SSBM Decomp
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#include "itlugia.h"
#include <placeholder.h>
#include <platform.h>
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
Functions | |
void | it_802D14D0 (void) |
it_2725_Logic17_Spawned | |
void | it_2725_Logic17_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj) |
void | itLugia_UnkMotion1_Phys (Item_GObj *gobj) |
itLugia_UnkMotion1_Anim | |
bool | itLugia_UnkMotion1_Coll (Item_GObj *gobj) |
bool | itLugia_UnkMotion2_Coll (Item_GObj *gobj) |
it_802D1580 | |
bool | itLugia_UnkMotion3_Coll (Item_GObj *gobj) |
it_802D16D4 | |
bool | itLugia_UnkMotion4_Coll (Item_GObj *gobj) |
it_802D1830 | |
void | itLugia_UnkMotion5_Phys (Item_GObj *gobj) |
it_802D1A44 | |
bool | itLugia_UnkMotion5_Coll (Item_GObj *gobj) |
bool | it_802D1DB4 (Item_GObj *gobj) |
it_802D1BBC | |
bool | it_802D1E64 (Item_GObj *gobj) |
it_802D1DD8 | |
void | it_802D23D4 (Item_GObj *gobj, Item_GObj *ref_gobj) |
it_802D1E8C | |
bool | it_802D246C (Item_GObj *gobj) |
it_802D23F4 | |
bool | it_802D24FC (Item_GObj *gobj) |
it_802D24A0 | |
void it_802D14D0 | ( | void | ) |
void itLugia_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
void itLugia_UnkMotion5_Phys | ( | Item_GObj * | gobj | ) |