SSBM Decomp
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ftCa_SpecialN.c File Reference
#include <platform.h>
#include <dolphin/mtx/forward.h>
#include "ftCa_SpecialN.h"
#include "math.h"
#include "types.h"
#include "ef/eflib.h"
#include "ef/efsync.h"
#include "ft/fighter.h"
#include "ft/ft_081B.h"
#include "ft/ft_0892.h"
#include "ft/ft_0C88.h"
#include "ft/ftanim.h"
#include "ft/ftcommon.h"
#include "ft/ftlib.h"
#include "ft/types.h"
#include "lb/lb_00F9.h"

Functions

static void ftCaptain_SpecialN_CreateWindEffect (HSD_GObj *gobj)
 Create Aesthetic Wind Effect for Warlock Punch.
 
static float ftCaptain_SpecialN_GetAngleVel (Fighter *fp)
 Calculate angle from control stick input - inline.
 
void ftCa_SpecialN_Enter (HSD_GObj *gobj)
 
void ftCa_SpecialAirN_Enter (HSD_GObj *gobj)
 
void ftCa_SpecialN_Anim (HSD_GObj *gobj)
 
void ftCa_SpecialAirN_Anim (HSD_GObj *gobj)
 
void ftCa_SpecialN_IASA (HSD_GObj *gobj)
 
void ftCa_SpecialAirN_IASA (HSD_GObj *gobj)
 
static void doPhys (HSD_GObj *gobj)
 
void ftCa_SpecialN_Phys (HSD_GObj *gobj)
 
void ftCa_SpecialAirN_Phys (HSD_GObj *gobj)
 
void ftCa_SpecialN_Coll (HSD_GObj *gobj)
 
void ftCa_SpecialAirN_Coll (HSD_GObj *gobj)
 

Variables

static u32 const transition_flags
 

Function Documentation

◆ ftCaptain_SpecialN_CreateWindEffect()

static void ftCaptain_SpecialN_CreateWindEffect ( HSD_GObj gobj)
static

Create Aesthetic Wind Effect for Warlock Punch.

◆ ftCaptain_SpecialN_GetAngleVel()

static float ftCaptain_SpecialN_GetAngleVel ( Fighter fp)
static

Calculate angle from control stick input - inline.

Todo:
Join declarations and assignments somehow.
Todo:
Eliminate f.

◆ ftCa_SpecialN_Enter()

void ftCa_SpecialN_Enter ( HSD_GObj gobj)

◆ ftCa_SpecialAirN_Enter()

void ftCa_SpecialAirN_Enter ( HSD_GObj gobj)

◆ ftCa_SpecialN_Anim()

void ftCa_SpecialN_Anim ( HSD_GObj gobj)

◆ ftCa_SpecialAirN_Anim()

void ftCa_SpecialAirN_Anim ( HSD_GObj gobj)

◆ ftCa_SpecialN_IASA()

void ftCa_SpecialN_IASA ( HSD_GObj gobj)

◆ ftCa_SpecialAirN_IASA()

void ftCa_SpecialAirN_IASA ( HSD_GObj gobj)
Todo:
Fake double assignment.

◆ doPhys()

static void doPhys ( HSD_GObj gobj)
inlinestatic

◆ ftCa_SpecialN_Phys()

void ftCa_SpecialN_Phys ( HSD_GObj gobj)

◆ ftCa_SpecialAirN_Phys()

void ftCa_SpecialAirN_Phys ( HSD_GObj gobj)
Todo:
Fake double assignment.

◆ ftCa_SpecialN_Coll()

void ftCa_SpecialN_Coll ( HSD_GObj gobj)

◆ ftCa_SpecialAirN_Coll()

void ftCa_SpecialAirN_Coll ( HSD_GObj gobj)

Variable Documentation

◆ transition_flags

u32 const transition_flags
static
Initial value:
=
static MotionFlags const Ft_MF_KeepGfx
Definition forward.h:150
static MotionFlags const Ft_MF_SkipRumble
Ignore rumble update?
Definition forward.h:177
static MotionFlags const Ft_MF_UpdateCmd
Run all Subaction Events up to the current animation frame.
Definition forward.h:185
static MotionFlags const Ft_MF_SkipItemVis
Used by Ness during Up/Down Smash.
Definition forward.h:195
static MotionFlags const Ft_MF_SkipModelFlags
Definition forward.h:213
static MotionFlags const Ft_MF_SkipModelPartVis
Definition forward.h:205
static MotionFlags const Ft_MF_Unk19
Skips updating bit 5 of #Fighter::x2222_flag?
Definition forward.h:198
static MotionFlags const Ft_MF_Unk27
Definition forward.h:215
static MotionFlags const Ft_MF_SkipColAnim
Definition forward.h:179
static MotionFlags const Ft_MF_SkipMatAnim
Ignore switching to character's "hurt" textures ?
Definition forward.h:166
Todo:
Share with ftCa_Init_MotionStateTable