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itlipstick.c File Reference
#include "itlipstick.h"
#include "forward.h"
#include "itlipstickspore.h"
#include <melee/it/inlines.h>
#include <melee/it/it_26B1.h>
#include <melee/it/it_2725.h>
#include <melee/it/item.h>
#include <melee/it/itgroundcoll.h>
#include <melee/it/itmaplib.h>

Macros

#define GET_ATTRS(ip)

Functions

void itLipstick_Logic23_Spawned (Item_GObj *gobj)
void it_80295748 (Item_GObj *gobj, Vec *pos)
void it_80295770 (Item_GObj *gobj, Vec *arg1, float arg2, int arg3)
void it_802957AC (Item_GObj *gobj)
bool itLipstick_UnkMotion0_Anim (Item_GObj *gobj)
void itLipstick_UnkMotion0_Phys (Item_GObj *gobj)
bool itLipstick_UnkMotion0_Coll (Item_GObj *gobj)
void it_8029583C (Item_GObj *gobj)
bool itLipstick_UnkMotion4_Anim (Item_GObj *gobj)
void itLipstick_UnkMotion1_Phys (Item_GObj *gobj)
bool itLipstick_UnkMotion1_Coll (Item_GObj *gobj)
void itLipstick_Logic23_PickedUp (Item_GObj *gobj)
bool itLipstick_UnkMotion2_Anim (Item_GObj *gobj)
void itLipstick_UnkMotion2_Phys (Item_GObj *gobj)
void itLipstick_Logic23_Dropped (Item_GObj *gobj)
bool itLipstick_UnkMotion4_Coll (Item_GObj *gobj)
void itLipstick_Logic23_Thrown (Item_GObj *gobj)
void itLipstick_UnkMotion4_Phys (Item_GObj *gobj)
bool itLipstick_UnkMotion3_Coll (Item_GObj *gobj)
bool itLipstick_Logic23_DmgDealt (Item_GObj *gobj)
void itLipstick_Logic23_EnteredAir (Item_GObj *gobj)
bool itLipstick_UnkMotion5_Anim (Item_GObj *gobj)
void itLipstick_UnkMotion5_Phys (Item_GObj *gobj)
bool itLipstick_UnkMotion5_Coll (Item_GObj *gobj)
bool itLipstick_Logic23_Clanked (Item_GObj *gobj)
bool itLipstick_Logic23_Reflected (Item_GObj *gobj)
bool itLipstick_Logic23_HitShield (Item_GObj *gobj)
bool itLipstick_Logic23_ShieldBounced (Item_GObj *gobj)
void itLipstick_Logic23_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)

Variables

ItemStateTable it_803F6310 []

Macro Definition Documentation

◆ GET_ATTRS

#define GET_ATTRS ( ip)
Value:
(&(ip)->xC4_article_data->x4_specialAttributes->lipstick)

Function Documentation

◆ itLipstick_Logic23_Spawned()

void itLipstick_Logic23_Spawned ( Item_GObj * gobj)

◆ it_80295748()

void it_80295748 ( Item_GObj * gobj,
Vec * pos )

◆ it_80295770()

void it_80295770 ( Item_GObj * gobj,
Vec * arg1,
float arg2,
int arg3 )

◆ it_802957AC()

void it_802957AC ( Item_GObj * gobj)

◆ itLipstick_UnkMotion0_Anim()

bool itLipstick_UnkMotion0_Anim ( Item_GObj * gobj)

◆ itLipstick_UnkMotion0_Phys()

void itLipstick_UnkMotion0_Phys ( Item_GObj * gobj)

◆ itLipstick_UnkMotion0_Coll()

bool itLipstick_UnkMotion0_Coll ( Item_GObj * gobj)

◆ it_8029583C()

void it_8029583C ( Item_GObj * gobj)

◆ itLipstick_UnkMotion4_Anim()

bool itLipstick_UnkMotion4_Anim ( Item_GObj * gobj)

◆ itLipstick_UnkMotion1_Phys()

void itLipstick_UnkMotion1_Phys ( Item_GObj * gobj)

◆ itLipstick_UnkMotion1_Coll()

bool itLipstick_UnkMotion1_Coll ( Item_GObj * gobj)

