SSBM Decomp
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itkusudama.c File Reference
#include "itkusudama.h"
#include <placeholder.h>
#include <platform.h>
#include "it/it_26B1.h"

Functions

void itKusudama_UnkMotion0_Phys (Item_GObj *gobj)
 it_802896CC
 
void itKusudama_UnkMotion1_Phys (Item_GObj *gobj)
 itKusudama_UnkMotion0_Coll
 
void itKusudama_UnkMotion3_Phys (Item_GObj *gobj)
 itKusudama_UnkMotion1_Coll
 
bool itKusudama_UnkMotion4_Anim (Item_GObj *gobj)
 itKusudama_UnkMotion3_Coll
 
void itKusudama_UnkMotion4_Phys (Item_GObj *gobj)
 
bool itKusudama_UnkMotion6_Anim (Item_GObj *gobj)
 it_3F14_Logic4_Thrown
 
void itKusudama_UnkMotion7_Phys (Item_GObj *gobj)
 itKusudama_UnkMotion6_Phys
 
bool itKusudama_UnkMotion7_Coll (Item_GObj *gobj)
 
void itKusudama_UnkMotion8_Phys (Item_GObj *gobj)
 it_8028AD44
 
bool itKusudama_UnkMotion8_Coll (Item_GObj *gobj)
 
void it_3F14_Logic4_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
 it_3F14_Logic4_DmgDealt
 

Function Documentation

◆ itKusudama_UnkMotion0_Phys()

◆ itKusudama_UnkMotion1_Phys()

void itKusudama_UnkMotion1_Phys ( Item_GObj gobj)

◆ itKusudama_UnkMotion3_Phys()

◆ itKusudama_UnkMotion4_Anim()

bool itKusudama_UnkMotion4_Anim ( Item_GObj gobj)

◆ itKusudama_UnkMotion4_Phys()

void itKusudama_UnkMotion4_Phys ( Item_GObj gobj)

◆ itKusudama_UnkMotion6_Anim()

bool itKusudama_UnkMotion6_Anim ( Item_GObj gobj)

◆ itKusudama_UnkMotion7_Phys()

◆ itKusudama_UnkMotion7_Coll()

bool itKusudama_UnkMotion7_Coll ( Item_GObj gobj)

◆ itKusudama_UnkMotion8_Phys()

void itKusudama_UnkMotion8_Phys ( Item_GObj gobj)

◆ itKusudama_UnkMotion8_Coll()

bool itKusudama_UnkMotion8_Coll ( Item_GObj gobj)

◆ it_3F14_Logic4_EvtUnk()