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SSBM Decomp
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Skeletal transform and two-joint IK utilities. More...
#include "lb_020A.h"#include <math.h>#include <placeholder.h>#include "lbvector.h"#include <dolphin/mtx.h>#include <melee/ft/types.h>#include <sysdolphin/baselib/jobj.h>#include <sysdolphin/baselib/mtx.h>#include <sysdolphin/baselib/quatlib.h>Functions | |
| static HSD_JObj * | jobj_parent (HSD_JObj *jobj) |
| void | fn_80020AEC (HSD_JObj *jobj, Mtx out) |
| void | lbBgFlash_80020E38 (HSD_JObj *jobj, Vec3 *dir, f32 max_angle, f32 min_angle, f32 unused) |
| void | fn_8002113C (HSD_JObj *jobj, Vec3 *axis, f32 angle) |
| static f32 | calc_acos (f32 value) |
| static f32 | sqrtf_store (f32 x, volatile f32 *y) |
| void | lbBgFlash_80021410 (IKState *data) |
Skeletal transform and two-joint IK utilities.
Accumulates a joint's world transform by walking its parents, applies rotations about an arbitrary axis, and solves the two-bone IK chain used to plant a fighter's legs on the ground.
| void lbBgFlash_80021410 | ( | IKState * | data | ) |