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itwhitebea.c File Reference
#include "itwhitebea.h"
#include "cm/camera.h"
#include "gr/stage.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/it_3F14.h"
#include "it/ithitbox.h"
#include "it/itzako.h"
#include "it/itmaplib.h"
#include "it/item.h"
#include "it/items/itfreeze.h"
#include "mp/mpcoll.h"
#include "mp/mplib.h"
#include "sysdolphin/baselib/random.h"
#include <MSL/math.h>

Functions

void it_802E31F8 (Item_GObj *gobj)
bool itOldottosea_UnkMotion8_Anim (Item_GObj *gobj)
void itOldottosea_UnkMotion8_Phys (Item_GObj *gobj)
void it_802E32B4 (Item_GObj *gobj)
void it_802E3314 (Item_GObj *gobj)
bool itOldottosea_UnkMotion9_Anim (Item_GObj *gobj)
void itOldottosea_UnkMotion9_Phys (Item_GObj *gobj)
bool itOldottosea_UnkMotion9_Coll (Item_GObj *gobj)
void it_802E3400 (Item_GObj *gobj)
bool itOldottosea_UnkMotion10_Anim (Item_GObj *gobj)
void itOldottosea_UnkMotion10_Phys (Item_GObj *gobj)
bool itOldottosea_UnkMotion10_Coll (Item_GObj *gobj)
void it_2725_Logic3_Destroyed (Item_GObj *gobj)
void it_802E3528 (Item_GObj *gobj)
bool itOldottosea_UnkMotion11_Anim (Item_GObj *gobj)
void itOldottosea_UnkMotion11_Phys (Item_GObj *gobj)
bool itOldottosea_UnkMotion11_Coll (Item_GObj *gobj)
bool it_802E35CC (Item_GObj *gobj)
void it_802E3784 (Item_GObj *gobj, Item_GObj *ref_gobj)
void it_802E37A4 (Item_GObj *gobj)
 This function only called by itFreeze_Logic17_PickedUp from itfreeze, so using those item vars.
void it_802E37BC (Item_GObj *gobj)
bool it_802E3884 (Item_GObj *gobj)
void fn_802E398C (Item_GObj *gobj)
bool itWhitebea_UnkMotion0_Anim (Item_GObj *gobj)
void itWhitebea_UnkMotion0_Phys (Item_GObj *gobj)
bool itWhitebea_UnkMotion0_Coll (Item_GObj *gobj)
void it_802E3AC8 (Item_GObj *gobj)
bool itWhitebea_UnkMotion1_Anim (Item_GObj *gobj)
void itWhitebea_UnkMotion1_Phys (Item_GObj *gobj)
bool itWhitebea_UnkMotion1_Coll (Item_GObj *gobj)
void it_802E3DA0 (Item_GObj *gobj)
bool itWhitebea_UnkMotion3_Anim (Item_GObj *gobj)
void itWhitebea_UnkMotion3_Phys (Item_GObj *gobj)
bool itWhitebea_UnkMotion3_Coll (Item_GObj *gobj)
void it_802E3ED0 (Item_GObj *gobj)
bool itWhitebea_UnkMotion4_Anim (Item_GObj *gobj)
void itWhitebea_UnkMotion4_Phys (Item_GObj *gobj)
bool itWhitebea_UnkMotion4_Coll (Item_GObj *gobj)
void it_802E40A4 (Item_GObj *gobj)
void it_802E4190 (Item_GObj *gobj)
bool itWhitebea_UnkMotion2_Anim (Item_GObj *gobj)
void itWhitebea_UnkMotion2_Phys (Item_GObj *gobj)
bool itWhitebea_UnkMotion2_Coll (Item_GObj *gobj)
void it_802E436C (Item_GObj *gobj)
bool itWhitebea_UnkMotion5_Anim (Item_GObj *gobj)
void itWhitebea_UnkMotion5_Phys (Item_GObj *gobj)
bool itWhitebea_UnkMotion5_Coll (Item_GObj *gobj)
void it_802E4464 (Item_GObj *gobj)
bool itWhitebea_UnkMotion6_Anim (Item_GObj *gobj)
void itWhitebea_UnkMotion6_Phys (Item_GObj *gobj)
bool itWhitebea_UnkMotion6_Coll (Item_GObj *gobj)
void grIceMt_801FA6D8 (void)
void it_802E4558 (Item_GObj *gobj)
bool itWhitebea_UnkMotion7_Anim (Item_GObj *gobj)
void itWhitebea_UnkMotion7_Phys (Item_GObj *gobj)
bool itWhitebea_UnkMotion7_Coll (Item_GObj *gobj)
void itWhiteBea_Logic9_PickedUp (Item_GObj *gobj)
bool itWhitebea_UnkMotion8_Anim (Item_GObj *gobj)
void itWhitebea_UnkMotion8_Phys (Item_GObj *gobj)
void it_2725_Logic9_Dropped (Item_GObj *gobj)
void it_2725_Logic9_Thrown (Item_GObj *gobj)
bool itWhitebea_UnkMotion9_Anim (Item_GObj *gobj)
void itWhitebea_UnkMotion9_Phys (Item_GObj *gobj)
bool itWhitebea_UnkMotion9_Coll (Item_GObj *gobj)
void it_802E48B4 (Item_GObj *gobj)
bool itWhitebea_UnkMotion10_Anim (Item_GObj *gobj)
void itWhitebea_UnkMotion10_Phys (Item_GObj *gobj)
bool itWhitebea_UnkMotion10_Coll (Item_GObj *gobj)
void it_802E4980 (Item_GObj *gobj)
bool itWhitebea_UnkMotion11_Anim (Item_GObj *gobj)
void itWhitebea_UnkMotion11_Phys (Item_GObj *gobj)
bool itWhitebea_UnkMotion11_Coll (Item_GObj *gobj)
void it_802E4A24 (Item_GObj *gobj, Item_GObj *ref_gobj)

