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itlugia.h
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1#ifndef GALE01_2D1438
2#define GALE01_2D1438
3
4#include <melee/it/forward.h>
5
7
8/* 2D1438 */ void it_2725_Logic17_Spawned(Item_GObj*);
10/* 2D14D4 */ void itLugia_Logic17_EvtUnk(Item_GObj*, Item_GObj*);
11/* 2D14F4 */ bool itLugia_UnkMotion1_Anim(Item_GObj* gobj);
12/* 2D1558 */ void itLugia_UnkMotion1_Phys(Item_GObj* gobj);
13/* 2D1578 */ bool itLugia_UnkMotion1_Coll(Item_GObj* gobj);
14/* 2D1580 */ void it_802D1580(Item_GObj* gobj);
15/* 2D15E0 */ bool itLugia_UnkMotion2_Anim(Item_GObj* gobj);
16/* 2D1620 */ void itLugia_UnkMotion2_Phys(Item_GObj* gobj);
17/* 2D16CC */ bool itLugia_UnkMotion2_Coll(Item_GObj* gobj);
18/* 2D16D4 */ void it_802D16D4(Item_GObj* gobj);
19/* 2D1720 */ bool itLugia_UnkMotion3_Anim(Item_GObj* gobj);
20/* 2D17B0 */ void itLugia_UnkMotion3_Phys(Item_GObj* gobj);
21/* 2D1828 */ bool itLugia_UnkMotion3_Coll(Item_GObj* gobj);
22/* 2D1830 */ void it_802D1830(Item_GObj* gobj);
23/* 2D1930 */ bool itLugia_UnkMotion4_Anim(Item_GObj* gobj);
24/* 2D19C0 */ void itLugia_UnkMotion4_Phys(Item_GObj* gobj);
25/* 2D1A3C */ bool itLugia_UnkMotion4_Coll(Item_GObj* gobj);
26/* 2D1A44 */ void it_802D1A44(Item_GObj* gobj);
27/* 2D1B30 */ bool itLugia_UnkMotion5_Anim(Item_GObj* gobj);
28/* 2D1B94 */ void itLugia_UnkMotion5_Phys(Item_GObj* gobj);
29/* 2D1BB4 */ bool itLugia_UnkMotion5_Coll(Item_GObj* gobj);
30/* 2D1BBC */ void it_802D1BBC(Item_GObj*);
31/* 2D1D40 */ void it_802D1D40(Item_GObj*);
32/* 2D1DB4 */ bool it_802D1DB4(Item_GObj* gobj);
33/* 2D1DD8 */ void it_802D1DD8(Item_GObj* gobj);
34/* 2D1E64 */ bool it_802D1E64(Item_GObj* gobj);
36/* 2D1F64 */ Vec3 it_802D1F64(Item_GObj*, f32);
37/* 2D208C */ void it_802D208C(Item_GObj*);
38/* 2D2308 */ void itLugia_Logic39_Spawned(Item_GObj*);
39/* 2D234C */ void itLugia_Logic40_Spawned(Item_GObj*);
40/* 2D2390 */ void itLugia_Logic41_Spawned(Item_GObj*);
41/* 2D23D4 */ void it_802D23D4(Item_GObj*, Item_GObj*);
42/* 2D23F4 */ void it_802D23F4(Item_GObj* gobj);
43/* 2D246C */ bool it_802D246C(Item_GObj* gobj);
44/* 2D24A0 */ void it_802D24A0(Item_GObj* gobj);
45/* 2D24FC */ bool it_802D24FC(Item_GObj* gobj);
46/* 3F7EE8 */ extern ItemStateTable it_803F7EE8[];
47/* 3F7F48 */ extern ItemStateTable it_803F7F48[];
48
49#endif
struct Vec Vec3
float f32
Definition types.h:13
HSD_GObj * gobj
Definition gm_19EF.c:73
ItemStateTable it_803F7EE8[]
Definition itlugia.c:19
void it_802D14D0(void)
Definition itlugia.c:85
ItemStateTable it_803F7F48[]
Definition itlugia.c:33
void it_802D1580(Item_GObj *gobj)
