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itseakchain.h File Reference
#include "it/forward.h"
#include "it/itCharItems.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

void it_802BAEEC (Item_GObj *)
 
void it_802BAF0C (Item_GObj *)
 
int it_802BAF2C (Item *ip, HSD_JObj *jobj)
 
void it_802BB20C (Item_GObj *)
 
Item_GObjitSeakChain_Spawn (Fighter_GObj *owner_gobj, Vec3 *arg1, float facing_dir)
 
void fn_802BB428 (Item_GObj *gobj)
 
void fn_802BB44C (Item_GObj *gobj)
 
void fn_802BB574 (Item_GObj *gobj)
 
void fn_802BB694 (Item_GObj *gobj)
 
void fn_802BB784 (Item_GObj *gobj)
 
bool itSeakchain_UnkMotion4_Anim (Item_GObj *)
 
int it_802BB938 (ItemLink *link, int arg1, f32 arg2)
 
s32 it_802BBAEC (ItemLink *link, s32 arg1, f32 arg2)
 
int it_802BBB0C (ItemLink *link, Vec3 *offset, Mtx mtx, float scale)
 
int it_802BBC38 (ItemLink *, Vec3 *, Mtx, float)
 
enum_t it_802BBD64 (ItemLink *, Vec3 *, Mtx)
 
enum_t it_802BBED0 (ItemLink *, Vec3 *, Mtx)
 
bool it_802BC94C (ItemLink *, Vec3 *, Mtx, float)
 
void it_802BCA30 (Item *ip)
 
void it_2725_Logic54_PickedUp (Item_GObj *gobj)
 
void it_802BCED4 (Item_GObj *gobj)
 
void it_802BCF2C (Item_GObj *gobj)
 
void it_802BCF84 (Item_GObj *gobj)
 
void it_802BCFC4 (Item_GObj *gobj, Vec3 *vel)
 
void itSeakChain_Logic54_EvtUnk (Item_GObj *, Item_GObj *)
 
void it_802BDBF8 (Item_GObj *gobj)
 

Variables

ItemStateTable it_803F7438 []
 

Function Documentation

◆ it_802BAEEC()

void it_802BAEEC ( Item_GObj gobj)

◆ it_802BAF0C()

void it_802BAF0C ( Item_GObj gobj)

◆ it_802BAF2C()

int it_802BAF2C ( Item ip,
HSD_JObj jobj 
)

◆ it_802BB20C()

void it_802BB20C ( Item_GObj gobj)

◆ itSeakChain_Spawn()

Item_GObj * itSeakChain_Spawn ( Fighter_GObj *  owner_gobj,
Vec3 *  arg1,
float  facing_dir 
)

◆ fn_802BB428()

void fn_802BB428 ( Item_GObj gobj)

◆ fn_802BB44C()

void fn_802BB44C ( Item_GObj gobj)

◆ fn_802BB574()

void fn_802BB574 ( Item_GObj gobj)

◆ fn_802BB694()

void fn_802BB694 ( Item_GObj gobj)

◆ fn_802BB784()

void fn_802BB784 ( Item_GObj gobj)

◆ itSeakchain_UnkMotion4_Anim()

bool itSeakchain_UnkMotion4_Anim ( Item_GObj gobj)

◆ it_802BB938()

int it_802BB938 ( ItemLink link,
int  arg1,
f32  arg2 
)

◆ it_802BBAEC()

s32 it_802BBAEC ( ItemLink link,
s32  arg1,
f32  arg2 
)

◆ it_802BBB0C()

int it_802BBB0C ( ItemLink link,
Vec3 *  offset,
Mtx  mtx,
float  scale 
)

◆ it_802BBC38()

int it_802BBC38 ( ItemLink ,
Vec3 *  ,
Mtx  ,
float   
)

◆ it_802BBD64()

enum_t it_802BBD64 ( ItemLink ,
Vec3 *  ,
Mtx   
)

◆ it_802BBED0()

enum_t it_802BBED0 ( ItemLink ,
Vec3 *  ,
Mtx   
)

◆ it_802BC94C()

bool it_802BC94C ( ItemLink ,
Vec3 *  ,
Mtx  ,
float   
)

◆ it_802BCA30()

void it_802BCA30 ( Item ip)

◆ it_2725_Logic54_PickedUp()

void it_2725_Logic54_PickedUp ( Item_GObj gobj)

◆ it_802BCED4()

void it_802BCED4 ( Item_GObj gobj)

◆ it_802BCF2C()

void it_802BCF2C ( Item_GObj gobj)

◆ it_802BCF84()

void it_802BCF84 ( Item_GObj gobj)

◆ it_802BCFC4()

void it_802BCFC4 ( Item_GObj gobj,
Vec3 *  vel 
)

◆ itSeakChain_Logic54_EvtUnk()

void itSeakChain_Logic54_EvtUnk ( Item_GObj ,
Item_GObj  
)

◆ it_802BDBF8()

void it_802BDBF8 ( Item_GObj gobj)

Variable Documentation

◆ it_803F7438

ItemStateTable it_803F7438[]
extern