Variables

ItemStateTable it_803F8A88 []

Function Documentation

◆ it_802E31F8()

void it_802E31F8 ( Item_GObj * gobj)

◆ itOldottosea_UnkMotion8_Anim()

bool itOldottosea_UnkMotion8_Anim ( Item_GObj * gobj)

◆ itOldottosea_UnkMotion8_Phys()

void itOldottosea_UnkMotion8_Phys ( Item_GObj * gobj)

◆ it_802E32B4()

void it_802E32B4 ( Item_GObj * gobj)

◆ it_802E3314()

void it_802E3314 ( Item_GObj * gobj)

◆ itOldottosea_UnkMotion9_Anim()

bool itOldottosea_UnkMotion9_Anim ( Item_GObj * gobj)

◆ itOldottosea_UnkMotion9_Phys()

void itOldottosea_UnkMotion9_Phys ( Item_GObj * gobj)

◆ itOldottosea_UnkMotion9_Coll()

bool itOldottosea_UnkMotion9_Coll ( Item_GObj * gobj)

◆ it_802E3400()

void it_802E3400 ( Item_GObj * gobj)

◆ itOldottosea_UnkMotion10_Anim()

bool itOldottosea_UnkMotion10_Anim ( Item_GObj * gobj)

◆ itOldottosea_UnkMotion10_Phys()

void itOldottosea_UnkMotion10_Phys ( Item_GObj * gobj)

◆ itOldottosea_UnkMotion10_Coll()

bool itOldottosea_UnkMotion10_Coll ( Item_GObj * gobj)

◆ it_2725_Logic3_Destroyed()

void it_2725_Logic3_Destroyed ( Item_GObj * gobj)

◆ it_802E3528()

void it_802E3528 ( Item_GObj * gobj)

◆ itOldottosea_UnkMotion11_Anim()

bool itOldottosea_UnkMotion11_Anim ( Item_GObj * gobj)

