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itlugia.c File Reference
#include "itlugia.h"
#include "inlines.h"
#include "placeholder.h"
#include "ef/eflib.h"
#include "gr/stage.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/it_279C.h"
#include "it/item.h"
#include "it/itmaplib.h"
#include "lb/lb_00B0.h"
#include "lb/lbvector.h"
#include <math.h>
#include <baselib/random.h>

Functions

static float my_sqrtf (float x)
float my_sqrtf_accurate (float x)
void it_2725_Logic17_Spawned (Item_GObj *gobj)
void it_802D14D0 (void)
void itLugia_Logic17_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
bool itLugia_UnkMotion1_Anim (Item_GObj *gobj)
void itLugia_UnkMotion1_Phys (Item_GObj *gobj)
bool itLugia_UnkMotion1_Coll (Item_GObj *gobj)
void it_802D1580 (Item_GObj *gobj)
bool itLugia_UnkMotion2_Anim (Item_GObj *gobj)
void itLugia_UnkMotion2_Phys (Item_GObj *gobj)
bool itLugia_UnkMotion2_Coll (Item_GObj *gobj)
void it_802D16D4 (Item_GObj *gobj)
bool itLugia_UnkMotion3_Anim (Item_GObj *gobj)
void itLugia_UnkMotion3_Phys (Item_GObj *gobj)
bool itLugia_UnkMotion3_Coll (Item_GObj *gobj)
void it_802D1830 (Item_GObj *gobj)
bool itLugia_UnkMotion4_Anim (Item_GObj *gobj)
void itLugia_UnkMotion4_Phys (Item_GObj *gobj)
bool itLugia_UnkMotion4_Coll (Item_GObj *gobj)
void it_802D1A44 (Item_GObj *gobj)
bool itLugia_UnkMotion5_Anim (Item_GObj *gobj)
void itLugia_UnkMotion5_Phys (Item_GObj *gobj)
bool itLugia_UnkMotion5_Coll (Item_GObj *gobj)
void it_802D1BBC (Item_GObj *gobj)
void it_802D1D40 (Item_GObj *gobj)
bool it_802D1DB4 (Item_GObj *gobj)
void it_802D1DD8 (Item_GObj *gobj)
bool it_802D1E64 (Item_GObj *gobj)
Item_GObjit_802D1E8C (Item_GObj *gobj, ItemKind kind, f32 param)
static float it_802D208C_inline (f32 x, f32 y, f32 z)
Vec3 it_802D1F64 (Item_GObj *gobj, f32 param)
void it_802D208C (Item_GObj *gobj)
void itLugia_Logic39_Spawned (Item_GObj *gobj)
void itLugia_Logic40_Spawned (Item_GObj *gobj)
void itLugia_Logic41_Spawned (Item_GObj *gobj)
void it_802D23D4 (Item_GObj *gobj, Item_GObj *ref_gobj)
void it_802D23F4 (Item_GObj *gobj)
bool it_802D246C (Item_GObj *gobj)
void it_802D24A0 (Item_GObj *gobj)
bool it_802D24FC (Item_GObj *gobj)

Variables

ItemStateTable it_803F7EE8 []
ItemStateTable it_803F7F48 []

Function Documentation

◆ my_sqrtf()

float my_sqrtf ( float x)
inlinestatic

◆ my_sqrtf_accurate()

float my_sqrtf_accurate ( float x)
inline

◆ it_2725_Logic17_Spawned()

void it_2725_Logic17_Spawned ( Item_GObj * gobj)

◆ it_802D14D0()

void it_802D14D0 ( void )

◆ itLugia_Logic17_EvtUnk()

void itLugia_Logic17_EvtUnk ( Item_GObj * gobj,
Item_GObj * ref_gobj )

◆ itLugia_UnkMotion1_Anim()

bool itLugia_UnkMotion1_Anim ( Item_GObj * gobj)

◆ itLugia_UnkMotion1_Phys()

void itLugia_UnkMotion1_Phys ( Item_GObj * gobj)

◆ itLugia_UnkMotion1_Coll()

bool itLugia_UnkMotion1_Coll ( Item_GObj * gobj)

◆ it_802D1580()

void it_802D1580 ( Item_GObj * gobj)

◆ itLugia_UnkMotion2_Anim()

bool itLugia_UnkMotion2_Anim ( Item_GObj * gobj)

◆ itLugia_UnkMotion2_Phys()

void itLugia_UnkMotion2_Phys ( Item_GObj * gobj)

◆ itLugia_UnkMotion2_Coll()

bool itLugia_UnkMotion2_Coll ( Item_GObj * gobj)

◆ it_802D16D4()

void it_802D16D4 ( Item_GObj * gobj)

◆ itLugia_UnkMotion3_Anim()

bool itLugia_UnkMotion3_Anim ( Item_GObj * gobj)

◆ itLugia_UnkMotion3_Phys()

void itLugia_UnkMotion3_Phys ( Item_GObj * gobj)

◆ itLugia_UnkMotion3_Coll()

bool itLugia_UnkMotion3_Coll ( Item_GObj * gobj)

