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SSBM Decomp
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#include "itlugia.h"#include "placeholder.h"#include "ef/eflib.h"#include "gr/stage.h"#include "it/inlines.h"#include "it/it_266F.h"#include "it/it_26B1.h"#include "it/it_2725.h"#include "it/item.h"#include "lb/lb_00B0.h"#include "lb/lbvector.h"#include <math.h>#include <baselib/random.h>Variables | |
| ItemStateTable | it_803F7EE8 [] |
| ItemStateTable | it_803F7F48 [] |
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inlinestatic |
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inline |
| void it_2725_Logic17_Spawned | ( | Item_GObj * | gobj | ) |
| void it_802D14D0 | ( | void | ) |
| void itLugia_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
| void it_802D1580 | ( | Item_GObj * | gobj | ) |
| void itLugia_UnkMotion2_Phys | ( | Item_GObj * | gobj | ) |
| void it_802D16D4 | ( | Item_GObj * | gobj | ) |
| void itLugia_UnkMotion3_Phys | ( | Item_GObj * | gobj | ) |
| void it_802D1830 | ( | Item_GObj * | gobj | ) |
| void itLugia_UnkMotion4_Phys | ( | Item_GObj * | gobj | ) |
| void it_802D1A44 | ( | Item_GObj * | gobj | ) |
| void itLugia_UnkMotion5_Phys | ( | Item_GObj * | gobj | ) |
| void it_802D1BBC | ( | Item_GObj * | gobj | ) |
| void it_802D1D40 | ( | Item_GObj * | gobj | ) |
| void it_802D1DD8 | ( | Item_GObj * | gobj | ) |
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inlinestatic |
| Vec3 it_802D1F64 | ( | Item_GObj * | gobj, |
| f32 | param | ||
| ) |
| void it_802D208C | ( | Item_GObj * | gobj | ) |
| void itLugia_Logic39_Spawned | ( | Item_GObj * | gobj | ) |
| void itLugia_Logic40_Spawned | ( | Item_GObj * | gobj | ) |
| void itLugia_Logic41_Spawned | ( | Item_GObj * | gobj | ) |
| void it_802D23F4 | ( | Item_GObj * | gobj | ) |
| void it_802D24A0 | ( | Item_GObj * | gobj | ) |
| ItemStateTable it_803F7EE8[] |
| ItemStateTable it_803F7F48[] |