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SSBM Decomp
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#include "itsscopebeam.h"#include "db/db.h"#include "it/inlines.h"#include "it/it_266F.h"#include "it/it_26B1.h"#include "it/it_2725.h"#include "it/item.h"#include "lb/lbvector.h"#include "MSL/math.h"#include <baselib/random.h>#include <MSL/trigf.h>Functions | |
| void | it_80298DEC (Fighter_GObj *gobj, Vec *vec, int arg2, float arg3) |
| void | it_80298ED0 (HSD_GObj *projectile, HSD_GObj *owner) |
| bool | itSscopebeam_UnkMotion9_Anim (Item_GObj *gobj) |
| void | itSscopebeam_UnkMotion9_Phys (Item_GObj *gobj) |
| bool | itSscopebeam_UnkMotion9_Coll (Item_GObj *gobj) |
| bool | itSScopeBeam_Logic38_DmgDealt (Item_GObj *arg0) |
| bool | itSScopeBeam_Logic38_Clanked (Item_GObj *arg0) |
| bool | itSScopeBeam_Logic38_HitShield (Item_GObj *arg0) |
| bool | itSScopeBeam_Logic38_Absorbed (Item_GObj *arg0) |
| bool | itSScopeBeam_Logic38_ShieldBounced (Item_GObj *gobj) |
| bool | itSScopeBeam_Logic38_Reflected (Item_GObj *gobj) |
| void | itSScopeBeam_Logic38_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj) |
Variables | |
| ItemStateTable | it_803F6568 [] |
| void it_80298DEC | ( | Fighter_GObj * | gobj, |
| Vec * | vec, | ||
| int | arg2, | ||
| float | arg3 | ||
| ) |
| void itSscopebeam_UnkMotion9_Phys | ( | Item_GObj * | gobj | ) |
| ItemStateTable it_803F6568[] |