void it_802D14D0(void)
it_2725_Logic17_Spawned
Definition itlugia.c:8
void it_2725_Logic40_Spawned(Item_GObj *)
UNK_RET it_802D208C(UNK_PARAMS)
bool it_802D1DB4(Item_GObj *gobj)
bool itLugia_UnkMotion2_Anim(Item_GObj *gobj)
bool it_802D246C(Item_GObj *gobj)
void it_2725_Logic41_Spawned(Item_GObj *)
ItemStateTable it_803F7EE8[]
bool itLugia_UnkMotion5_Coll(Item_GObj *gobj)
it_802D1A44
Definition itlugia.c:60
void it_2725_Logic39_Spawned(Item_GObj *)
void itLugia_UnkMotion2_Phys(Item_GObj *gobj)
UNK_RET it_802D1E8C(UNK_PARAMS)
bool itLugia_UnkMotion3_Coll(Item_GObj *gobj)
it_802D16D4
Definition itlugia.c:38
void it_2725_Logic17_EvtUnk(Item_GObj *, Item_GObj *)
void it_802D24A0(Item_GObj *gobj)
bool itLugia_UnkMotion3_Anim(Item_GObj *gobj)
bool itLugia_UnkMotion1_Anim(Item_GObj *gobj)
void it_802D23D4(Item_GObj *, Item_GObj *)
bool itLugia_UnkMotion4_Anim(Item_GObj *gobj)
UNK_RET it_802D1D40(UNK_PARAMS)
UNK_RET it_802D1580(UNK_PARAMS)
bool itLugia_UnkMotion5_Anim(Item_GObj *gobj)
void itLugia_UnkMotion5_Phys(Item_GObj *gobj)
bool it_802D24FC(Item_GObj *gobj)
UNK_RET it_802D1830(UNK_PARAMS)
bool itLugia_UnkMotion4_Coll(Item_GObj *gobj)
it_802D1830
Definition itlugia.c:49
ItemStateTable it_803F7F48[]
bool itLugia_UnkMotion2_Coll(Item_GObj *gobj)
it_802D1580
Definition itlugia.c:27
bool itLugia_UnkMotion1_Coll(Item_GObj *gobj)
it_2725_Logic17_EvtUnk
Definition itlugia.c:16
UNK_RET it_802D16D4(UNK_PARAMS)
void itLugia_UnkMotion1_Phys(Item_GObj *gobj)
UNK_RET it_802D1BBC(UNK_PARAMS)
bool it_802D1E64(Item_GObj *gobj)
void itLugia_UnkMotion4_Phys(Item_GObj *gobj)
void it_2725_Logic17_Spawned(Item_GObj *)
void it_802D1DD8(Item_GObj *gobj)
UNK_RET it_802D1F64(UNK_PARAMS)
UNK_RET it_802D1A44(UNK_PARAMS)
UNK_RET it_802D23F4(UNK_PARAMS)
void itLugia_UnkMotion3_Phys(Item_GObj *gobj)
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26