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itmariofireball.c File Reference
#include "itmariofireball.h"
#include "db/db_2253.h"
#include "ef/efasync.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/itCommonItems.h"
#include "it/item.h"
#include <common_structs.h>
#include <math.h>
#include <math_ppc.h>
#include <dolphin/mtx/vec.h>
#include <baselib/gobj.h>

Functions

void it_8029B6F8 (Item_GObj *gobj, Vec3 *pos, ItemKind kind, f32 facing_dir)
 
void it_8029B7C0 (Item_GObj *gobj)
 
bool it_8029B868 (Item_GObj *gobj)
 
void it_8029B8A0 (Item_GObj *gobj)
 
static double calc_dist_2d_accurate (Vec3 *v)
 
bool it_8029B8EC (Item_GObj *gobj)
 
bool it_8029BA38 (Item_GObj *gobj)
 
bool it_8029BA40 (Item_GObj *gobj)
 
bool it_8029BA60 (Item_GObj *gobj)
 
bool it_8029BA68 (Item_GObj *gobj)
 
bool it_8029BA70 (Item_GObj *gobj)
 
bool it_8029BA78 (Item_GObj *gobj)
 
void it_8029BA98 (Item_GObj *gobj, HSD_GObj *referenced_gobj)
 

Variables

ItemStateTable it_803F6788 []
 

Function Documentation

◆ it_8029B6F8()

void it_8029B6F8 ( Item_GObj gobj,
Vec3 pos,
ItemKind  kind,
f32  facing_dir 
)

◆ it_8029B7C0()

void it_8029B7C0 ( Item_GObj gobj)

◆ it_8029B868()

bool it_8029B868 ( Item_GObj gobj)

◆ it_8029B8A0()

void it_8029B8A0 ( Item_GObj gobj)

◆ calc_dist_2d_accurate()

static double calc_dist_2d_accurate ( Vec3 v)
static

◆ it_8029B8EC()

bool it_8029B8EC ( Item_GObj gobj)

◆ it_8029BA38()

bool it_8029BA38 ( Item_GObj gobj)

◆ it_8029BA40()

bool it_8029BA40 ( Item_GObj gobj)

◆ it_8029BA60()

bool it_8029BA60 ( Item_GObj gobj)

◆ it_8029BA68()

bool it_8029BA68 ( Item_GObj gobj)

◆ it_8029BA70()

bool it_8029BA70 ( Item_GObj gobj)

◆ it_8029BA78()

bool it_8029BA78 ( Item_GObj gobj)

◆ it_8029BA98()

void it_8029BA98 ( Item_GObj gobj,
HSD_GObj referenced_gobj 
)

Variable Documentation

◆ it_803F6788

ItemStateTable it_803F6788[]
Initial value:
= {
}
void it_8029B8A0(Item_GObj *gobj)
Definition itmariofireball.c:67
bool it_8029B8EC(Item_GObj *gobj)
Definition itmariofireball.c:79
bool it_8029B868(Item_GObj *gobj)
Definition itmariofireball.c:60