◆ itOldottosea_UnkMotion11_Phys()

void itOldottosea_UnkMotion11_Phys ( Item_GObj * gobj)

◆ itOldottosea_UnkMotion11_Coll()

bool itOldottosea_UnkMotion11_Coll ( Item_GObj * gobj)

◆ it_802E35CC()

bool it_802E35CC ( Item_GObj * gobj)

◆ it_802E3784()

void it_802E3784 ( Item_GObj * gobj,
Item_GObj * ref_gobj )

◆ it_802E37A4()

void it_802E37A4 ( Item_GObj * gobj)

This function only called by itFreeze_Logic17_PickedUp from itfreeze, so using those item vars.

◆ it_802E37BC()

void it_802E37BC ( Item_GObj * gobj)

◆ it_802E3884()

bool it_802E3884 ( Item_GObj * gobj)

◆ fn_802E398C()

void fn_802E398C ( Item_GObj * gobj)

◆ itWhitebea_UnkMotion0_Anim()

bool itWhitebea_UnkMotion0_Anim ( Item_GObj * gobj)

◆ itWhitebea_UnkMotion0_Phys()

void itWhitebea_UnkMotion0_Phys ( Item_GObj * gobj)

◆ itWhitebea_UnkMotion0_Coll()

bool itWhitebea_UnkMotion0_Coll ( Item_GObj * gobj)

◆ it_802E3AC8()

void it_802E3AC8 ( Item_GObj * gobj)

◆ itWhitebea_UnkMotion1_Anim()

bool itWhitebea_UnkMotion1_Anim ( Item_GObj * gobj)

◆ itWhitebea_UnkMotion1_Phys()

void itWhitebea_UnkMotion1_Phys ( Item_GObj * gobj)

◆ itWhitebea_UnkMotion1_Coll()

bool itWhitebea_UnkMotion1_Coll ( Item_GObj * gobj)

◆ it_802E3DA0()

void it_802E3DA0 ( Item_GObj * gobj)

◆ itWhitebea_UnkMotion3_Anim()

bool itWhitebea_UnkMotion3_Anim ( Item_GObj * gobj)

◆ itWhitebea_UnkMotion3_Phys()

void itWhitebea_UnkMotion3_Phys ( Item_GObj * gobj)

◆ itWhitebea_UnkMotion3_Coll()

bool itWhitebea_UnkMotion3_Coll ( Item_GObj * gobj)

◆ it_802E3ED0()

void it_802E3ED0 ( Item_GObj * gobj)

◆ itWhitebea_UnkMotion4_Anim()

bool itWhitebea_UnkMotion4_Anim ( Item_GObj * gobj)

◆ itWhitebea_UnkMotion4_Phys()

void itWhitebea_UnkMotion4_Phys ( Item_GObj * gobj)

◆ itWhitebea_UnkMotion4_Coll()

bool itWhitebea_UnkMotion4_Coll ( Item_GObj * gobj)

◆ it_802E40A4()

void it_802E40A4 ( Item_GObj * gobj)

◆ it_802E4190()

void it_802E4190 ( Item_GObj * gobj)

◆ itWhitebea_UnkMotion2_Anim()

bool itWhitebea_UnkMotion2_Anim ( Item_GObj * gobj)

◆ itWhitebea_UnkMotion2_Phys()

void itWhitebea_UnkMotion2_Phys ( Item_GObj * gobj)

◆ itWhitebea_UnkMotion2_Coll()

bool itWhitebea_UnkMotion2_Coll ( Item_GObj * gobj)

◆ it_802E436C()

void it_802E436C ( Item_GObj * gobj)

◆ itWhitebea_UnkMotion5_Anim()

bool itWhitebea_UnkMotion5_Anim ( Item_GObj * gobj)

◆ itWhitebea_UnkMotion5_Phys()

void itWhitebea_UnkMotion5_Phys ( Item_GObj * gobj)

