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SSBM Decomp
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#include "itmariofireball.h"#include <math.h>#include <dolphin/mtx.h>#include <melee/db/db.h>#include <melee/ef/efasync.h>#include <melee/it/inlines.h>#include <melee/it/it_26B1.h>#include <melee/it/it_2725.h>#include <melee/it/itCommonItems.h>#include <melee/it/item.h>#include <melee/it/itgroundcoll.h>#include <melee/it/itmaplib.h>#include <sysdolphin/baselib/gobj.h>#include <sysdolphin/baselib/mtx.h>Functions | |
| void | it_8029B6F8 (Item_GObj *gobj, Vec3 *pos, ItemKind kind, f32 facing_dir) |
| void | it_8029B7C0 (Item_GObj *gobj) |
| bool | itMariofireball_UnkMotion0_Anim (Item_GObj *gobj) |
| void | itMariofireball_UnkMotion0_Phys (Item_GObj *gobj) |
| static double | calc_dist_2d_accurate (Vec3 *v) |
| bool | itMariofireball_UnkMotion0_Coll (Item_GObj *gobj) |
| bool | itMarioFireball_Logic87_DmgDealt (Item_GObj *gobj) |
| bool | itMarioFireball_Logic87_Reflected (Item_GObj *gobj) |
| bool | itMarioFireball_Logic87_Clanked (Item_GObj *gobj) |
| bool | itMarioFireball_Logic87_HitShield (Item_GObj *gobj) |
| bool | itMarioFireball_Logic87_Absorbed (Item_GObj *gobj) |
| bool | itMarioFireball_Logic87_ShieldBounced (Item_GObj *gobj) |
| void | itMarioFireball_Logic87_EvtUnk (Item_GObj *gobj, HSD_GObj *referenced_gobj) |
Variables | |
| ItemStateTable | it_803F6788 [] |
| void it_8029B7C0 | ( | Item_GObj * | gobj | ) |
| void itMariofireball_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
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static |
| ItemStateTable it_803F6788[] |