SSBM Decomp
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itlipstick.c File Reference
#include "itlipstick.h"
#include "it/inlines.h"
#include "it/it_26B1.h"

Functions

bool itLipstick_UnkMotion0_Anim (Item_GObj *gobj)
 it_3F14_Logic23_Spawned
 
void itLipstick_UnkMotion0_Phys (Item_GObj *gobj)
 
bool itLipstick_UnkMotion4_Anim (Item_GObj *gobj)
 itLipstick_UnkMotion0_Coll
 
bool itLipstick_UnkMotion2_Anim (Item_GObj *gobj)
 itLipstick_UnkMotion1_Phys
 
void itLipstick_UnkMotion2_Phys (Item_GObj *gobj)
 
bool itLipstick_UnkMotion5_Anim (Item_GObj *gobj)
 it_3F14_Logic23_Dropped
 
void itLipstick_UnkMotion5_Phys (Item_GObj *gobj)
 
void it_3F14_Logic23_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
 itLipstick_UnkMotion5_Coll
 

Function Documentation

◆ itLipstick_UnkMotion0_Anim()

bool itLipstick_UnkMotion0_Anim ( Item_GObj gobj)

◆ itLipstick_UnkMotion0_Phys()

void itLipstick_UnkMotion0_Phys ( Item_GObj gobj)

◆ itLipstick_UnkMotion4_Anim()

bool itLipstick_UnkMotion4_Anim ( Item_GObj gobj)

◆ itLipstick_UnkMotion2_Anim()

◆ itLipstick_UnkMotion2_Phys()

void itLipstick_UnkMotion2_Phys ( Item_GObj gobj)

◆ itLipstick_UnkMotion5_Anim()

◆ itLipstick_UnkMotion5_Phys()

void itLipstick_UnkMotion5_Phys ( Item_GObj gobj)

◆ it_3F14_Logic23_EvtUnk()