= {
}
bool itKusudama_UnkMotion3_Coll(Item_GObj *gobj)
Definition itkusudama.c:492
void itKusudama_UnkMotion4_Phys(Item_GObj *gobj)
Definition itkusudama.c:515
bool itKusudama_UnkMotion2_Coll(Item_GObj *gobj)
Definition itkusudama.c:434
bool itKusudama_UnkMotion6_Coll(Item_GObj *gobj)
Definition itkusudama.c:582
bool itKusudama_UnkMotion8_Coll(Item_GObj *gobj)
Definition itkusudama.c:674
bool itKusudama_UnkMotion4_Anim(Item_GObj *gobj)
Definition itkusudama.c:510
void itKusudama_UnkMotion2_Phys(Item_GObj *gobj)
Definition itkusudama.c:427
bool itKusudama_UnkMotion7_Anim(Item_GObj *gobj)
Definition itkusudama.c:622
bool itKusudama_UnkMotion1_Coll(Item_GObj *gobj)
Definition itkusudama.c:407
bool itKusudama_UnkMotion5_Coll(Item_GObj *gobj)
Definition itkusudama.c:547
void itKusudama_UnkMotion1_Phys(Item_GObj *gobj)
Definition itkusudama.c:405
bool itKusudama_UnkMotion7_Coll(Item_GObj *gobj)
Definition itkusudama.c:629
void itKusudama_UnkMotion0_Phys(Item_GObj *gobj)
Definition itkusudama.c:378
void itKusudama_UnkMotion3_Phys(Item_GObj *gobj)
Definition itkusudama.c:490
void itKusudama_UnkMotion8_Phys(Item_GObj *gobj)
Definition itkusudama.c:672
bool itKusudama_UnkMotion6_Anim(Item_GObj *gobj)
Definition itkusudama.c:523
void itKusudama_UnkMotion6_Phys(Item_GObj *gobj)
Definition itkusudama.c:528
bool itKusudama_UnkMotion2_Anim(Item_GObj *gobj)
Definition itkusudama.c:421
bool itKusudama_UnkMotion1_Anim(Item_GObj *gobj)
Definition itkusudama.c:386
bool itKusudama_UnkMotion3_Anim(Item_GObj *gobj)
Definition itkusudama.c:476
void itKusudama_UnkMotion7_Phys(Item_GObj *gobj)
Definition itkusudama.c:627
bool itKusudama_UnkMotion0_Anim(Item_GObj *gobj)
Definition itkusudama.c:372
bool itKusudama_UnkMotion8_Anim(Item_GObj *gobj)
Definition itkusudama.c:656
bool itKusudama_UnkMotion0_Coll(Item_GObj *gobj)
Definition itkusudama.c:380
#define NULL
Definition stddef.h:19