◆ itWhitebea_UnkMotion5_Coll()

bool itWhitebea_UnkMotion5_Coll ( Item_GObj * gobj)

◆ it_802E4464()

void it_802E4464 ( Item_GObj * gobj)

◆ itWhitebea_UnkMotion6_Anim()

bool itWhitebea_UnkMotion6_Anim ( Item_GObj * gobj)

◆ itWhitebea_UnkMotion6_Phys()

void itWhitebea_UnkMotion6_Phys ( Item_GObj * gobj)

◆ itWhitebea_UnkMotion6_Coll()

bool itWhitebea_UnkMotion6_Coll ( Item_GObj * gobj)

◆ grIceMt_801FA6D8()

void grIceMt_801FA6D8 ( void )

◆ it_802E4558()

void it_802E4558 ( Item_GObj * gobj)

◆ itWhitebea_UnkMotion7_Anim()

bool itWhitebea_UnkMotion7_Anim ( Item_GObj * gobj)

◆ itWhitebea_UnkMotion7_Phys()

void itWhitebea_UnkMotion7_Phys ( Item_GObj * gobj)

◆ itWhitebea_UnkMotion7_Coll()

bool itWhitebea_UnkMotion7_Coll ( Item_GObj * gobj)

◆ itWhiteBea_Logic9_PickedUp()

void itWhiteBea_Logic9_PickedUp ( Item_GObj * gobj)

◆ itWhitebea_UnkMotion8_Anim()

bool itWhitebea_UnkMotion8_Anim ( Item_GObj * gobj)

◆ itWhitebea_UnkMotion8_Phys()

void itWhitebea_UnkMotion8_Phys ( Item_GObj * gobj)

◆ it_2725_Logic9_Dropped()

void it_2725_Logic9_Dropped ( Item_GObj * gobj)

◆ it_2725_Logic9_Thrown()

void it_2725_Logic9_Thrown ( Item_GObj * gobj)

◆ itWhitebea_UnkMotion9_Anim()

bool itWhitebea_UnkMotion9_Anim ( Item_GObj * gobj)

◆ itWhitebea_UnkMotion9_Phys()

void itWhitebea_UnkMotion9_Phys ( Item_GObj * gobj)

◆ itWhitebea_UnkMotion9_Coll()

bool itWhitebea_UnkMotion9_Coll ( Item_GObj * gobj)

◆ it_802E48B4()

void it_802E48B4 ( Item_GObj * gobj)

◆ itWhitebea_UnkMotion10_Anim()

bool itWhitebea_UnkMotion10_Anim ( Item_GObj * gobj)

◆ itWhitebea_UnkMotion10_Phys()

void itWhitebea_UnkMotion10_Phys ( Item_GObj * gobj)

◆ itWhitebea_UnkMotion10_Coll()

bool itWhitebea_UnkMotion10_Coll ( Item_GObj * gobj)

◆ it_802E4980()

void it_802E4980 ( Item_GObj * gobj)

◆ itWhitebea_UnkMotion11_Anim()

bool itWhitebea_UnkMotion11_Anim ( Item_GObj * gobj)

◆ itWhitebea_UnkMotion11_Phys()

void itWhitebea_UnkMotion11_Phys ( Item_GObj * gobj)

◆ itWhitebea_UnkMotion11_Coll()

bool itWhitebea_UnkMotion11_Coll ( Item_GObj * gobj)

◆ it_802E4A24()

void it_802E4A24 ( Item_GObj * gobj,
Item_GObj * ref_gobj )

