=
static MotionFlags const Ft_MF_KeepGfx
Definition forward.h:164
static MotionFlags const Ft_MF_SkipRumble
Ignore rumble update?
Definition forward.h:191
static MotionFlags const Ft_MF_UpdateCmd
Run all Subaction Events up to the current animation frame.
Definition forward.h:199
static MotionFlags const Ft_MF_SkipItemVis
Used by Ness during Up/Down Smash.
Definition forward.h:209
static MotionFlags const Ft_MF_SkipModelFlags
Definition forward.h:227
static MotionFlags const Ft_MF_SkipModelPartVis
Definition forward.h:219
static MotionFlags const Ft_MF_Unk19
Skips updating bit 5 of #Fighter::x2222_flag?
Definition forward.h:212
static MotionFlags const Ft_MF_Unk27
Definition forward.h:229
static MotionFlags const Ft_MF_SkipColAnim
Definition forward.h:193
static MotionFlags const Ft_MF_SkipMatAnim
Ignore switching to character's "hurt" textures ?
Definition forward.h:180