= {
}
bool itKusudama_UnkMotion3_Coll(Item_GObj *gobj)
Definition itkusudama.c:474
void itKusudama_UnkMotion4_Phys(Item_GObj *gobj)
Definition itkusudama.c:497
bool itKusudama_UnkMotion2_Coll(Item_GObj *gobj)
Definition itkusudama.c:415
bool itKusudama_UnkMotion6_Coll(Item_GObj *gobj)
Definition itkusudama.c:561
bool itKusudama_UnkMotion8_Coll(Item_GObj *gobj)
Definition itkusudama.c:655
bool itKusudama_UnkMotion4_Anim(Item_GObj *gobj)
Definition itkusudama.c:492
void itKusudama_UnkMotion2_Phys(Item_GObj *gobj)
Definition itkusudama.c:408
bool itKusudama_UnkMotion7_Anim(Item_GObj *gobj)
Definition itkusudama.c:602
bool itKusudama_UnkMotion1_Coll(Item_GObj *gobj)
Definition itkusudama.c:388
bool itKusudama_UnkMotion5_Coll(Item_GObj *gobj)
Definition itkusudama.c:528
void itKusudama_UnkMotion1_Phys(Item_GObj *gobj)
Definition itkusudama.c:386
bool itKusudama_UnkMotion7_Coll(Item_GObj *gobj)
Definition itkusudama.c:609
void itKusudama_UnkMotion0_Phys(Item_GObj *gobj)
Definition itkusudama.c:359
void itKusudama_UnkMotion3_Phys(Item_GObj *gobj)
Definition itkusudama.c:472
void itKusudama_UnkMotion8_Phys(Item_GObj *gobj)
Definition itkusudama.c:653
bool itKusudama_UnkMotion6_Anim(Item_GObj *gobj)
Definition itkusudama.c:505
void itKusudama_UnkMotion6_Phys(Item_GObj *gobj)
Definition itkusudama.c:510
bool itKusudama_UnkMotion2_Anim(Item_GObj *gobj)
Definition itkusudama.c:402
bool itKusudama_UnkMotion1_Anim(Item_GObj *gobj)
Definition itkusudama.c:367
bool itKusudama_UnkMotion3_Anim(Item_GObj *gobj)
Definition itkusudama.c:458
void itKusudama_UnkMotion7_Phys(Item_GObj *gobj)
Definition itkusudama.c:607
bool itKusudama_UnkMotion0_Anim(Item_GObj *gobj)
Definition itkusudama.c:353
bool itKusudama_UnkMotion8_Anim(Item_GObj *gobj)
Definition itkusudama.c:636
bool itKusudama_UnkMotion0_Coll(Item_GObj *gobj)
Definition itkusudama.c:361
#define NULL
Definition stddef.h:19