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itlipstick.c File Reference
#include "itlipstick.h"
#include "it/inlines.h"
#include "it/it_26B1.h"
#include "it/it_266F.h"
#include "it/it_2725.h"
#include "it/item.h"

Macros

#define GET_ATTRS(ip)    ((itLipstickAttributes*) (ip)->xC4_article_data->x4_specialAttributes)
 

Functions

void it_80295748 (Item_GObj *gobj, Vec *pos)
 it_3F14_Logic23_Spawned
 
bool itLipstick_UnkMotion0_Anim (Item_GObj *gobj)
 it_80295770
 
void itLipstick_UnkMotion0_Phys (Item_GObj *gobj)
 
bool itLipstick_UnkMotion0_Coll (Item_GObj *gobj)
 
void it_8029583C (Item_GObj *gobj)
 
bool itLipstick_UnkMotion4_Anim (Item_GObj *gobj)
 
void itLipstick_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itLipstick_UnkMotion1_Coll (Item_GObj *gobj)
 
void it_3F14_Logic23_PickedUp (Item_GObj *gobj)
 
bool itLipstick_UnkMotion2_Anim (Item_GObj *gobj)
 
void itLipstick_UnkMotion2_Phys (Item_GObj *gobj)
 
void it_3F14_Logic23_Dropped (Item_GObj *gobj)
 
void it_3F14_Logic23_Thrown (Item_GObj *gobj)
 itLipstick_UnkMotion4_Coll
 
void it_3F14_Logic23_EnteredAir (Item_GObj *gobj)
 itLipstick_UnkMotion4_Phys
 
bool itLipstick_UnkMotion5_Anim (Item_GObj *gobj)
 
void itLipstick_UnkMotion5_Phys (Item_GObj *gobj)
 
bool itLipstick_UnkMotion5_Coll (Item_GObj *gobj)
 
bool it_3F14_Logic23_Reflected (Item_GObj *gobj)
 it_3F14_Logic23_Clanked
 
bool it_3F14_Logic23_ShieldBounced (Item_GObj *gobj)
 it_3F14_Logic23_HitShield
 
void it_3F14_Logic23_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
 

Macro Definition Documentation

◆ GET_ATTRS

#define GET_ATTRS (   ip)     ((itLipstickAttributes*) (ip)->xC4_article_data->x4_specialAttributes)

Function Documentation

◆ it_80295748()

void it_80295748 ( Item_GObj gobj,
Vec *  pos 
)

◆ itLipstick_UnkMotion0_Anim()

bool itLipstick_UnkMotion0_Anim ( Item_GObj gobj)

◆ itLipstick_UnkMotion0_Phys()

void itLipstick_UnkMotion0_Phys ( Item_GObj gobj)

◆ itLipstick_UnkMotion0_Coll()

bool itLipstick_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_8029583C()

void it_8029583C ( Item_GObj gobj)

◆ itLipstick_UnkMotion4_Anim()

bool itLipstick_UnkMotion4_Anim ( Item_GObj gobj)

◆ itLipstick_UnkMotion1_Phys()

void itLipstick_UnkMotion1_Phys ( Item_GObj gobj)

◆ itLipstick_UnkMotion1_Coll()

bool itLipstick_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_3F14_Logic23_PickedUp()

void it_3F14_Logic23_PickedUp ( Item_GObj gobj)

◆ itLipstick_UnkMotion2_Anim()

bool itLipstick_UnkMotion2_Anim ( Item_GObj gobj)

◆ itLipstick_UnkMotion2_Phys()

void itLipstick_UnkMotion2_Phys ( Item_GObj gobj)

◆ it_3F14_Logic23_Dropped()

void it_3F14_Logic23_Dropped ( Item_GObj gobj)

◆ it_3F14_Logic23_Thrown()

void it_3F14_Logic23_Thrown ( Item_GObj gobj)

◆ it_3F14_Logic23_EnteredAir()

◆ itLipstick_UnkMotion5_Anim()

bool itLipstick_UnkMotion5_Anim ( Item_GObj gobj)

◆ itLipstick_UnkMotion5_Phys()

void itLipstick_UnkMotion5_Phys ( Item_GObj gobj)

◆ itLipstick_UnkMotion5_Coll()

bool itLipstick_UnkMotion5_Coll ( Item_GObj gobj)

◆ it_3F14_Logic23_Reflected()

bool it_3F14_Logic23_Reflected ( Item_GObj gobj)

◆ it_3F14_Logic23_ShieldBounced()

bool it_3F14_Logic23_ShieldBounced ( Item_GObj gobj)

◆ it_3F14_Logic23_EvtUnk()

void it_3F14_Logic23_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)