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itwhitebea.c File Reference
#include "itwhitebea.h"
#include "it/inlines.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/types.h"
#include "it/item.h"

Functions

void itOldottosea_UnkMotion8_Phys (Item_GObj *gobj)
 it_802E31F8
 
void itOldottosea_UnkMotion9_Phys (Item_GObj *gobj)
 it_802E32B4
 
bool itOldottosea_UnkMotion9_Coll (Item_GObj *gobj)
 
void itOldottosea_UnkMotion10_Phys (Item_GObj *gobj)
 it_802E3400
 
bool itOldottosea_UnkMotion10_Coll (Item_GObj *gobj)
 
bool itOldottosea_UnkMotion11_Anim (Item_GObj *gobj)
 it_2725_Logic3_Destroyed
 
void itOldottosea_UnkMotion11_Phys (Item_GObj *gobj)
 
bool itOldottosea_UnkMotion11_Coll (Item_GObj *gobj)
 
void it_802E3784 (Item_GObj *gobj, Item_GObj *ref_gobj)
 it_802E35CC
 
void it_802E37A4 (Item_GObj *gobj)
 
bool itWhitebea_UnkMotion3_Anim (Item_GObj *gobj)
 it_802E37BC
 
void itWhitebea_UnkMotion3_Phys (Item_GObj *gobj)
 
void itWhitebea_UnkMotion4_Phys (Item_GObj *gobj)
 itWhitebea_UnkMotion3_Coll
 
void itWhitebea_UnkMotion2_Phys (Item_GObj *gobj)
 itWhitebea_UnkMotion4_Coll
 
void itWhitebea_UnkMotion5_Phys (Item_GObj *gobj)
 itWhitebea_UnkMotion2_Coll
 
bool itWhitebea_UnkMotion6_Anim (Item_GObj *gobj)
 itWhitebea_UnkMotion5_Coll
 
void itWhitebea_UnkMotion6_Phys (Item_GObj *gobj)
 
void itWhitebea_UnkMotion7_Phys (Item_GObj *gobj)
 itWhitebea_UnkMotion6_Coll
 
void it_2725_Logic9_PickedUp (Item_GObj *gobj)
 itWhitebea_UnkMotion7_Coll
 
void itWhitebea_UnkMotion8_Phys (Item_GObj *gobj)
 itWhitebea_UnkMotion8_Anim
 
void itWhitebea_UnkMotion9_Phys (Item_GObj *gobj)
 it_2725_Logic9_Dropped
 
bool itWhitebea_UnkMotion9_Coll (Item_GObj *gobj)
 
void itWhitebea_UnkMotion10_Phys (Item_GObj *gobj)
 it_802E48B4
 
bool itWhitebea_UnkMotion10_Coll (Item_GObj *gobj)
 
bool itWhitebea_UnkMotion11_Anim (Item_GObj *gobj)
 it_802E4980
 
void itWhitebea_UnkMotion11_Phys (Item_GObj *gobj)
 
bool itWhitebea_UnkMotion11_Coll (Item_GObj *gobj)
 
void it_802E4A24 (Item_GObj *gobj, Item_GObj *ref_gobj)
 

Function Documentation

◆ itOldottosea_UnkMotion8_Phys()

void itOldottosea_UnkMotion8_Phys ( Item_GObj gobj)

◆ itOldottosea_UnkMotion9_Phys()

void itOldottosea_UnkMotion9_Phys ( Item_GObj gobj)

◆ itOldottosea_UnkMotion9_Coll()

bool itOldottosea_UnkMotion9_Coll ( Item_GObj gobj)

◆ itOldottosea_UnkMotion10_Phys()

void itOldottosea_UnkMotion10_Phys ( Item_GObj gobj)

◆ itOldottosea_UnkMotion10_Coll()

bool itOldottosea_UnkMotion10_Coll ( Item_GObj gobj)

◆ itOldottosea_UnkMotion11_Anim()

bool itOldottosea_UnkMotion11_Anim ( Item_GObj gobj)

◆ itOldottosea_UnkMotion11_Phys()

void itOldottosea_UnkMotion11_Phys ( Item_GObj gobj)

◆ itOldottosea_UnkMotion11_Coll()

bool itOldottosea_UnkMotion11_Coll ( Item_GObj gobj)

◆ it_802E3784()

void it_802E3784 ( Item_GObj gobj,
Item_GObj ref_gobj 
)

◆ it_802E37A4()

void it_802E37A4 ( Item_GObj gobj)

◆ itWhitebea_UnkMotion3_Anim()

◆ itWhitebea_UnkMotion3_Phys()

void itWhitebea_UnkMotion3_Phys ( Item_GObj gobj)

◆ itWhitebea_UnkMotion4_Phys()

void itWhitebea_UnkMotion4_Phys ( Item_GObj gobj)

◆ itWhitebea_UnkMotion2_Phys()

◆ itWhitebea_UnkMotion5_Phys()

void itWhitebea_UnkMotion5_Phys ( Item_GObj gobj)

◆ itWhitebea_UnkMotion6_Anim()

bool itWhitebea_UnkMotion6_Anim ( Item_GObj gobj)

◆ itWhitebea_UnkMotion6_Phys()

void itWhitebea_UnkMotion6_Phys ( Item_GObj gobj)

◆ itWhitebea_UnkMotion7_Phys()

void itWhitebea_UnkMotion7_Phys ( Item_GObj gobj)

◆ it_2725_Logic9_PickedUp()

void it_2725_Logic9_PickedUp ( Item_GObj gobj)

◆ itWhitebea_UnkMotion8_Phys()

void itWhitebea_UnkMotion8_Phys ( Item_GObj gobj)

◆ itWhitebea_UnkMotion9_Phys()

◆ itWhitebea_UnkMotion9_Coll()

bool itWhitebea_UnkMotion9_Coll ( Item_GObj gobj)

◆ itWhitebea_UnkMotion10_Phys()

void itWhitebea_UnkMotion10_Phys ( Item_GObj gobj)

◆ itWhitebea_UnkMotion10_Coll()

bool itWhitebea_UnkMotion10_Coll ( Item_GObj gobj)

◆ itWhitebea_UnkMotion11_Anim()

bool itWhitebea_UnkMotion11_Anim ( Item_GObj gobj)

◆ itWhitebea_UnkMotion11_Phys()

void itWhitebea_UnkMotion11_Phys ( Item_GObj gobj)

◆ itWhitebea_UnkMotion11_Coll()

bool itWhitebea_UnkMotion11_Coll ( Item_GObj gobj)

◆ it_802E4A24()

void it_802E4A24 ( Item_GObj gobj,
Item_GObj ref_gobj 
)