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SSBM Decomp
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#include "ftCo_Attack100.h"#include "ftCo_Fall.h"#include "ftCo_Throw.h"#include <melee/ef/efasync.h>#include <melee/ft/fighter.h>#include <melee/ft/ft_081B.h>#include <melee/ft/ftcommon.h>#include <melee/ft/inlines.h>#include <melee/it/kinds/itlinkhookshot.h>#include <melee/it/kinds/itsamusgrapple.h>Functions | |
| void | fn_800DA054 (Fighter_GObj *gobj) |
| void | fn_800DA1D8 (Fighter_GObj *gobj) |
| void | fn_800DA2B0 (Fighter_GObj *gobj) |
| void | ftCo_CatchWait_Anim (Fighter_GObj *gobj) |
| void | ftCo_CatchWait_IASA (Fighter_GObj *gobj) |
| void | ftCo_CatchWait_Phys (Fighter_GObj *gobj) |
| void | ftCo_CatchWait_Coll (Fighter_GObj *gobj) |
| void | fn_800DA440 (Fighter_GObj *gobj) |
| void | fn_800DA490 (Fighter_GObj *gobj) |
| void | fn_800DA4A0 (Fighter_GObj *gobj) |
| bool | fn_800DA4C0 (Fighter_GObj *gobj) |
| void fn_800DA054 | ( | Fighter_GObj * | gobj | ) |
| void fn_800DA1D8 | ( | Fighter_GObj * | gobj | ) |
| void fn_800DA2B0 | ( | Fighter_GObj * | gobj | ) |
| void ftCo_CatchWait_Anim | ( | Fighter_GObj * | gobj | ) |
| void ftCo_CatchWait_IASA | ( | Fighter_GObj * | gobj | ) |
| void ftCo_CatchWait_Phys | ( | Fighter_GObj * | gobj | ) |
| void ftCo_CatchWait_Coll | ( | Fighter_GObj * | gobj | ) |
| void fn_800DA440 | ( | Fighter_GObj * | gobj | ) |
| void fn_800DA490 | ( | Fighter_GObj * | gobj | ) |
| void fn_800DA4A0 | ( | Fighter_GObj * | gobj | ) |
| bool fn_800DA4C0 | ( | Fighter_GObj * | gobj | ) |