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SSBM Decomp
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#include "itkyasarin.h"#include "placeholder.h"#include "ft/ft_0C31.h"#include "gr/forward.h"#include "gr/grinishie2.h"#include "it/inlines.h"#include "it/it_26B1.h"#include "it/it_2725.h"#include "it/itCommonItems.h"#include "it/item.h"#include "it/items/forward.h"#include "it/items/itkyasarinegg.h"#include "MSL/math.h"#include <baselib/jobj.h>#include <baselib/random.h>Variables | |
| f32 * | it_804D6D40 |
| s32 it_804D6D08; // Not sure of type s32 it_804D6D0C; // Not sure of type u32 it_804D6D10; // Not sure of type u32it_804D6D14; // Not sure of type u32 it_804D6D18; // Not sure of type u8 it_804D6D1C; // Not sure of type Article* it_804D6D20[]; // Not sure of type Article** it_804D6D24; ItemCommonData* it_804D6D28; // 8 bytes instead of 4 for some reason Article** it_804D6D30; // 8 bytes instead of 4 for some reason Article** it_804D6D38; // 8 bytes instead of 4 for some reason | |
| ItemStateTable | it_803F90D0 [] |
| void itKyasarin_Logic25_Destroyed | ( | Item_GObj * | gobj | ) |
| void it_802ECD1C | ( | Item_GObj * | gobj, |
| Vec3 * | v | ||
| ) |
| void it_802ECE90 | ( | Item_GObj * | gobj | ) |
| void it_802ECEB0 | ( | Item_GObj * | gobj | ) |
| void it_802ECFE0 | ( | Item_GObj * | gobj | ) |
| void it_802ED0D0 | ( | Item_GObj * | gobj | ) |
| void it_802ED25C | ( | Item_GObj * | gobj | ) |
|
inlinestatic |
| void it_802ED4F8 | ( | HSD_GObj * | gobj | ) |
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inlinestatic |
| void it_802ED774 | ( | HSD_GObj * | gobj | ) |
| void it_802ED8BC | ( | HSD_GObj * | gobj | ) |
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inlinestatic |
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inlinestatic |
| void itKyasarin_UnkMotion9_Phys | ( | Item_GObj * | gobj | ) |
| void itKyasarin_UnkMotion10_Phys | ( | Item_GObj * | gobj | ) |
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inlinestatic |
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inlinestatic |
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inlinestatic |
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extern |
s32 it_804D6D08; // Not sure of type s32 it_804D6D0C; // Not sure of type u32 it_804D6D10; // Not sure of type u32it_804D6D14; // Not sure of type u32 it_804D6D18; // Not sure of type u8 it_804D6D1C; // Not sure of type Article* it_804D6D20[]; // Not sure of type Article** it_804D6D24; ItemCommonData* it_804D6D28; // 8 bytes instead of 4 for some reason Article** it_804D6D30; // 8 bytes instead of 4 for some reason Article** it_804D6D38; // 8 bytes instead of 4 for some reason
| ItemStateTable it_803F90D0[] |