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itlugia.h
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1#ifndef GALE01_2D1438
2#define GALE01_2D1438
3
4#include <placeholder.h>
5
6#include "it/forward.h"
7
8#include "it/items/types.h"
9
13/* 2D14F4 */ bool itLugia_UnkMotion1_Anim(Item_GObj* gobj);
14/* 2D1558 */ void itLugia_UnkMotion1_Phys(Item_GObj* gobj);
15/* 2D1578 */ bool itLugia_UnkMotion1_Coll(Item_GObj* gobj);
17/* 2D15E0 */ bool itLugia_UnkMotion2_Anim(Item_GObj* gobj);
18/* 2D1620 */ void itLugia_UnkMotion2_Phys(Item_GObj* gobj);
19/* 2D16CC */ bool itLugia_UnkMotion2_Coll(Item_GObj* gobj);
21/* 2D1720 */ bool itLugia_UnkMotion3_Anim(Item_GObj* gobj);
22/* 2D17B0 */ void itLugia_UnkMotion3_Phys(Item_GObj* gobj);
23/* 2D1828 */ bool itLugia_UnkMotion3_Coll(Item_GObj* gobj);
25/* 2D1930 */ bool itLugia_UnkMotion4_Anim(Item_GObj* gobj);
26/* 2D19C0 */ void itLugia_UnkMotion4_Phys(Item_GObj* gobj);
27/* 2D1A3C */ bool itLugia_UnkMotion4_Coll(Item_GObj* gobj);
29/* 2D1B30 */ bool itLugia_UnkMotion5_Anim(Item_GObj* gobj);
30/* 2D1B94 */ void itLugia_UnkMotion5_Phys(Item_GObj* gobj);
31/* 2D1BB4 */ bool itLugia_UnkMotion5_Coll(Item_GObj* gobj);
34/* 2D1DB4 */ bool it_802D1DB4(Item_GObj* gobj);
35/* 2D1DD8 */ void it_802D1DD8(Item_GObj* gobj);
36/* 2D1E64 */ bool it_802D1E64(Item_GObj* gobj);
43/* 2D23D4 */ void it_802D23D4(Item_GObj*, Item_GObj*);
45/* 2D246C */ bool it_802D246C(Item_GObj* gobj);
46/* 2D24A0 */ void it_802D24A0(Item_GObj* gobj);
47/* 2D24FC */ bool it_802D24FC(Item_GObj* gobj);
48/* 3F7EE8 */ extern ItemStateTable it_803F7EE8[];
49/* 3F7F48 */ extern ItemStateTable it_803F7F48[];
50
51#endif
void it_802D14D0(void)
it_2725_Logic17_Spawned
Definition itlugia.c:8
void it_2725_Logic40_Spawned(Item_GObj *)
UNK_RET it_802D208C(UNK_PARAMS)
bool it_802D1DB4(Item_GObj *gobj)
bool itLugia_UnkMotion2_Anim(Item_GObj *gobj)
bool it_802D246C(Item_GObj *gobj)
void it_2725_Logic41_Spawned(Item_GObj *)
ItemStateTable it_803F7EE8[]
bool itLugia_UnkMotion5_Coll(Item_GObj *gobj)
it_802D1A44
Definition itlugia.c:60
void it_2725_Logic39_Spawned(Item_GObj *)
void itLugia_UnkMotion2_Phys(Item_GObj *gobj)
UNK_RET it_802D1E8C(UNK_PARAMS)
bool itLugia_UnkMotion3_Coll(Item_GObj *gobj)
it_802D16D4
Definition itlugia.c:38
void it_2725_Logic17_EvtUnk(Item_GObj *, Item_GObj *)
void it_802D24A0(Item_GObj *gobj)
bool itLugia_UnkMotion3_Anim(Item_GObj *gobj)
bool itLugia_UnkMotion1_Anim(Item_GObj *gobj)
void it_802D23D4(Item_GObj *, Item_GObj *)
bool itLugia_UnkMotion4_Anim(Item_GObj *gobj)
UNK_RET it_802D1D40(UNK_PARAMS)
UNK_RET it_802D1580(UNK_PARAMS)
bool itLugia_UnkMotion5_Anim(Item_GObj *gobj)
void itLugia_UnkMotion5_Phys(Item_GObj *gobj)
bool it_802D24FC(Item_GObj *gobj)
UNK_RET it_802D1830(UNK_PARAMS)
bool itLugia_UnkMotion4_Coll(Item_GObj *gobj)
it_802D1830
Definition itlugia.c:49
ItemStateTable it_803F7F48[]
bool itLugia_UnkMotion2_Coll(Item_GObj *gobj)
it_802D1580
Definition itlugia.c:27
bool itLugia_UnkMotion1_Coll(Item_GObj *gobj)
it_2725_Logic17_EvtUnk
Definition itlugia.c:16
UNK_RET it_802D16D4(UNK_PARAMS)
void itLugia_UnkMotion1_Phys(Item_GObj *gobj)
UNK_RET it_802D1BBC(UNK_PARAMS)
bool it_802D1E64(Item_GObj *gobj)
void itLugia_UnkMotion4_Phys(Item_GObj *gobj)
void it_2725_Logic17_Spawned(Item_GObj *)
void it_802D1DD8(Item_GObj *gobj)
UNK_RET it_802D1F64(UNK_PARAMS)
UNK_RET it_802D1A44(UNK_PARAMS)
UNK_RET it_802D23F4(UNK_PARAMS)
void itLugia_UnkMotion3_Phys(Item_GObj *gobj)
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11