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itnessyoyo.c File Reference
#include "itnessyoyo.h"
#include "inlines.h"
#include "math.h"
#include "baselib/gobjgxlink.h"
#include "baselib/gobjuserdata.h"
#include "ft/chara/ftNess/ftNs_AttackHi4.h"
#include "ft/ftlib.h"
#include "ft/inlines.h"
#include "it/inlines.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/item.h"
#include "it/items/itlinkhookshot.h"
#include "it/itYoyo.h"
#include "lb/lb_00B0.h"
#include "lb/lbvector.h"
#include "mp/mpcoll.h"
#include <baselib/gobjobject.h>
#include <baselib/gobjplink.h>

Macros

#define HYPOT(x, y)

Functions

void it_802BE598 (Item_GObj *gobj)
void it_802BE5B8 (Item_GObj *gobj)
void it_802BE5D8 (void *arg, float frame)
static HSD_JObjit_802BE65C_LoadString (Item *ip)
static HSD_JObjit_802BE65C_LoadYoyo (Item *ip)
HSD_GObjit_802BE65C (Item *ip, HSD_JObj *bone_jobj)
static void it_802BE958_inline (Item_GObj *gobj)
void it_802BE958 (Item_GObj *gobj)
HSD_GObjit_802BE9D8 (HSD_GObj *owner, f32 facing_dir, Vec3 *pos, s32 action)
void itNessyoyo_UnkMotion0_Phys (Item_GObj *gobj)
void itNessyoyo_UnkMotion1_Phys (Item_GObj *gobj)
void itNessyoyo_UnkMotion2_Phys (Item_GObj *gobj)
void itNessyoyo_UnkMotion3_Phys (Item_GObj *gobj)
static bool itNessyoyo_UnkMotion3_Anim_inline (Item_GObj *gobj)
static void itNessyoyo_UnkMotion3_Anim_UpdateRotation (Item *ip)
bool itNessyoyo_UnkMotion3_Anim (Item_GObj *gobj)
s32 it_802BF030 (ItemLink *link, s32 arg1, f32 offset)
void it_802BF180 (ItemLink *cur, Vec3 *target, itYoyoAttributes *attrs, f32 length)
s32 it_802BF28C (ItemLink *link, Vec3 *target, itYoyoAttributes *attrs, Item *ip)
static void it_802BF4A0_adjust_tail (ItemLink *cur, Vec3 *target, Vec3 *dir2, f32 size)
s32 it_802BF4A0 (ItemLink *link, Vec3 *target, itYoyoAttributes *attrs, Item *ip)
bool it_802BF800 (ItemLink *item, Vec3 *pos, itYoyoAttributes *attrs, Item *ip, f32 dist)
void it_802BF900 (Item *ip)
void it_802BFAFC (Item *ip, Vec3 *target)
void itNessYoyo_Logic59_PickedUp (Item_GObj *gobj)
void it_802BFE5C (Item_GObj *gobj, Vec3 *pos, float unused)
static float my_sqrtf (float x)
void it_802BFEC4 (Item_GObj *gobj)
void it_802C0010 (Item_GObj *gobj, Vec3 *vel)
void it_2725_Logic59_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)

Variables

ItemStateTable it_803F7558 []
const Vec3 it_803B8698 = { 0.0f, 0.0f, 0.0f }
static const f32 it_zero = 0.0f
const Vec3 it_803B86A4 = { 0.0f, 0.0f, 1.8f }

Macro Definition Documentation

◆ HYPOT

#define HYPOT ( x,
y )
Value:
my_sqrtf((x) * (x) + (y) * (y))
static float my_sqrtf(float x)
Definition ftCh_FingerBeam.c:27

Function Documentation

◆ it_802BE598()

void it_802BE598 ( Item_GObj * gobj)

◆ it_802BE5B8()

void it_802BE5B8 ( Item_GObj * gobj)

◆ it_802BE5D8()

void it_802BE5D8 ( void * arg,
float frame )
Todo
Eliminate this no-op branch (pools 0.0f into .sdata2 slot 0).

