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SSBM Decomp
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#include "itsword.h"#include "types.h"#include <placeholder.h>#include <platform.h>#include "ft/ftlib.h"#include "it/inlines.h"#include "it/it_266F.h"#include "it/it_26B1.h"#include "it/it_2725.h"#include "it/itCommonItems.h"#include "it/item.h"#include "it/items/forward.h"#include "it/types.h"#include <common_structs.h>#include <baselib/gobj.h>#include <baselib/jobj.h>Variables | |
| ItemStateTable | it_803F5800 [] |
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| Item_GObj * itSword_Spawn | ( | Vec3 * | pos | ) |
| void it_80284E10 | ( | HSD_GObj * | gobj, |
| int | arg1 | ||
| ) |
| void it_80284FC4 | ( | Item_GObj * | gobj, |
| int | arg1, | ||
| float | arg2 | ||
| ) |
| void it_80285024 | ( | Item_GObj * | gobj, |
| int | arg1 | ||
| ) |
| void it_802852B8 | ( | Item_GObj * | gobj, |
| float * | arg1, | ||
| float * | arg2 | ||
| ) |
| itSword_UnkBytes * it_80285300 | ( | Item_GObj * | gobj | ) |
| void it_3F14_Logic12_Spawned | ( | Item_GObj * | gobj | ) |
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inlinestatic |
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inlinestatic |
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inlinestatic |
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inlinestatic |
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inlinestatic |
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inlinestatic |
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inlinestatic |
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inlinestatic |
| void it_3F14_Logic12_PickedUp | ( | Item_GObj * | gobj | ) |
| void it_3F14_Logic12_Dropped | ( | Item_GObj * | gobj | ) |
| void it_3F14_Logic12_Thrown | ( | Item_GObj * | gobj | ) |
| void it_3F14_Logic12_EnteredAir | ( | Item_GObj * | gobj | ) |
| ItemStateTable it_803F5800[] |