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itmariofireball.c File Reference
#include "itmariofireball.h"
#include "db/db.h"
#include "ef/efasync.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/itCommonItems.h"
#include "it/item.h"
#include <common_structs.h>
#include <math.h>
#include <math_ppc.h>
#include <dolphin/mtx.h>
#include <baselib/gobj.h>
#include <baselib/mtx.h>

Functions

void it_8029B6F8 (Item_GObj *gobj, Vec3 *pos, ItemKind kind, f32 facing_dir)
 
void it_8029B7C0 (Item_GObj *gobj)
 
bool itMariofireball_UnkMotion0_Anim (Item_GObj *gobj)
 
void itMariofireball_UnkMotion0_Phys (Item_GObj *gobj)
 
static double calc_dist_2d_accurate (Vec3 *v)
 
bool itMariofireball_UnkMotion0_Coll (Item_GObj *gobj)
 
bool it_2725_Logic87_DmgDealt (Item_GObj *gobj)
 
bool it_2725_Logic87_Reflected (Item_GObj *gobj)
 
bool it_2725_Logic87_Clanked (Item_GObj *gobj)
 
bool it_2725_Logic87_HitShield (Item_GObj *gobj)
 
bool it_2725_Logic87_Absorbed (Item_GObj *gobj)
 
bool it_2725_Logic87_ShieldBounced (Item_GObj *gobj)
 
void it_2725_Logic87_EvtUnk (Item_GObj *gobj, HSD_GObj *referenced_gobj)
 

Variables

ItemStateTable it_803F6788 []
 

Function Documentation

◆ it_8029B6F8()

void it_8029B6F8 ( Item_GObj gobj,
Vec3 *  pos,
ItemKind  kind,
f32  facing_dir 
)

◆ it_8029B7C0()

void it_8029B7C0 ( Item_GObj gobj)

◆ itMariofireball_UnkMotion0_Anim()

bool itMariofireball_UnkMotion0_Anim ( Item_GObj gobj)

◆ itMariofireball_UnkMotion0_Phys()

void itMariofireball_UnkMotion0_Phys ( Item_GObj gobj)

◆ calc_dist_2d_accurate()

static double calc_dist_2d_accurate ( Vec3 *  v)
static

◆ itMariofireball_UnkMotion0_Coll()

bool itMariofireball_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_2725_Logic87_DmgDealt()

bool it_2725_Logic87_DmgDealt ( Item_GObj gobj)

◆ it_2725_Logic87_Reflected()

bool it_2725_Logic87_Reflected ( Item_GObj gobj)

◆ it_2725_Logic87_Clanked()

bool it_2725_Logic87_Clanked ( Item_GObj gobj)

◆ it_2725_Logic87_HitShield()

bool it_2725_Logic87_HitShield ( Item_GObj gobj)

◆ it_2725_Logic87_Absorbed()

bool it_2725_Logic87_Absorbed ( Item_GObj gobj)

◆ it_2725_Logic87_ShieldBounced()

bool it_2725_Logic87_ShieldBounced ( Item_GObj gobj)

◆ it_2725_Logic87_EvtUnk()

void it_2725_Logic87_EvtUnk ( Item_GObj gobj,
HSD_GObj referenced_gobj 
)

Variable Documentation

◆ it_803F6788

ItemStateTable it_803F6788[]
Initial value:
= {
}
bool itMariofireball_UnkMotion0_Coll(Item_GObj *gobj)
Definition itmariofireball.c:81
bool itMariofireball_UnkMotion0_Anim(Item_GObj *gobj)
Definition itmariofireball.c:62
void itMariofireball_UnkMotion0_Phys(Item_GObj *gobj)
Definition itmariofireball.c:69