◆ it_802BE65C_LoadString()

HSD_JObj * it_802BE65C_LoadString ( Item * ip)
inlinestatic

◆ it_802BE65C_LoadYoyo()

HSD_JObj * it_802BE65C_LoadYoyo ( Item * ip)
inlinestatic

◆ it_802BE65C()

HSD_GObj * it_802BE65C ( Item * ip,
HSD_JObj * bone_jobj )

◆ it_802BE958_inline()

void it_802BE958_inline ( Item_GObj * gobj)
inlinestatic

◆ it_802BE958()

void it_802BE958 ( Item_GObj * gobj)

◆ it_802BE9D8()

HSD_GObj * it_802BE9D8 ( HSD_GObj * owner,
f32 facing_dir,
Vec3 * pos,
s32 action )

◆ itNessyoyo_UnkMotion0_Phys()

void itNessyoyo_UnkMotion0_Phys ( Item_GObj * gobj)

◆ itNessyoyo_UnkMotion1_Phys()

void itNessyoyo_UnkMotion1_Phys ( Item_GObj * gobj)

◆ itNessyoyo_UnkMotion2_Phys()

void itNessyoyo_UnkMotion2_Phys ( Item_GObj * gobj)

◆ itNessyoyo_UnkMotion3_Phys()

void itNessyoyo_UnkMotion3_Phys ( Item_GObj * gobj)

◆ itNessyoyo_UnkMotion3_Anim_inline()

bool itNessyoyo_UnkMotion3_Anim_inline ( Item_GObj * gobj)
inlinestatic

◆ itNessyoyo_UnkMotion3_Anim_UpdateRotation()

void itNessyoyo_UnkMotion3_Anim_UpdateRotation ( Item * ip)
inlinestatic

◆ itNessyoyo_UnkMotion3_Anim()

bool itNessyoyo_UnkMotion3_Anim ( Item_GObj * gobj)

◆ it_802BF030()

s32 it_802BF030 ( ItemLink * link,
s32 arg1,
f32 offset )

◆ it_802BF180()

void it_802BF180 ( ItemLink * cur,
Vec3 * target,
itYoyoAttributes * attrs,
f32 length )

◆ it_802BF28C()

s32 it_802BF28C ( ItemLink * link,
Vec3 * target,
itYoyoAttributes * attrs,
Item * ip )

◆ it_802BF4A0_adjust_tail()

void it_802BF4A0_adjust_tail ( ItemLink * cur,
Vec3 * target,
Vec3 * dir2,
f32 size )
inlinestatic

◆ it_802BF4A0()

s32 it_802BF4A0 ( ItemLink * link,
Vec3 * target,
itYoyoAttributes * attrs,
Item * ip )

◆ it_802BF800()

bool it_802BF800 ( ItemLink * item,
Vec3 * pos,
itYoyoAttributes * attrs,
Item * ip,
f32 dist )

◆ it_802BF900()

void it_802BF900 ( Item * ip)

◆ it_802BFAFC()

void it_802BFAFC ( Item * ip,
Vec3 * target )

◆ itNessYoyo_Logic59_PickedUp()

void itNessYoyo_Logic59_PickedUp ( Item_GObj * gobj)

◆ it_802BFE5C()

void it_802BFE5C ( Item_GObj * gobj,
Vec3 * pos,
float unused )

◆ my_sqrtf()

float my_sqrtf ( float x)
inlinestatic

◆ it_802BFEC4()

void it_802BFEC4 ( Item_GObj * gobj)

◆ it_802C0010()

void it_802C0010 ( Item_GObj * gobj,
Vec3 * vel )

◆ it_2725_Logic59_EvtUnk()

void it_2725_Logic59_EvtUnk ( Item_GObj * gobj,
Item_GObj * ref_gobj )

Variable Documentation

◆ it_803F7558

ItemStateTable it_803F7558[]
Initial value:
= {
}
void itNessyoyo_UnkMotion0_Phys(Item_GObj *gobj)
Definition itnessyoyo.c:215
void itNessyoyo_UnkMotion1_Phys(Item_GObj *gobj)
Definition itnessyoyo.c:220
void itNessyoyo_UnkMotion3_Phys(Item_GObj *gobj)
Definition itnessyoyo.c:264
bool itNessyoyo_UnkMotion3_Anim(Item_GObj *gobj)
Definition itnessyoyo.c:330
void itNessyoyo_UnkMotion2_Phys(Item_GObj *gobj)
Definition itnessyoyo.c:242
#define NULL
Definition stddef.h:19

◆ it_803B8698

const Vec3 it_803B8698 = { 0.0f, 0.0f, 0.0f }

◆ it_zero

const f32 it_zero = 0.0f
static

◆ it_803B86A4

const Vec3 it_803B86A4 = { 0.0f, 0.0f, 1.8f }