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StaticPlayer * | Player_GetPtrForSlot (int slot) |
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void | Player_80031790 (int slot) |
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void | Player_80031848 (int slot) |
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void | Player_80031900 (void) |
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bool | Player_800319C4 (int slot, bool arg1) |
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void | Player_80031AD0 (int slot) |
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void | Player_80031CB0 (enum_t id, int slot) |
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void | Player_80031D2C (enum_t id, int slot) |
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void | Player_80031DA8 (s32 param_1, s32 param_2) |
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void | Player_80031DC8 (void func_arg(s32, s32)) |
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void | Player_80031EBC (int slot) |
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void | Player_80031FB0 (int slot, s32 entity_index) |
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void | Player_80032070 (int slot, bool bool_arg) |
| new match decomp.me/scratch/oHfiV TODO / old match decomp.me/scratch/8otnq
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void | Player_8003219C (int slot) |
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bool | Player_8003221C (int slot) |
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s32 | Player_GetPlayerState (s32 slot) |
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CharacterKind | Player_GetPlayerCharacter (int slot) |
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void | Player_SetPlayerCharacter (s32 slot, s32 value) |
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enum_t | Player_GetPlayerSlotType (s32 slot) |
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enum_t | Player_8003248C (s32 slot, bool arg1) |
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void | Player_SetSlottype (s32 slot, enum_t value) |
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s8 | Player_800325C8 (s32 slot, bool b) |
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s8 | Player_80032610 (s32 slot, bool arg1) |
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void | Player_LoadPlayerCoords (s32 slot, Vec3 *out_vec) |
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void | Player_80032768 (s32 slot, Vec3 *arg_vec) |
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void | Player_80032828 (s32 slot, s32 index, Vec3 *arg_vec) |
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void | Player_800328D4 (int slot, Vec3 *arg_vec) |
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void | Player_80032A04 (int slot, Vec3 *arg_vec) |
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void | Player_SetPlayerAndEntityFacingDirection (s32 slot, f32 direction) |
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f32 | Player_80032BB0 (s32 slot) |
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void | Player_SetScale (s32 slot, f32 scale) |
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void | Player_GetSpawnPlatformPos (s32 slot, Vec3 *arg_vec) |
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void | Player_SetSpawnPlatformPos (s32 slot, Vec3 *arg_vec) |
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void | Player_GetSomePos (s32 slot, Vec3 *arg_vec) |
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void | Player_SetSomePos (s32 slot, Vec3 *arg_vec) |
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s32 | Player_80032F30 (s32 slot) |
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void | Player_80032FA4 (s32 slot, s32 arg) |
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f32 | Player_GetFacingDirection (s32 slot) |
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void | Player_SetFacingDirection (s32 slot, f32 direction) |
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void | Player_SetFacingDirectionConditional (s32 slot, bool b, f32 direction) |
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u32 | Player_GetCostumeId (int slot) |
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void | Player_SetCostumeId (int slot, s8 costume_id) |
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u8 | Player_GetControllerIndex (int slot) |
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void | Player_SetControllerIndex (int slot, s8 controller_index) |
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s8 | Player_GetTeam (int slot) |
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void | Player_SetTeam (int slot, s8 unk_color) |
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s8 | Player_GetPlayerId (int slot) |
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void | Player_SetPlayerId (int slot, s8 player_id) |
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int | Player_GetCpuLevel (int slot) |
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void | Player_SetPlayerAndEntityCpuLevel (int slot, int cpu_level) |
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int | Player_GetCpuType (int slot) |
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void | Player_SetPlayerAndEntityCpuType (int slot, int cpu_type) |
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int | Player_GetHandicap (int slot) |
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void | Player_SetHandicap (int slot, s8 handicap) |
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f32 | Player_GetUnk50 (int slot) |
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f32 | Player_GetAttackRatio (int slot) |
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void | Player_SetAttackRatio (int slot, f32 attack_ratio) |
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f32 | Player_GetDefenseRatio (int slot) |
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void | Player_SetDefenseRatio (int slot, f32 defense_ratio) |
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f32 | Player_GetModelScale (int slot) |
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void | Player_SetModelScale (int slot, f32 model_scale) |
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s32 | Player_GetStocks (int slot) |
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int | Player_GetP1Stock (void) |
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void | Player_SetStocks (int slot, int stocks) |
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void | Player_LoseStock (int slot) |
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int | Player_GetCoins (int slot) |
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void | Player_SetCoins (int slot, int current_coins) |
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int | Player_GetTotalCoins (int slot) |
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void | Player_SetTotalCoins (int slot, int coins) |
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s32 | Player_GetUnk98 (s32 slot) |
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void | Player_SetUnk98 (s32 slot, s32 unk98) |
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s32 | Player_GetUnk9C (s32 slot) |
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void | Player_SetUnk9C (s32 slot, s32 unk9C) |
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HSD_GObj * | Player_GetEntity (s32 slot) |
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HSD_GObj * | Player_GetEntityAtIndex (int slot, int index) |
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void | Player_SwapTransformedStates (s32 slot, s32 arg1, s32 arg2) |
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s32 | Player_GetDamage (s32 slot) |
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void | Player_SetHUDDamage (s32 slot, s32 arg1) |
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void | Player_SetHPByIndex (s32 slot, s32 arg1, s32 arg2) |
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s16 | Player_GetOtherStamina (s32 slot) |
