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ithassam.c File Reference
#include "ithassam.h"
#include "math.h"
#include "cm/camera.h"
#include "ef/eflib.h"
#include "ft/ftlib.h"
#include "ft/inlines.h"
#include "gm/gm_unsplit.h"
#include "it/forward.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/item.h"
#include "it/types.h"
#include "lb/lbvector.h"
#include <baselib/gobj.h>
#include <baselib/jobj.h>
#include <MSL/trigf.h>

Functions

static void itHassam_802CDC5C (Item_GObj *gobj)
 
static void itHassam_802CDC80 (Item_GObj *gobj)
 
static void itHassam_802CDCB4 (Item_GObj *gobj)
 
static bool itHassam_UnkMotion0_Anim (Item_GObj *gobj)
 
static void itHassam_UnkMotion0_Phys (Item_GObj *gobj)
 
static bool itHassam_UnkMotion0_Coll (Item_GObj *gobj)
 
static Item_GObjitHassam_802CDE1C (Vec3 *vec, Item_GObj *gobj)
 
static void itHassam_802CDF28 (Item_GObj *gobj)
 
static void itHassam_802CE008 (Item_GObj *gobj)
 
static bool itHassam_UnkMotion1_Anim (Item_GObj *gobj)
 
static void itHassam_UnkMotion1_Phys (Item_GObj *gobj)
 
static bool itHassam_UnkMotion1_Coll (Item_GObj *gobj)
 
static void itHassam_802CE400 (Item_GObj *gobj)
 
static bool itHassam_UnkMotion2_Anim (Item_GObj *gobj)
 
static void itHassam_UnkMotion2_Phys (Item_GObj *gobj)
 
static bool itHassam_UnkMotion2_Coll (Item_GObj *gobj)
 
static void it_802CE640 (Item_GObj *gobj)
 
static bool itHassam_UnkMotion3_Anim (Item_GObj *gobj)
 
static void itHassam_UnkMotion3_Phys (Item_GObj *gobj)
 
static bool itHassam_UnkMotion3_Coll (Item_GObj *gobj)
 
void itHassam_802CDBE0 (Item_GObj *gobj)
 
void itHassam_802CDC60 (Item_GObj *gobj, Item_GObj *ref)
 
void itHassam_802CE400_sub (HSD_GObj *gobj, int msid, Item_StateChangeFlags flags)
 

Variables

ItemStateTable it_803F7CF8 []
 

Function Documentation

◆ itHassam_802CDC5C()

void itHassam_802CDC5C ( Item_GObj gobj)
static

◆ itHassam_802CDC80()

void itHassam_802CDC80 ( Item_GObj gobj)
static

◆ itHassam_802CDCB4()

void itHassam_802CDCB4 ( Item_GObj gobj)
static

◆ itHassam_UnkMotion0_Anim()

bool itHassam_UnkMotion0_Anim ( Item_GObj gobj)
static

◆ itHassam_UnkMotion0_Phys()

void itHassam_UnkMotion0_Phys ( Item_GObj gobj)
static

◆ itHassam_UnkMotion0_Coll()

bool itHassam_UnkMotion0_Coll ( Item_GObj gobj)
static

◆ itHassam_802CDE1C()

Item_GObj * itHassam_802CDE1C ( Vec3 *  vec,
Item_GObj gobj 
)
static

◆ itHassam_802CDF28()

void itHassam_802CDF28 ( Item_GObj gobj)
static

◆ itHassam_802CE008()

void itHassam_802CE008 ( Item_GObj gobj)
static

◆ itHassam_UnkMotion1_Anim()

bool itHassam_UnkMotion1_Anim ( Item_GObj gobj)
static

◆ itHassam_UnkMotion1_Phys()

void itHassam_UnkMotion1_Phys ( Item_GObj gobj)
static

◆ itHassam_UnkMotion1_Coll()

bool itHassam_UnkMotion1_Coll ( Item_GObj gobj)
static

◆ itHassam_802CE400()

void itHassam_802CE400 ( Item_GObj gobj)
static

◆ itHassam_UnkMotion2_Anim()

bool itHassam_UnkMotion2_Anim ( Item_GObj gobj)
static

◆ itHassam_UnkMotion2_Phys()

void itHassam_UnkMotion2_Phys ( Item_GObj gobj)
static

◆ itHassam_UnkMotion2_Coll()

bool itHassam_UnkMotion2_Coll ( Item_GObj gobj)
static

◆ it_802CE640()

void it_802CE640 ( Item_GObj gobj)
static

◆ itHassam_UnkMotion3_Anim()

bool itHassam_UnkMotion3_Anim ( Item_GObj gobj)
static

◆ itHassam_UnkMotion3_Phys()

void itHassam_UnkMotion3_Phys ( Item_GObj gobj)
static

◆ itHassam_UnkMotion3_Coll()

bool itHassam_UnkMotion3_Coll ( Item_GObj gobj)
static

◆ itHassam_802CDBE0()

void itHassam_802CDBE0 ( Item_GObj gobj)

◆ itHassam_802CDC60()

void itHassam_802CDC60 ( Item_GObj gobj,
Item_GObj ref 
)

◆ itHassam_802CE400_sub()

void itHassam_802CE400_sub ( HSD_GObj gobj,
int  msid,
Item_StateChangeFlags  flags 
)
inline

Variable Documentation

◆ it_803F7CF8

ItemStateTable it_803F7CF8[]
Initial value:
= {
}
static void itHassam_UnkMotion0_Phys(Item_GObj *gobj)
Definition ithassam.c:110
static bool itHassam_UnkMotion0_Coll(Item_GObj *gobj)
Definition ithassam.c:123
static bool itHassam_UnkMotion2_Coll(Item_GObj *gobj)
Definition ithassam.c:357
static bool itHassam_UnkMotion3_Coll(Item_GObj *gobj)
Definition ithassam.c:383
static void itHassam_UnkMotion3_Phys(Item_GObj *gobj)
Definition ithassam.c:378
static bool itHassam_UnkMotion0_Anim(Item_GObj *gobj)
Definition ithassam.c:99
static bool itHassam_UnkMotion1_Anim(Item_GObj *gobj)
Definition ithassam.c:222
static bool itHassam_UnkMotion1_Coll(Item_GObj *gobj)
Definition ithassam.c:283
static bool itHassam_UnkMotion2_Anim(Item_GObj *gobj)
Definition ithassam.c:336
static bool itHassam_UnkMotion3_Anim(Item_GObj *gobj)
Definition ithassam.c:372
static void itHassam_UnkMotion1_Phys(Item_GObj *gobj)
Definition ithassam.c:266
static void itHassam_UnkMotion2_Phys(Item_GObj *gobj)
Definition ithassam.c:347