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SSBM Decomp
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#include "itlugia.h"#include <math.h>#include <placeholder.h>#include "inlines.h"#include <melee/ef/eflib.h>#include <melee/gr/stage.h>#include <melee/it/inlines.h>#include <melee/it/it_26B1.h>#include <melee/it/it_2725.h>#include <melee/it/it_279C.h>#include <melee/it/item.h>#include <melee/it/itgroundcoll.h>#include <melee/lb/lb_00B0.h>#include <melee/lb/lbvector.h>#include <sysdolphin/baselib/random.h>Variables | |
| ItemStateTable | it_803F7EE8 [] |
| ItemStateTable | it_803F7F48 [] |
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inlinestatic |
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inlinestatic |
| void it_2725_Logic17_Spawned | ( | Item_GObj * | gobj | ) |
| void it_802D14D0 | ( | void | ) |
| void itLugia_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
| void it_802D1580 | ( | Item_GObj * | gobj | ) |
| void itLugia_UnkMotion2_Phys | ( | Item_GObj * | gobj | ) |
| void it_802D16D4 | ( | Item_GObj * | gobj | ) |
| void itLugia_UnkMotion3_Phys | ( | Item_GObj * | gobj | ) |
| void it_802D1830 | ( | Item_GObj * | gobj | ) |
| void itLugia_UnkMotion4_Phys | ( | Item_GObj * | gobj | ) |
| void it_802D1A44 | ( | Item_GObj * | gobj | ) |
| void itLugia_UnkMotion5_Phys | ( | Item_GObj * | gobj | ) |
| void it_802D1BBC | ( | Item_GObj * | gobj | ) |
| void it_802D1D40 | ( | Item_GObj * | gobj | ) |
| void it_802D1DD8 | ( | Item_GObj * | gobj | ) |
| void it_802D208C | ( | Item_GObj * | gobj | ) |
| void itLugia_Logic39_Spawned | ( | Item_GObj * | gobj | ) |
| void itLugia_Logic40_Spawned | ( | Item_GObj * | gobj | ) |
| void itLugia_Logic41_Spawned | ( | Item_GObj * | gobj | ) |
| void it_802D23F4 | ( | Item_GObj * | gobj | ) |
| void it_802D24A0 | ( | Item_GObj * | gobj | ) |
| ItemStateTable it_803F7EE8[] |
| ItemStateTable it_803F7F48[] |