SSBM Decomp
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itsscopebeam.c File Reference
#include "itsscopebeam.h"
#include <placeholder.h>
#include <platform.h>
#include "it/forward.h"
#include "it/it_26B1.h"

Functions

void itSscopebeam_UnkMotion9_Phys (Item_GObj *gobj)
 it_80298DEC
 
bool it_3F14_Logic38_DmgDealt (Item_GObj *arg0)
 itSscopebeam_UnkMotion9_Coll
 
bool it_3F14_Logic38_Clanked (Item_GObj *arg0)
 
bool it_3F14_Logic38_HitShield (Item_GObj *arg0)
 
bool it_3F14_Logic38_Absorbed (Item_GObj *arg0)
 
void it_3F14_Logic38_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
 it_3F14_Logic38_ShieldBounced
 

Function Documentation

◆ itSscopebeam_UnkMotion9_Phys()

void itSscopebeam_UnkMotion9_Phys ( Item_GObj gobj)

◆ it_3F14_Logic38_DmgDealt()

bool it_3F14_Logic38_DmgDealt ( Item_GObj arg0)

◆ it_3F14_Logic38_Clanked()

bool it_3F14_Logic38_Clanked ( Item_GObj arg0)

◆ it_3F14_Logic38_HitShield()

bool it_3F14_Logic38_HitShield ( Item_GObj arg0)

◆ it_3F14_Logic38_Absorbed()

bool it_3F14_Logic38_Absorbed ( Item_GObj arg0)

◆ it_3F14_Logic38_EvtUnk()

void it_3F14_Logic38_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)