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SSBM Decomp
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#include "itlugia.h"#include <placeholder.h>#include <platform.h>#include "ef/eflib.h"#include "it/inlines.h"#include "it/it_266F.h"#include "it/it_26B1.h"#include "it/it_2725.h"#include "it/item.h"| void it_802D14D0 | ( | void | ) |
| void itLugia_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
| void it_802D16D4 | ( | Item_GObj * | gobj | ) |
| void itLugia_UnkMotion5_Phys | ( | Item_GObj * | gobj | ) |
| void it_802D1D40 | ( | Item_GObj * | gobj | ) |
| void it_2725_Logic39_Spawned | ( | Item_GObj * | gobj | ) |
| void it_2725_Logic40_Spawned | ( | Item_GObj * | gobj | ) |
| void it_2725_Logic41_Spawned | ( | Item_GObj * | gobj | ) |