void it_3F14_Logic23_EvtUnk(Item_GObj *, Item_GObj *)
itLipstick_UnkMotion5_Coll
Definition itlipstick.c:75
void it_3F14_Logic23_EnteredAir(Item_GObj *)
void itLipstick_UnkMotion0_Phys(Item_GObj *gobj)
Definition itlipstick.c:19
bool itLipstick_UnkMotion5_Anim(Item_GObj *gobj)
it_3F14_Logic23_Dropped
Definition itlipstick.c:58
bool it_3F14_Logic23_DmgDealt(Item_GObj *)
bool it_3F14_Logic23_Reflected(Item_GObj *)
bool it_3F14_Logic23_ShieldBounced(Item_GObj *)
UNK_RET it_80295770(UNK_PARAMS)
bool it_3F14_Logic23_Clanked(Item_GObj *)
bool itLipstick_UnkMotion0_Anim(Item_GObj *gobj)
it_3F14_Logic23_Spawned
Definition itlipstick.c:14
void it_3F14_Logic23_Spawned(Item_GObj *)
bool itLipstick_UnkMotion3_Coll(Item_GObj *gobj)
void itLipstick_UnkMotion4_Phys(Item_GObj *gobj)
UNK_RET it_8029583C(UNK_PARAMS)
void it_3F14_Logic23_Thrown(Item_GObj *)
bool it_3F14_Logic23_HitShield(Item_GObj *)
void itLipstick_UnkMotion2_Phys(Item_GObj *gobj)
Definition itlipstick.c:42
bool itLipstick_UnkMotion4_Coll(Item_GObj *gobj)
UNK_RET it_802957AC(UNK_PARAMS)
bool itLipstick_UnkMotion5_Coll(Item_GObj *gobj)
void it_3F14_Logic23_Dropped(Item_GObj *)
ItemStateTable it_803F6310[]
bool itLipstick_UnkMotion4_Anim(Item_GObj *gobj)
itLipstick_UnkMotion0_Coll
Definition itlipstick.c:25
void itLipstick_UnkMotion5_Phys(Item_GObj *gobj)
Definition itlipstick.c:63
void itLipstick_UnkMotion1_Phys(Item_GObj *gobj)
bool itLipstick_UnkMotion1_Coll(Item_GObj *gobj)
UNK_RET it_80295748(UNK_PARAMS)
bool itLipstick_UnkMotion2_Anim(Item_GObj *gobj)
itLipstick_UnkMotion1_Phys
Definition itlipstick.c:36
bool itLipstick_UnkMotion0_Coll(Item_GObj *gobj)
void it_3F14_Logic23_PickedUp(Item_GObj *)
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26