◆ it_802D1830()

void it_802D1830 ( Item_GObj * gobj)

◆ itLugia_UnkMotion4_Anim()

bool itLugia_UnkMotion4_Anim ( Item_GObj * gobj)

◆ itLugia_UnkMotion4_Phys()

void itLugia_UnkMotion4_Phys ( Item_GObj * gobj)

◆ itLugia_UnkMotion4_Coll()

bool itLugia_UnkMotion4_Coll ( Item_GObj * gobj)

◆ it_802D1A44()

void it_802D1A44 ( Item_GObj * gobj)

◆ itLugia_UnkMotion5_Anim()

bool itLugia_UnkMotion5_Anim ( Item_GObj * gobj)

◆ itLugia_UnkMotion5_Phys()

void itLugia_UnkMotion5_Phys ( Item_GObj * gobj)

◆ itLugia_UnkMotion5_Coll()

bool itLugia_UnkMotion5_Coll ( Item_GObj * gobj)

◆ it_802D1BBC()

void it_802D1BBC ( Item_GObj * gobj)

◆ it_802D1D40()

void it_802D1D40 ( Item_GObj * gobj)

◆ it_802D1DB4()

bool it_802D1DB4 ( Item_GObj * gobj)

◆ it_802D1DD8()

void it_802D1DD8 ( Item_GObj * gobj)

◆ it_802D1E64()

bool it_802D1E64 ( Item_GObj * gobj)

◆ it_802D1E8C()

Item_GObj * it_802D1E8C ( Item_GObj * gobj,
ItemKind kind,
f32 param )

◆ it_802D208C_inline()

float it_802D208C_inline ( f32 x,
f32 y,
f32 z )
inlinestatic

◆ it_802D1F64()

Vec3 it_802D1F64 ( Item_GObj * gobj,
f32 param )

◆ it_802D208C()

void it_802D208C ( Item_GObj * gobj)

◆ itLugia_Logic39_Spawned()

void itLugia_Logic39_Spawned ( Item_GObj * gobj)

◆ itLugia_Logic40_Spawned()

void itLugia_Logic40_Spawned ( Item_GObj * gobj)

◆ itLugia_Logic41_Spawned()

void itLugia_Logic41_Spawned ( Item_GObj * gobj)

◆ it_802D23D4()

void it_802D23D4 ( Item_GObj * gobj,
Item_GObj * ref_gobj )

◆ it_802D23F4()

void it_802D23F4 ( Item_GObj * gobj)

◆ it_802D246C()

bool it_802D246C ( Item_GObj * gobj)

◆ it_802D24A0()

void it_802D24A0 ( Item_GObj * gobj)

◆ it_802D24FC()

bool it_802D24FC ( Item_GObj * gobj)

Variable Documentation

◆ it_803F7EE8

ItemStateTable it_803F7EE8[]
Initial value:
= {
}
bool it_802D1DB4(Item_GObj *gobj)
Definition itlugia.c:370
bool itLugia_UnkMotion2_Anim(Item_GObj *gobj)
Definition itlugia.c:134
bool itLugia_UnkMotion5_Coll(Item_GObj *gobj)
Definition itlugia.c:320
void itLugia_UnkMotion2_Phys(Item_GObj *gobj)
Definition itlugia.c:150
bool itLugia_UnkMotion3_Coll(Item_GObj *gobj)
Definition itlugia.c:214
bool itLugia_UnkMotion3_Anim(Item_GObj *gobj)
Definition itlugia.c:180
bool itLugia_UnkMotion1_Anim(Item_GObj *gobj)
Definition itlugia.c:94
bool itLugia_UnkMotion4_Anim(Item_GObj *gobj)
Definition itlugia.c:237
bool itLugia_UnkMotion5_Anim(Item_GObj *gobj)
Definition itlugia.c:298
void itLugia_UnkMotion5_Phys(Item_GObj *gobj)
Definition itlugia.c:315
bool itLugia_UnkMotion4_Coll(Item_GObj *gobj)
Definition itlugia.c:273
bool itLugia_UnkMotion2_Coll(Item_GObj *gobj)
Definition itlugia.c:167
bool itLugia_UnkMotion1_Coll(Item_GObj *gobj)
Definition itlugia.c:120
void itLugia_UnkMotion1_Phys(Item_GObj *gobj)
Definition itlugia.c:115
bool it_802D1E64(Item_GObj *gobj)
Definition itlugia.c:389
void itLugia_UnkMotion4_Phys(Item_GObj *gobj)
Definition itlugia.c:259
void it_802D1DD8(Item_GObj *gobj)
Definition itlugia.c:376
void itLugia_UnkMotion3_Phys(Item_GObj *gobj)
Definition itlugia.c:201

◆ it_803F7F48

ItemStateTable it_803F7F48[]
Initial value:
= {
}
bool it_802D246C(Item_GObj *gobj)
Definition itlugia.c:520
void it_802D24A0(Item_GObj *gobj)
Definition itlugia.c:526
bool it_802D24FC(Item_GObj *gobj)
Definition itlugia.c:549