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itlipstick.h
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1#ifndef GALE01_29570C
2#define GALE01_29570C
3
4#include <platform.h>
5
6#include "it/forward.h"
7
8#include "it/items/types.h"
9
10#include <dolphin/mtx.h>
11
13/* 295748 */ void it_80295748(Item_GObj* gobj, Vec* pos);
14/* 295770 */ void it_80295770(Item_GObj*, Vec*, float, int);
15/* 2957AC */ void it_802957AC(Item_GObj*);
16/* 295804 */ bool itLipstick_UnkMotion0_Anim(Item_GObj* gobj);
17/* 29580C */ void itLipstick_UnkMotion0_Phys(Item_GObj* gobj);
18/* 295810 */ bool itLipstick_UnkMotion0_Coll(Item_GObj* gobj);
19/* 29583C */ void it_8029583C(Item_GObj* gobj);
20/* 295864 */ bool itLipstick_UnkMotion4_Anim(Item_GObj* gobj);
21/* 29586C */ void itLipstick_UnkMotion1_Phys(Item_GObj* gobj);
22/* 29589C */ bool itLipstick_UnkMotion1_Coll(Item_GObj* gobj);
23/* 2958C8 */ void it_3F14_Logic23_PickedUp(Item_GObj*);
24/* 2958F0 */ bool itLipstick_UnkMotion2_Anim(Item_GObj* gobj);
25/* 295904 */ void itLipstick_UnkMotion2_Phys(Item_GObj* gobj);
26/* 295908 */ void it_3F14_Logic23_Dropped(Item_GObj*);
27/* 295930 */ bool itLipstick_UnkMotion4_Coll(Item_GObj* gobj);
28/* 295974 */ void it_3F14_Logic23_Thrown(Item_GObj*);
29/* 29599C */ void itLipstick_UnkMotion4_Phys(Item_GObj* gobj);
30/* 2959E8 */ bool itLipstick_UnkMotion3_Coll(Item_GObj* gobj);
32/* 295B08 */ void it_3F14_Logic23_EnteredAir(Item_GObj*);
33/* 295B30 */ bool itLipstick_UnkMotion5_Anim(Item_GObj* gobj);
34/* 295B38 */ void itLipstick_UnkMotion5_Phys(Item_GObj* gobj);
35/* 295B3C */ bool itLipstick_UnkMotion5_Coll(Item_GObj* gobj);
37/* 295BAC */ bool it_3F14_Logic23_Reflected(Item_GObj*);
40/* 295C28 */ void it_3F14_Logic23_EvtUnk(Item_GObj*, Item_GObj*);
41/* 3F6310 */ extern ItemStateTable it_803F6310[];
42
43#endif
void it_3F14_Logic23_EvtUnk(Item_GObj *, Item_GObj *)
Definition itlipstick.c:123
void it_3F14_Logic23_EnteredAir(Item_GObj *)
itLipstick_UnkMotion4_Phys
Definition itlipstick.c:91
void itLipstick_UnkMotion0_Phys(Item_GObj *gobj)
Definition itlipstick.c:29
bool itLipstick_UnkMotion5_Anim(Item_GObj *gobj)
Definition itlipstick.c:96
bool it_3F14_Logic23_DmgDealt(Item_GObj *)
void it_80295748(Item_GObj *gobj, Vec *pos)
it_3F14_Logic23_Spawned
Definition itlipstick.c:14
void it_802957AC(Item_GObj *)
bool it_3F14_Logic23_Reflected(Item_GObj *)
it_3F14_Logic23_Clanked
Definition itlipstick.c:111
bool it_3F14_Logic23_ShieldBounced(Item_GObj *)
it_3F14_Logic23_HitShield
Definition itlipstick.c:118
bool it_3F14_Logic23_Clanked(Item_GObj *)
bool itLipstick_UnkMotion0_Anim(Item_GObj *gobj)
it_80295770
Definition itlipstick.c:24
void it_3F14_Logic23_Spawned(Item_GObj *)
bool itLipstick_UnkMotion3_Coll(Item_GObj *gobj)
void it_8029583C(Item_GObj *gobj)
Definition itlipstick.c:37
void itLipstick_UnkMotion4_Phys(Item_GObj *gobj)
void it_80295770(Item_GObj *, Vec *, float, int)
void it_3F14_Logic23_Thrown(Item_GObj *)
itLipstick_UnkMotion4_Coll
Definition itlipstick.c:80
bool it_3F14_Logic23_HitShield(Item_GObj *)
void itLipstick_UnkMotion2_Phys(Item_GObj *gobj)
Definition itlipstick.c:71
bool itLipstick_UnkMotion4_Coll(Item_GObj *gobj)
bool itLipstick_UnkMotion5_Coll(Item_GObj *gobj)
Definition itlipstick.c:103
void it_3F14_Logic23_Dropped(Item_GObj *)
Definition itlipstick.c:73
ItemStateTable it_803F6310[]
bool itLipstick_UnkMotion4_Anim(Item_GObj *gobj)
Definition itlipstick.c:42
void itLipstick_UnkMotion5_Phys(Item_GObj *gobj)
Definition itlipstick.c:101
void itLipstick_UnkMotion1_Phys(Item_GObj *gobj)
Definition itlipstick.c:47
bool itLipstick_UnkMotion1_Coll(Item_GObj *gobj)
Definition itlipstick.c:54
bool itLipstick_UnkMotion2_Anim(Item_GObj *gobj)
Definition itlipstick.c:65
bool itLipstick_UnkMotion0_Coll(Item_GObj *gobj)
Definition itlipstick.c:31
void it_3F14_Logic23_PickedUp(Item_GObj *)
Definition itlipstick.c:60
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11