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SSBM Decomp
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#include "itsscopebeam.h"#include <placeholder.h>#include <platform.h>#include "it/forward.h"#include "it/it_26B1.h"#include "it/it_2725.h"Functions | |
| void | itSscopebeam_UnkMotion9_Phys (Item_GObj *gobj) |
| it_80298DEC | |
| bool | it_3F14_Logic38_DmgDealt (Item_GObj *arg0) |
| itSscopebeam_UnkMotion9_Coll | |
| bool | it_3F14_Logic38_Clanked (Item_GObj *arg0) |
| bool | it_3F14_Logic38_HitShield (Item_GObj *arg0) |
| bool | it_3F14_Logic38_Absorbed (Item_GObj *arg0) |
| bool | it_3F14_Logic38_ShieldBounced (Item_GObj *gobj) |
| bool | it_3F14_Logic38_Reflected (Item_GObj *gobj) |
| void | it_3F14_Logic38_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj) |
| void itSscopebeam_UnkMotion9_Phys | ( | Item_GObj * | gobj | ) |