Variable Documentation

◆ it_803F8A88

ItemStateTable it_803F8A88[]
Initial value:
= {
}
bool itWhitebea_UnkMotion4_Anim(Item_GObj *gobj)
Definition itwhitebea.c:482
bool itWhitebea_UnkMotion10_Coll(Item_GObj *gobj)
Definition itwhitebea.c:783
bool itWhitebea_UnkMotion0_Anim(Item_GObj *gobj)
Definition itwhitebea.c:299
bool itWhitebea_UnkMotion3_Anim(Item_GObj *gobj)
Definition itwhitebea.c:436
bool itWhitebea_UnkMotion11_Anim(Item_GObj *gobj)
Definition itwhitebea.c:797
bool itWhitebea_UnkMotion7_Coll(Item_GObj *gobj)
Definition itwhitebea.c:688
void itWhitebea_UnkMotion10_Phys(Item_GObj *gobj)
Definition itwhitebea.c:781
void itWhitebea_UnkMotion9_Phys(Item_GObj *gobj)
Definition itwhitebea.c:752
bool itWhitebea_UnkMotion6_Anim(Item_GObj *gobj)
Definition itwhitebea.c:641
void itWhitebea_UnkMotion7_Phys(Item_GObj *gobj)
Definition itwhitebea.c:686
bool itWhitebea_UnkMotion6_Coll(Item_GObj *gobj)
Definition itwhitebea.c:653
bool itWhitebea_UnkMotion5_Anim(Item_GObj *gobj)
Definition itwhitebea.c:610
void itWhitebea_UnkMotion6_Phys(Item_GObj *gobj)
Definition itwhitebea.c:646
void itWhitebea_UnkMotion4_Phys(Item_GObj *gobj)
Definition itwhitebea.c:497
bool itWhitebea_UnkMotion9_Anim(Item_GObj *gobj)
Definition itwhitebea.c:744
bool itWhitebea_UnkMotion10_Anim(Item_GObj *gobj)
Definition itwhitebea.c:773
void itWhitebea_UnkMotion5_Phys(Item_GObj *gobj)
Definition itwhitebea.c:621
void itWhitebea_UnkMotion2_Phys(Item_GObj *gobj)
Definition itwhitebea.c:594
bool itWhitebea_UnkMotion5_Coll(Item_GObj *gobj)
Definition itwhitebea.c:623
bool itWhitebea_UnkMotion1_Anim(Item_GObj *gobj)
Definition itwhitebea.c:358
void itWhitebea_UnkMotion0_Phys(Item_GObj *gobj)
Definition itwhitebea.c:308
void itWhitebea_UnkMotion8_Phys(Item_GObj *gobj)
Definition itwhitebea.c:708
void itWhitebea_UnkMotion3_Phys(Item_GObj *gobj)
Definition itwhitebea.c:441
bool itWhitebea_UnkMotion3_Coll(Item_GObj *gobj)
Definition itwhitebea.c:448
bool itWhitebea_UnkMotion4_Coll(Item_GObj *gobj)
Definition itwhitebea.c:505
void itWhitebea_UnkMotion11_Phys(Item_GObj *gobj)
Definition itwhitebea.c:802
bool itWhitebea_UnkMotion2_Anim(Item_GObj *gobj)
Definition itwhitebea.c:551
bool itWhitebea_UnkMotion0_Coll(Item_GObj *gobj)
Definition itwhitebea.c:325
bool itWhitebea_UnkMotion9_Coll(Item_GObj *gobj)
Definition itwhitebea.c:759
bool itWhitebea_UnkMotion11_Coll(Item_GObj *gobj)
Definition itwhitebea.c:808
void itWhitebea_UnkMotion1_Phys(Item_GObj *gobj)
Definition itwhitebea.c:380
bool itWhitebea_UnkMotion8_Anim(Item_GObj *gobj)
Definition itwhitebea.c:700
bool itWhitebea_UnkMotion7_Anim(Item_GObj *gobj)
Definition itwhitebea.c:672
bool itWhitebea_UnkMotion1_Coll(Item_GObj *gobj)
Definition itwhitebea.c:401
bool itWhitebea_UnkMotion2_Coll(Item_GObj *gobj)
Definition itwhitebea.c:596
#define NULL
Definition stddef.h:19