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u32 | Player_GetRemainingHP (s32 slot) |
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u8 | Player_GetMoreFlagsBit2 (s32 slot) |
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void | Player_SetMoreFlagsBit2 (s32 slot, u8 bit2) |
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s32 | Player_GetMoreFlagsBit3 (s32 slot) |
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void | Player_SetMoreFlagsBit3 (s32 slot, u8 bit3) |
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void | Player_SetMoreFlagsBit4 (s32 slot, u8 bit4) |
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s32 | Player_GetMoreFlagsBit4 (s32 slot) |
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u8 | Player_GetMoreFlagsBit5 (s32 slot) |
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void | Player_SetMoreFlagsBit5 (s32 slot, u8 bit5) |
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u8 | Player_GetMoreFlagsBit6 (s32 slot) |
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void | Player_SetMoreFlagsBit6 (s32 slot, u8 bit6) |
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u8 | Player_GetFlagsAEBit0 (s32 slot) |
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u32 | Player_GetRemainingHPByIndex (s32 slot, s32 index) |
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s32 | Player_GetFalls (s32 slot) |
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s32 | Player_GetFallsByIndex (s32 slot, s32 index) |
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void | Player_SetFalls (int slot, s32 falls) |
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void | Player_SetFallsByIndex (int slot, enum_t index, s32 falls) |
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s32 | Player_GetKOsByPlayerIndex (int slot, int idx) |
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void | Player_UpdateKOsBySlot (int slot, bool bool_arg, int other_slot) |
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uint | Player_GetMatchFrameCount (int slot) |
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void | Player_UpdateMatchFrameCount (int slot, bool condition) |
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uint | Player_GetSuicideCount (int slot) |
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void | Player_SetSuicideCount (s32 slot, u32 suicide_count) |
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void | Player_IncSuicideCount (s32 slot, s32 condition) |
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bool | Player_800353BC (s32 slot) |
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bool | Player_8003544C (s32 slot, bool condition) |
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void | Player_SetFlagsBit0 (int slot, bool bit0) |
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u8 | Player_GetNametagSlotID (int slot) |
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void | Player_SetNametagSlotID (int slot, int nametag_slot_id) |
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s32 | Player_GetFlagsBit1 (s32 slot) |
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void | Player_SetFlagsBit1 (s32 slot) |
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void | Player_UnsetFlagsBit1 (int slot) |
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s32 | Player_GetFlagsBit3 (s32 slot) |
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void | Player_SetFlagsBit3 (s32 slot, u8 bit3) |
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int | Player_GetFlagsBit4 (int slot) |
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u8 | Player_GetFlagsBit5 (s32 slot) |
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void | Player_SetFlagsBit5 (s32 slot, u8 bit5) |
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u8 | Player_GetFlagsBit6 (s32 slot) |
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void | Player_SetFlagsBit6 (s32 slot, u8 bit6) |
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u8 | Player_GetFlagsBit7 (s32 slot) |
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void | Player_SetFlagsBit7 (s32 slot, u8 bit7) |
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u8 | Player_GetMoreFlagsBit0 (s32 slot) |
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u8 | Player_GetMoreFlagsBit1 (s32 slot) |
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void | Player_SetMoreFlagsBit1 (s32 slot, u8 bit1) |
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s32 | Player_GetUnk4D (s32 slot) |
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void | Player_SetUnk4D (s32 slot, s8 unk4D) |
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u8 | Player_GetFlagsAEBit1 (s32 slot) |
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u8 | Player_SetFlagsAEBit1 (int slot, u8 bit1) |
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u8 | Player_GetUnk4C (s32 slot) |
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void | Player_SetUnk4C (s32 slot, u8 unk4C) |
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void | Player_80036058 (s32 slot) |
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void | Player_800360D8 (s32 slot) |
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void | Player_SetStructFunc (s32 slot, void *arg_func) |
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pl_800386D8_t * | Player_GetTotalAttackCountPtr (int slot) |
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StaleMoveTable * | Player_GetStaleMoveTableIndexPtr (s32 slot) |
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int * | Player_GetUnk6A8Ptr (int slot) |
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StaleMoveTable * | Player_GetStaleMoveTableIndexPtr2 (s32 slot) |
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s32 | Player_80036394 (s32 slot) |
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s32 | Player_80036428 (s32 slot) |
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void | Player_SetUnk45 (s32 slot, s8 unk45) |
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u8 | Player_GetUnk45 (s32 slot) |
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void | Player_UpdateJoystickCountByIndex (s32 slot, s32 index) |
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s32 | Player_GetJoystickCountByIndex (s32 slot, s32 index) |
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void | Player_800366DC (s32 slot, s32 arg1) |
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void | Player_80036790 (s32 slot, f32 arg1) |
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void | Player_80036844 (s32 slot, s32 arg1) |
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void | Player_800368F8 (s32 slot) |
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void | Player_80036978 (s32 slot, s32 arg1) |
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void | Player_InitOrResetPlayer (s32 slot) |
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void | Player_80036CF0 (s32 slot) |
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void | Player_80036D24 (s32 slot) |
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void | Player_InitAllPlayers (void) |
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void | Player_80036DA4 (void) |
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void | Player_80036DD8 (void) |
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void | Player_80036E20 (s32 arg0, HSD_Archive *archive, s32 arg2) |
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s32 | Player_80036EA0 (s32 slot) |
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void | Player_80036F34 (s32 slot, s32 arg1) |
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void | Player_80037054 (s32 slot, s32 arg1) |
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void | Player_SetOtherStamina (s32 slot, s32 stamina) |
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void | Player_SetFlagsAEBit0 (s32 slot, u8 bit0) |
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s32 | Player_80033BB8 (int slot) |
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