= {
}
bool itKusudama_UnkMotion3_Coll(Item_GObj *gobj)
Definition itkusudama.c:494
void itKusudama_UnkMotion4_Phys(Item_GObj *gobj)
Definition itkusudama.c:517
bool itKusudama_UnkMotion2_Coll(Item_GObj *gobj)
Definition itkusudama.c:436
bool itKusudama_UnkMotion6_Coll(Item_GObj *gobj)
Definition itkusudama.c:582
bool itKusudama_UnkMotion8_Coll(Item_GObj *gobj)
Definition itkusudama.c:674
bool itKusudama_UnkMotion4_Anim(Item_GObj *gobj)
Definition itkusudama.c:512
void itKusudama_UnkMotion2_Phys(Item_GObj *gobj)
Definition itkusudama.c:429
bool itKusudama_UnkMotion7_Anim(Item_GObj *gobj)
Definition itkusudama.c:622
bool itKusudama_UnkMotion1_Coll(Item_GObj *gobj)
Definition itkusudama.c:409
bool itKusudama_UnkMotion5_Coll(Item_GObj *gobj)
Definition itkusudama.c:547
void itKusudama_UnkMotion1_Phys(Item_GObj *gobj)
Definition itkusudama.c:407
bool itKusudama_UnkMotion7_Coll(Item_GObj *gobj)
Definition itkusudama.c:629
void itKusudama_UnkMotion0_Phys(Item_GObj *gobj)
Definition itkusudama.c:380
void itKusudama_UnkMotion3_Phys(Item_GObj *gobj)
Definition itkusudama.c:492
void itKusudama_UnkMotion8_Phys(Item_GObj *gobj)
Definition itkusudama.c:672
bool itKusudama_UnkMotion6_Anim(Item_GObj *gobj)
Definition itkusudama.c:525
void itKusudama_UnkMotion6_Phys(Item_GObj *gobj)
Definition itkusudama.c:530
bool itKusudama_UnkMotion2_Anim(Item_GObj *gobj)
Definition itkusudama.c:423
bool itKusudama_UnkMotion1_Anim(Item_GObj *gobj)
Definition itkusudama.c:388
bool itKusudama_UnkMotion3_Anim(Item_GObj *gobj)
Definition itkusudama.c:478
void itKusudama_UnkMotion7_Phys(Item_GObj *gobj)
Definition itkusudama.c:627
bool itKusudama_UnkMotion0_Anim(Item_GObj *gobj)
Definition itkusudama.c:374
bool itKusudama_UnkMotion8_Anim(Item_GObj *gobj)
Definition itkusudama.c:656
bool itKusudama_UnkMotion0_Coll(Item_GObj *gobj)
Definition itkusudama.c:382
#define NULL
Definition stddef.h:19