Definition itlugia.c:123
bool it_802D1DB4(Item_GObj *gobj)
Definition itlugia.c:368
bool itLugia_UnkMotion2_Anim(Item_GObj *gobj)
Definition itlugia.c:132
bool it_802D246C(Item_GObj *gobj)
Definition itlugia.c:523
void it_802D23F4(Item_GObj *gobj)
Definition itlugia.c:512
bool itLugia_UnkMotion5_Coll(Item_GObj *gobj)
Definition itlugia.c:318
void itLugia_UnkMotion2_Phys(Item_GObj *gobj)
Definition itlugia.c:148
bool itLugia_UnkMotion3_Coll(Item_GObj *gobj)
Definition itlugia.c:212
void it_802D16D4(Item_GObj *gobj)
Definition itlugia.c:170
void it_802D24A0(Item_GObj *gobj)
Definition itlugia.c:529
Item_GObj * it_802D1E8C(Item_GObj *, ItemKind, f32)
Definition itlugia.c:392
void it_802D1A44(Item_GObj *gobj)
Definition itlugia.c:276
bool itLugia_UnkMotion3_Anim(Item_GObj *gobj)
Definition itlugia.c:178
bool itLugia_UnkMotion1_Anim(Item_GObj *gobj)
Definition itlugia.c:92
void it_802D23D4(Item_GObj *, Item_GObj *)
Definition itlugia.c:507
bool itLugia_UnkMotion4_Anim(Item_GObj *gobj)
Definition itlugia.c:235
void itLugia_Logic40_Spawned(Item_GObj *)
Definition itlugia.c:495
bool itLugia_UnkMotion5_Anim(Item_GObj *gobj)
Definition itlugia.c:296
void itLugia_Logic17_EvtUnk(Item_GObj *, Item_GObj *)
Definition itlugia.c:87
Vec3 it_802D1F64(Item_GObj *, f32)
Definition itlugia.c:415
void itLugia_UnkMotion5_Phys(Item_GObj *gobj)
Definition itlugia.c:313
bool it_802D24FC(Item_GObj *gobj)
Definition itlugia.c:552
void itLugia_Logic41_Spawned(Item_GObj *)
Definition itlugia.c:501
bool itLugia_UnkMotion4_Coll(Item_GObj *gobj)
Definition itlugia.c:271
bool itLugia_UnkMotion2_Coll(Item_GObj *gobj)
Definition itlugia.c:165
bool itLugia_UnkMotion1_Coll(Item_GObj *gobj)
Definition itlugia.c:118
void itLugia_UnkMotion1_Phys(Item_GObj *gobj)
Definition itlugia.c:113
bool it_802D1E64(Item_GObj *gobj)
Definition itlugia.c:387
void itLugia_UnkMotion4_Phys(Item_GObj *gobj)
Definition itlugia.c:257
void it_2725_Logic17_Spawned(Item_GObj *)
Definition itlugia.c:71
void it_802D1830(Item_GObj *gobj)
Definition itlugia.c:217
void it_802D1D40(Item_GObj *)
Definition itlugia.c:363
void it_802D1DD8(Item_GObj *gobj)
Definition itlugia.c:374
void it_802D1BBC(Item_GObj *)
Definition itlugia.c:323
void itLugia_Logic39_Spawned(Item_GObj *)
Definition itlugia.c:489
void it_802D208C(Item_GObj *)
Definition itlugia.c:441
void itLugia_UnkMotion3_Phys(Item_GObj *gobj)
Definition itlugia.c:199
ItemKind
Definition forward.h:132
HSD_GObj Item_GObj
Definition forward.h:62
#define UNK_PARAMS
Definition placeholder.h:39
#define UNK_RET
Definition placeholder.h:31
Definition types.h:12