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SSBM Decomp
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#include "itluigifireball.h"#include <Runtime/platform.h>#include <dolphin/mtx.h>#include <melee/db/db.h>#include <melee/ef/efasync.h>#include <melee/it/inlines.h>#include <melee/it/it_26B1.h>#include <melee/it/it_2725.h>#include <melee/it/itCommonItems.h>#include <melee/it/item.h>#include <melee/it/itgroundcoll.h>#include <melee/it/itmaplib.h>#include <sysdolphin/baselib/gobj.h>#include <sysdolphin/baselib/mtx.h>Functions | |
| static void | it_802C027C (Item_GObj *gobj) |
| static bool | itLuigifireball_UnkMotion0_Anim (Item_GObj *gobj) |
| static void | itLuigifireball_UnkMotion0_Phys (Item_GObj *gobj) |
| static bool | itLuigifireball_UnkMotion0_Coll (Item_GObj *gobj) |
| void | it_802C01AC (Item_GObj *gobj, Vec3 *pos, ItemKind kind, float facing_dir) |
| static double | calc_dist_2d_accurate (Vec3 *v) |
| bool | itLuigiFireball_Logic89_DmgDealt (Item_GObj *gobj) |
| bool | itLuigiFireball_Logic89_Reflected (Item_GObj *gobj) |
| bool | itLuigiFireball_Logic89_Clanked (Item_GObj *gobj) |
| bool | itLuigiFireball_Logic89_HitShield (Item_GObj *gobj) |
| bool | itLuigiFireball_Logic89_Absorbed (Item_GObj *gobj) |
| bool | itLuigiFireball_Logic89_ShieldBounced (Item_GObj *gobj) |
| void | itLuigiFireball_Logic89_EvtUnk (Item_GObj *gobj, HSD_GObj *referenced_gobj) |
Variables | |
| ItemStateTable | it_803F75C0 [] |
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| ItemStateTable it_803F75C0[] |