signed long s32
Definition hsd_3B2B.h:1
bool itLipstickspore_UnkMotion1_Anim(Item_GObj *gobj)
Definition itlipstickspore.c:54
void itLipstickSpore_Logic37_EvtUnk(Item_GObj *, Item_GObj *)
Definition itlipstickspore.c:106
bool itLipstickspore_UnkMotion0_Coll(Item_GObj *gobj)
itLipstickspore_UnkMotion0_Phys
Definition itlipstickspore.c:46
bool itLipstickSpore_Logic37_Absorbed(Item_GObj *)
Definition itlipstickspore.c:85
bool itLipstickSpore_Logic37_ShieldBounced(Item_GObj *)
Definition itlipstickspore.c:100
bool itLipstickSpore_Logic37_Clanked(Item_GObj *)
Definition itlipstickspore.c:75
void itLipstickspore_UnkMotion1_Phys(Item_GObj *)
Definition itlipstickspore.c:59
bool itLipstickSpore_Logic37_DmgDealt(Item_GObj *)
Definition itlipstickspore.c:70
ItemStateTable it_803F6680[]
void itLipstickspore_UnkMotion0_Phys(Item_GObj *gobj)
UNK_RET it_8029A31C(UNK_PARAMS)
bool itLipstickSpore_Logic37_Reflected(Item_GObj *)
Definition itlipstickspore.c:90
bool itLipstickSpore_Logic37_HitShield(Item_GObj *)
Definition itlipstickspore.c:80
bool itLipstickspore_UnkMotion0_Anim(Item_GObj *gobj)
Definition itlipstickspore.c:39
void it_8029A218(HSD_GObj *owner, Vec3 *pos, f32 facing_dir, s32 arg4)
void it_8029A498(Item_GObj *gobj)
it_8029A114
Definition itlipstickspore.c:26
void it_8029A114(Fighter_GObj *, Vec *, int, float)
#define UNK_PARAMS
Definition placeholder.h:47
#define UNK_RET
Definition placeholder.h:39
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26