|
SSBM Decomp
|
#include "itlugia.h"#include <placeholder.h>#include <platform.h>#include "it/inlines.h"#include "it/it_266F.h"#include "it/it_26B1.h"#include "it/it_2725.h"Functions | |
| void | it_802D14D0 (void) |
| it_2725_Logic17_Spawned | |
| void | it_2725_Logic17_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj) |
| void | itLugia_UnkMotion1_Phys (Item_GObj *gobj) |
| itLugia_UnkMotion1_Anim | |
| bool | itLugia_UnkMotion1_Coll (Item_GObj *gobj) |
| bool | itLugia_UnkMotion2_Coll (Item_GObj *gobj) |
| it_802D1580 | |
| bool | itLugia_UnkMotion3_Coll (Item_GObj *gobj) |
| it_802D16D4 | |
| bool | itLugia_UnkMotion4_Coll (Item_GObj *gobj) |
| it_802D1830 | |
| void | itLugia_UnkMotion5_Phys (Item_GObj *gobj) |
| it_802D1A44 | |
| bool | itLugia_UnkMotion5_Coll (Item_GObj *gobj) |
| bool | it_802D1DB4 (Item_GObj *gobj) |
| it_802D1BBC | |
| bool | it_802D1E64 (Item_GObj *gobj) |
| it_802D1DD8 | |
| void | it_802D23D4 (Item_GObj *gobj, Item_GObj *ref_gobj) |
| it_802D1E8C | |
| bool | it_802D246C (Item_GObj *gobj) |
| it_802D23F4 | |
| bool | it_802D24FC (Item_GObj *gobj) |
| it_802D24A0 | |
| void it_802D14D0 | ( | void | ) |
| void itLugia_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
| void itLugia_UnkMotion5_Phys | ( | Item_GObj * | gobj | ) |