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itkyasarinegg.h
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1#ifndef MELEE_IT_KINDS_ITKYASARINEGG_H
2#define MELEE_IT_KINDS_ITKYASARINEGG_H
3
4#include <melee/it/forward.h>
5
7
9void it_802EFA44(Item_GObj*, Vec*, float);
29
30#endif
HSD_GObj * gobj
Definition gm_19EF.c:73
ItemStateTable it_803F9328[]
Definition itkyasarinegg.c:16
bool itKyasarinegg_UnkMotion3_Coll(Item_GObj *gobj)
Definition itkyasarinegg.c:91
void it_802EFCC0(Item_GObj *)
Definition itkyasarinegg.c:99
void itKyasarinegg_UnkMotion3_Phys(Item_GObj *gobj)
Definition itkyasarinegg.c:86
bool itKyasarinegg_UnkMotion1_Coll(Item_GObj *gobj)
Definition itkyasarinegg.c:113
bool itKyasarinegg_UnkMotion0_Coll(Item_GObj *gobj)
Definition itkyasarinegg.c:63
void it_802EFB0C(Item_GObj *)
Definition itkyasarinegg.c:52
void it_802EFA44(Item_GObj *, Vec *, float)
Definition itkyasarinegg.c:24
void itKyasarinEgg_Logic28_Dropped(Item_GObj *)
Definition itkyasarinegg.c:76
bool it_2725_Logic28_Clanked(Item_GObj *)
Definition itkyasarinegg.c:172
void itKyasarinEgg_Logic28_PickedUp(Item_GObj *)
Definition itkyasarinegg.c:71
void it_802F0320(Item_GObj *, Item_GObj *)
Definition itkyasarinegg.c:205
bool itKyasarinegg_UnkMotion4_Anim(Item_GObj *gobj)
Definition itkyasarinegg.c:133
bool it_802F022C(Item_GObj *)
Definition itkyasarinegg.c:199
bool it_2725_Logic28_HitShield(Item_GObj *)
Definition itkyasarinegg.c:178
bool it_2725_Logic28_Reflected(Item_GObj *)
Definition itkyasarinegg.c:184
bool itKyasarinEgg_Logic28_ShieldBounced(Item_GObj *)
Definition itkyasarinegg.c:190
void itKyasarinEgg_Logic28_Thrown(Item_GObj *)
Definition itkyasarinegg.c:81
void it_802EFD84(Item_GObj *)
Definition itkyasarinegg.c:118
void itKyasarinegg_UnkMotion1_Phys(Item_GObj *gobj)
Definition itkyasarinegg.c:108
bool it_2725_Logic28_DmgDealt(Item_GObj *)
Definition itkyasarinegg.c:166
HSD_GObj Item_GObj
Definition forward.h:62
Definition types.h:12
Definition mtx.h:14