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HSD_ObjAllocData * | HSD_ShadowGetAllocData (void) |
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void | HSD_ShadowInitAllocData (void) |
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HSD_Shadow * | HSD_ShadowAlloc (void) |
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void | HSD_ShadowAddObject (HSD_Shadow *shadow, HSD_JObj *jobj) |
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void | HSD_ShadowDeleteObject (HSD_Shadow *shadow, HSD_JObj *jobj) |
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void | HSD_ShadowStartRender (HSD_Shadow *shadow) |
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void | HSD_ShadowEndRender (HSD_Shadow *shadow) |
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void | HSD_ShadowSetActive (HSD_Shadow *shadow, int active) |
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HSD_TObj * | makeShadowTObj (void) |
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void | HSD_ShadowRemove (HSD_Shadow *shadow) |
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void | HSD_ShadowInit (HSD_Shadow *shadow) |
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void | HSD_ShadowSetSize (HSD_Shadow *shadow, u16 width, u16 height) |
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void | HSD_ShadowSetViewingRect (HSD_Shadow *shadow, float top, float bottom, float left, float right) |
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void | HSD_ViewingRectInit (HSD_ViewingRect *rect, Vec3 *position, Vec3 *interest, Vec3 *upvector, int perspective) |
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int | HSD_ViewingRectCheck (HSD_ViewingRect *rect) |
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void | HSD_ViewingRectAddRect (HSD_ViewingRect *rect, Vec3 *position, float top, float bottom, float left, float right) |
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◆ HSD_ShadowGetAllocData()
◆ HSD_ShadowInitAllocData()
void HSD_ShadowInitAllocData |
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void |
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◆ HSD_ShadowAlloc()
◆ HSD_ShadowAddObject()
◆ HSD_ShadowDeleteObject()
◆ HSD_ShadowStartRender()
◆ HSD_ShadowEndRender()
◆ HSD_ShadowSetActive()
void HSD_ShadowSetActive |
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HSD_Shadow * |
shadow, |
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int |
active |
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◆ makeShadowTObj()
◆ HSD_ShadowRemove()
◆ HSD_ShadowInit()
◆ HSD_ShadowSetSize()
◆ HSD_ShadowSetViewingRect()
void HSD_ShadowSetViewingRect |
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HSD_Shadow * |
shadow, |
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float |
top, |
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float |
bottom, |
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float |
left, |
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float |
right |
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) |
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◆ HSD_ViewingRectInit()
◆ HSD_ViewingRectCheck()
◆ HSD_ViewingRectAddRect()
void HSD_ViewingRectAddRect |
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HSD_ViewingRect * |
rect, |
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Vec3 * |
position, |
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float |
top, |
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float |
bottom, |
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float |
left, |
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float |
right |
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) |
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