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lb_020A.h
Go to the documentation of this file.
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#ifndef GALE01_020AEC
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#define GALE01_020AEC
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#include <
Runtime/platform.h
>
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#include <
melee/ft/forward.h
>
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#include <
sysdolphin/baselib/forward.h
>
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#include <
dolphin/mtx.h
>
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/* 020AEC */
void
fn_80020AEC
(
HSD_JObj
*,
Mtx
);
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/* 020E38 */
void
lbBgFlash_80020E38
(
HSD_JObj
*,
Vec3
*,
f32
,
f32
,
f32
);
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/* 02113C */
void
fn_8002113C
(
HSD_JObj
*,
Vec3
*,
f32
);
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/* 021410 */
void
lbBgFlash_80021410
(
IKState
*);
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#endif
mtx.h
Vec3
struct Vec Vec3
Mtx
f32 Mtx[3][4]
Definition
mtx.h:50
f32
float f32
Definition
types.h:13
lbBgFlash_80020E38
void lbBgFlash_80020E38(HSD_JObj *, Vec3 *, f32, f32, f32)
Definition
lb_020A.c:127
fn_8002113C
void fn_8002113C(HSD_JObj *, Vec3 *, f32)
Definition
lb_020A.c:193
lbBgFlash_80021410
void lbBgFlash_80021410(IKState *)
Definition
lb_020A.c:244
fn_80020AEC
void fn_80020AEC(HSD_JObj *, Mtx)
Definition
lb_020A.c:33
forward.h
platform.h
HSD_JObj
Definition
jobj.h:104
IKState
Definition
types.h:1998
forward.h
src
melee
lb
lb_020A.h
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