SSBM Decomp
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#include "itsword.h"
#include "types.h"
#include <placeholder.h>
#include <platform.h>
#include "ft/ftlib.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/itCommonItems.h"
#include "it/item.h"
#include "it/items/forward.h"
#include "it/types.h"
#include <common_structs.h>
#include <baselib/gobj.h>
#include <baselib/jobj.h>
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ItemStateTable | it_803F5800 [] |
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Item_GObj * itSword_Spawn | ( | Vec3 * | pos | ) |
void it_80284E10 | ( | HSD_GObj * | gobj, |
int | arg1 | ||
) |
void it_80284FC4 | ( | Item_GObj * | gobj, |
int | arg1, | ||
float | arg2 | ||
) |
void it_80285024 | ( | Item_GObj * | gobj, |
int | arg1 | ||
) |
void it_802852B8 | ( | Item_GObj * | gobj, |
float * | arg1, | ||
float * | arg2 | ||
) |
itSword_UnkBytes * it_80285300 | ( | Item_GObj * | gobj | ) |
void it_80285314 | ( | Item_GObj * | gobj | ) |
void it_3F14_Logic12_Spawned | ( | Item_GObj * | gobj | ) |
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void it_3F14_Logic12_PickedUp | ( | Item_GObj * | gobj | ) |
void it_3F14_Logic12_Dropped | ( | Item_GObj * | gobj | ) |
void it_3F14_Logic12_Thrown | ( | Item_GObj * | gobj | ) |
void it_3F14_Logic12_EnteredAir | ( | Item_GObj * | gobj | ) |
ItemStateTable it_803F5800[] |