void it_2725_Logic28_Dropped(Item_GObj *)
Definition itkyasarinegg.c:38
void itKyasarinegg_UnkMotion3_Phys(Item_GObj *gobj)
Definition itkyasarinegg.c:30
bool it_2725_Logic28_ShieldBounced(Item_GObj *)
Definition itkyasarinegg.c:63
void itKyasarinegg_UnkMotion4_Anim(Item_GObj *gobj)
Definition itkyasarinegg.c:43
ItemStateTable it_803F9328[]
s32 itKyasarinegg_UnkMotion3_Coll(Item_GObj *gobj)
Definition itkyasarinegg.c:22
void it_2725_Logic28_Thrown(Item_GObj *)
Definition itkyasarinegg.c:53
void itKyasarinegg_UnkMotion1_Coll(Item_GObj *gobj)
Definition itkyasarinegg.c:9
bool it_2725_Logic28_Clanked(Item_GObj *)
void it_2725_Logic28_PickedUp(Item_GObj *)
Definition itkyasarinegg.c:48
void it_802F0320(Item_GObj *, Item_GObj *)
Definition itkyasarinegg.c:58
bool it_802F022C(Item_GObj *)
bool it_2725_Logic28_HitShield(Item_GObj *)
bool it_2725_Logic28_Reflected(Item_GObj *)
void itKyasarinegg_UnkMotion1_Phys(Item_GObj *gobj)
Definition itkyasarinegg.c:14
bool it_2725_Logic28_DmgDealt(Item_GObj *)
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26