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itsscopebeam.c File Reference
#include "itsscopebeam.h"
#include "db/db.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/item.h"
#include "lb/lbvector.h"
#include "MSL/math.h"
#include <baselib/random.h>
#include <MSL/trigf.h>

Functions

void it_80298DEC (Fighter_GObj *gobj, Vec *vec, int arg2, float arg3)
void it_80298ED0 (HSD_GObj *projectile, HSD_GObj *owner)
bool itSscopebeam_UnkMotion9_Anim (Item_GObj *gobj)
void itSscopebeam_UnkMotion9_Phys (Item_GObj *gobj)
bool itSscopebeam_UnkMotion9_Coll (Item_GObj *gobj)
bool itSScopeBeam_Logic38_DmgDealt (Item_GObj *arg0)
bool itSScopeBeam_Logic38_Clanked (Item_GObj *arg0)
bool itSScopeBeam_Logic38_HitShield (Item_GObj *arg0)
bool itSScopeBeam_Logic38_Absorbed (Item_GObj *arg0)
bool itSScopeBeam_Logic38_ShieldBounced (Item_GObj *gobj)
bool itSScopeBeam_Logic38_Reflected (Item_GObj *gobj)
void itSScopeBeam_Logic38_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)

Variables

ItemStateTable it_803F6568 []

Function Documentation

◆ it_80298DEC()

void it_80298DEC ( Fighter_GObj * gobj,
Vec * vec,
int arg2,
float arg3 )

◆ it_80298ED0()

void it_80298ED0 ( HSD_GObj * projectile,
HSD_GObj * owner )

◆ itSscopebeam_UnkMotion9_Anim()

bool itSscopebeam_UnkMotion9_Anim ( Item_GObj * gobj)

◆ itSscopebeam_UnkMotion9_Phys()

void itSscopebeam_UnkMotion9_Phys ( Item_GObj * gobj)

◆ itSscopebeam_UnkMotion9_Coll()

bool itSscopebeam_UnkMotion9_Coll ( Item_GObj * gobj)

◆ itSScopeBeam_Logic38_DmgDealt()

bool itSScopeBeam_Logic38_DmgDealt ( Item_GObj * arg0)

◆ itSScopeBeam_Logic38_Clanked()

bool itSScopeBeam_Logic38_Clanked ( Item_GObj * arg0)

◆ itSScopeBeam_Logic38_HitShield()

bool itSScopeBeam_Logic38_HitShield ( Item_GObj * arg0)

◆ itSScopeBeam_Logic38_Absorbed()

bool itSScopeBeam_Logic38_Absorbed ( Item_GObj * arg0)

◆ itSScopeBeam_Logic38_ShieldBounced()

bool itSScopeBeam_Logic38_ShieldBounced ( Item_GObj * gobj)

◆ itSScopeBeam_Logic38_Reflected()

bool itSScopeBeam_Logic38_Reflected ( Item_GObj * gobj)

◆ itSScopeBeam_Logic38_EvtUnk()

void itSScopeBeam_Logic38_EvtUnk ( Item_GObj * gobj,
Item_GObj * ref_gobj )

Variable Documentation

◆ it_803F6568