SSBM Decomp
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#include "itsscopebeam.h"
#include <placeholder.h>
#include <platform.h>
#include "it/forward.h"
#include "it/it_26B1.h"
Functions | |
void | itSscopebeam_UnkMotion9_Phys (Item_GObj *gobj) |
it_80298DEC | |
bool | it_3F14_Logic38_DmgDealt (Item_GObj *arg0) |
itSscopebeam_UnkMotion9_Coll | |
bool | it_3F14_Logic38_Clanked (Item_GObj *arg0) |
bool | it_3F14_Logic38_HitShield (Item_GObj *arg0) |
bool | it_3F14_Logic38_Absorbed (Item_GObj *arg0) |
void | it_3F14_Logic38_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj) |
it_3F14_Logic38_ShieldBounced | |
void itSscopebeam_UnkMotion9_Phys | ( | Item_GObj * | gobj | ) |