SSBM Decomp
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#include "itmariofireball.h"
#include "db/db_2253.h"
#include "ef/efasync.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/itCommonItems.h"
#include "it/item.h"
#include <common_structs.h>
#include <math.h>
#include <math_ppc.h>
#include <dolphin/mtx/vec.h>
#include <baselib/gobj.h>
Functions | |
void | it_8029B6F8 (Item_GObj *gobj, Vec3 *pos, ItemKind kind, f32 facing_dir) |
void | it_8029B7C0 (Item_GObj *gobj) |
bool | it_8029B868 (Item_GObj *gobj) |
void | it_8029B8A0 (Item_GObj *gobj) |
static double | calc_dist_2d_accurate (Vec3 *v) |
bool | it_8029B8EC (Item_GObj *gobj) |
bool | it_8029BA38 (Item_GObj *gobj) |
bool | it_8029BA40 (Item_GObj *gobj) |
bool | it_8029BA60 (Item_GObj *gobj) |
bool | it_8029BA68 (Item_GObj *gobj) |
bool | it_8029BA70 (Item_GObj *gobj) |
bool | it_8029BA78 (Item_GObj *gobj) |
void | it_8029BA98 (Item_GObj *gobj, HSD_GObj *referenced_gobj) |
Variables | |
ItemStateTable | it_803F6788 [] |
void it_8029B7C0 | ( | Item_GObj * | gobj | ) |
void it_8029B8A0 | ( | Item_GObj * | gobj | ) |
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static |
ItemStateTable it_803F6788[] |