SSBM Decomp
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#include "itluigifireball.h"
#include <platform.h>
#include "db/db.h"
#include "ef/efasync.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/itCommonItems.h"
#include "it/item.h"
#include <common_structs.h>
#include <math_ppc.h>
#include <dolphin/mtx.h>
#include <baselib/gobj.h>
#include <baselib/mtx.h>
Functions | |
static void | it_802C027C (Item_GObj *gobj) |
static bool | itLuigifireball_UnkMotion0_Anim (Item_GObj *gobj) |
static void | itLuigifireball_UnkMotion0_Phys (Item_GObj *gobj) |
static bool | itLuigifireball_UnkMotion0_Coll (Item_GObj *gobj) |
void | it_802C01AC (Item_GObj *gobj, Vec3 *pos, ItemKind kind, float facing_dir) |
static double | calc_dist_2d_accurate (Vec3 *v) |
bool | it_2725_Logic89_DmgDealt (Item_GObj *gobj) |
bool | it_2725_Logic89_Reflected (Item_GObj *gobj) |
bool | it_2725_Logic89_Clanked (Item_GObj *gobj) |
bool | it_2725_Logic89_HitShield (Item_GObj *gobj) |
bool | it_2725_Logic89_Absorbed (Item_GObj *gobj) |
bool | it_2725_Logic89_ShieldBounced (Item_GObj *gobj) |
void | it_2725_Logic89_EvtUnk (Item_GObj *gobj, HSD_GObj *referenced_gobj) |
Variables | |
ItemStateTable | it_803F75C0 [] |
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ItemStateTable it_803F75C0[] |