◆ itLipstick_Logic23_PickedUp()

void itLipstick_Logic23_PickedUp ( Item_GObj * gobj)

◆ itLipstick_UnkMotion2_Anim()

bool itLipstick_UnkMotion2_Anim ( Item_GObj * gobj)

◆ itLipstick_UnkMotion2_Phys()

void itLipstick_UnkMotion2_Phys ( Item_GObj * gobj)

◆ itLipstick_Logic23_Dropped()

void itLipstick_Logic23_Dropped ( Item_GObj * gobj)

◆ itLipstick_UnkMotion4_Coll()

bool itLipstick_UnkMotion4_Coll ( Item_GObj * gobj)

◆ itLipstick_Logic23_Thrown()

void itLipstick_Logic23_Thrown ( Item_GObj * gobj)

◆ itLipstick_UnkMotion4_Phys()

void itLipstick_UnkMotion4_Phys ( Item_GObj * gobj)

◆ itLipstick_UnkMotion3_Coll()

bool itLipstick_UnkMotion3_Coll ( Item_GObj * gobj)

◆ itLipstick_Logic23_DmgDealt()

bool itLipstick_Logic23_DmgDealt ( Item_GObj * gobj)

◆ itLipstick_Logic23_EnteredAir()

void itLipstick_Logic23_EnteredAir ( Item_GObj * gobj)

◆ itLipstick_UnkMotion5_Anim()

bool itLipstick_UnkMotion5_Anim ( Item_GObj * gobj)

◆ itLipstick_UnkMotion5_Phys()

void itLipstick_UnkMotion5_Phys ( Item_GObj * gobj)

◆ itLipstick_UnkMotion5_Coll()

bool itLipstick_UnkMotion5_Coll ( Item_GObj * gobj)

◆ itLipstick_Logic23_Clanked()

bool itLipstick_Logic23_Clanked ( Item_GObj * gobj)

◆ itLipstick_Logic23_Reflected()

bool itLipstick_Logic23_Reflected ( Item_GObj * gobj)

◆ itLipstick_Logic23_HitShield()

bool itLipstick_Logic23_HitShield ( Item_GObj * gobj)

◆ itLipstick_Logic23_ShieldBounced()

bool itLipstick_Logic23_ShieldBounced ( Item_GObj * gobj)

◆ itLipstick_Logic23_EvtUnk()

void itLipstick_Logic23_EvtUnk ( Item_GObj * gobj,
Item_GObj * ref_gobj )

Variable Documentation

◆ it_803F6310

ItemStateTable it_803F6310[]
Initial value:
= {
}
void itLipstick_UnkMotion0_Phys(Item_GObj *gobj)
Definition itlipstick.c:64
bool itLipstick_UnkMotion5_Anim(Item_GObj *gobj)
Definition itlipstick.c:177
bool itLipstick_UnkMotion0_Anim(Item_GObj *gobj)
Definition itlipstick.c:59
bool itLipstick_UnkMotion3_Coll(Item_GObj *gobj)
Definition itlipstick.c:134
void itLipstick_UnkMotion4_Phys(Item_GObj *gobj)
Definition itlipstick.c:129
void itLipstick_UnkMotion2_Phys(Item_GObj *gobj)
Definition itlipstick.c:106
bool itLipstick_UnkMotion4_Coll(Item_GObj *gobj)
Definition itlipstick.c:113
bool itLipstick_UnkMotion5_Coll(Item_GObj *gobj)
Definition itlipstick.c:184
bool itLipstick_UnkMotion4_Anim(Item_GObj *gobj)
Definition itlipstick.c:77
void itLipstick_UnkMotion5_Phys(Item_GObj *gobj)
Definition itlipstick.c:182
void itLipstick_UnkMotion1_Phys(Item_GObj *gobj)
Definition itlipstick.c:82
bool itLipstick_UnkMotion1_Coll(Item_GObj *gobj)
Definition itlipstick.c:89
bool itLipstick_UnkMotion2_Anim(Item_GObj *gobj)
Definition itlipstick.c:100
bool itLipstick_UnkMotion0_Coll(Item_GObj *gobj)
Definition itlipstick.c:66
#define NULL
Definition stddef.h:19