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itluigifireball.c File Reference
#include "itluigifireball.h"
#include <platform.h>
#include "db/db.h"
#include "ef/efasync.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/itCommonItems.h"
#include "it/item.h"
#include <common_structs.h>
#include <math_ppc.h>
#include <dolphin/mtx.h>
#include <baselib/gobj.h>
#include <baselib/mtx.h>

Functions

static void it_802C027C (Item_GObj *gobj)
 
static bool itLuigifireball_UnkMotion0_Anim (Item_GObj *gobj)
 
static void itLuigifireball_UnkMotion0_Phys (Item_GObj *gobj)
 
static bool itLuigifireball_UnkMotion0_Coll (Item_GObj *gobj)
 
void it_802C01AC (Item_GObj *gobj, Vec3 *pos, ItemKind kind, float facing_dir)
 
static double calc_dist_2d_accurate (Vec3 *v)
 
bool it_2725_Logic89_DmgDealt (Item_GObj *gobj)
 
bool it_2725_Logic89_Reflected (Item_GObj *gobj)
 
bool it_2725_Logic89_Clanked (Item_GObj *gobj)
 
bool it_2725_Logic89_HitShield (Item_GObj *gobj)
 
bool it_2725_Logic89_Absorbed (Item_GObj *gobj)
 
bool it_2725_Logic89_ShieldBounced (Item_GObj *gobj)
 
void it_2725_Logic89_EvtUnk (Item_GObj *gobj, HSD_GObj *referenced_gobj)
 

Variables

ItemStateTable it_803F75C0 []
 

Function Documentation

◆ it_802C027C()

void it_802C027C ( Item_GObj gobj)
static

◆ itLuigifireball_UnkMotion0_Anim()

bool itLuigifireball_UnkMotion0_Anim ( Item_GObj gobj)
static

◆ itLuigifireball_UnkMotion0_Phys()

void itLuigifireball_UnkMotion0_Phys ( Item_GObj gobj)
static

◆ itLuigifireball_UnkMotion0_Coll()

bool itLuigifireball_UnkMotion0_Coll ( Item_GObj gobj)
static

◆ it_802C01AC()

void it_802C01AC ( Item_GObj gobj,
Vec3 *  pos,
ItemKind  kind,
float  facing_dir 
)

◆ calc_dist_2d_accurate()

static double calc_dist_2d_accurate ( Vec3 *  v)
static

◆ it_2725_Logic89_DmgDealt()

bool it_2725_Logic89_DmgDealt ( Item_GObj gobj)

◆ it_2725_Logic89_Reflected()

bool it_2725_Logic89_Reflected ( Item_GObj gobj)

◆ it_2725_Logic89_Clanked()

bool it_2725_Logic89_Clanked ( Item_GObj gobj)

◆ it_2725_Logic89_HitShield()

bool it_2725_Logic89_HitShield ( Item_GObj gobj)

◆ it_2725_Logic89_Absorbed()

bool it_2725_Logic89_Absorbed ( Item_GObj gobj)

◆ it_2725_Logic89_ShieldBounced()

bool it_2725_Logic89_ShieldBounced ( Item_GObj gobj)

◆ it_2725_Logic89_EvtUnk()

void it_2725_Logic89_EvtUnk ( Item_GObj gobj,
HSD_GObj referenced_gobj 
)

Variable Documentation

◆ it_803F75C0

ItemStateTable it_803F75C0[]
Initial value:
= {
}
static bool itLuigifireball_UnkMotion0_Coll(Item_GObj *gobj)
Definition itluigifireball.c:84
static void itLuigifireball_UnkMotion0_Phys(Item_GObj *gobj)
Definition itluigifireball.c:72
static bool itLuigifireball_UnkMotion0_Anim(Item_GObj *gobj)
Definition itluigifireball.c:65