ItemStateTable it_803F7EE8[]
Definition itlugia.c:19
ItemStateTable it_803F7F48[]
Definition itlugia.c:33
void it_802D1580(Item_GObj *gobj)
Definition itlugia.c:124
bool it_802D1DB4(Item_GObj *gobj)
Definition itlugia.c:376
bool itLugia_UnkMotion2_Anim(Item_GObj *gobj)
Definition itlugia.c:134
bool it_802D246C(Item_GObj *gobj)
Definition itlugia.c:533
void it_802D23F4(Item_GObj *gobj)
Definition itlugia.c:521
bool itLugia_UnkMotion5_Coll(Item_GObj *gobj)
Definition itlugia.c:325
void itLugia_UnkMotion2_Phys(Item_GObj *gobj)
Definition itlugia.c:150
bool itLugia_UnkMotion3_Coll(Item_GObj *gobj)
Definition itlugia.c:216
void it_802D16D4(Item_GObj *gobj)
Definition itlugia.c:173
void it_802D14D0(void)
Definition itlugia.c:86
void it_802D24A0(Item_GObj *gobj)
Definition itlugia.c:539
Item_GObj * it_802D1E8C(Item_GObj *, ItemKind, f32)
Definition itlugia.c:400
void it_802D1A44(Item_GObj *gobj)
Definition itlugia.c:282
bool itLugia_UnkMotion3_Anim(Item_GObj *gobj)
Definition itlugia.c:181
bool itLugia_UnkMotion1_Anim(Item_GObj *gobj)
Definition itlugia.c:93
void it_802D23D4(Item_GObj *, Item_GObj *)
Definition itlugia.c:516
bool itLugia_UnkMotion4_Anim(Item_GObj *gobj)
Definition itlugia.c:240
void itLugia_Logic40_Spawned(Item_GObj *)
Definition itlugia.c:504
bool itLugia_UnkMotion5_Anim(Item_GObj *gobj)
Definition itlugia.c:303
void itLugia_Logic17_EvtUnk(Item_GObj *, Item_GObj *)
Definition itlugia.c:88
Vec3 it_802D1F64(Item_GObj *, f32)
Definition itlugia.c:423
void itLugia_UnkMotion5_Phys(Item_GObj *gobj)
Definition itlugia.c:320
bool it_802D24FC(Item_GObj *gobj)
Definition itlugia.c:563
void itLugia_Logic41_Spawned(Item_GObj *)
Definition itlugia.c:510
bool itLugia_UnkMotion4_Coll(Item_GObj *gobj)
Definition itlugia.c:277
bool itLugia_UnkMotion2_Coll(Item_GObj *gobj)
Definition itlugia.c:168
bool itLugia_UnkMotion1_Coll(Item_GObj *gobj)
Definition itlugia.c:119
void itLugia_UnkMotion1_Phys(Item_GObj *gobj)
Definition itlugia.c:114
bool it_802D1E64(Item_GObj *gobj)
Definition itlugia.c:395
void itLugia_UnkMotion4_Phys(Item_GObj *gobj)
Definition itlugia.c:262
void it_2725_Logic17_Spawned(Item_GObj *)
Definition itlugia.c:71
void it_802D1830(Item_GObj *gobj)
Definition itlugia.c:221
void it_802D1D40(Item_GObj *)
Definition itlugia.c:371
void it_802D1DD8(Item_GObj *gobj)
Definition itlugia.c:382
void it_802D1BBC(Item_GObj *)
Definition itlugia.c:330
void itLugia_Logic39_Spawned(Item_GObj *)
Definition itlugia.c:498
void it_802D208C(Item_GObj *)
Definition itlugia.c:449
void itLugia_UnkMotion3_Phys(Item_GObj *gobj)
Definition itlugia.c:202
float f32
Definition types.h:18
ItemKind
Based on "ID Lists" from the SSBM datasheet, in-game references, and further research by VetriTheRetr...
Definition forward.h:130
HSD_GObj Item_GObj
Definition forward.h:64