Guard.c:148
char ftYs_Init_DatFilename[]
Definition ftYs_Guard.c:30
void ftYs_GuardHold_Phys(Fighter_GObj *gobj)
void ftYs_Shield_8012C600(Fighter_GObj *gobj, bool)
bool ftYs_Shield_8012CC1C(Fighter_GObj *gobj)
void ftYs_GuardOff_Phys(Fighter_GObj *gobj)
void ftYs_GuardOn_1_Anim(Fighter_GObj *gobj)
void ftYs_GuardDamage_Anim(Fighter_GObj *gobj)