SSBM Decomp
Loading...
Searching...
No Matches
ithassam.c File Reference
#include "ithassam.h"
#include <melee/it/forward.h>
#include <math.h>
#include "inlines.h"
#include <melee/cm/camera.h>
#include <melee/ef/eflib.h>
#include <melee/ft/ftlib.h>
#include <melee/ft/inlines.h>
#include <melee/gm/gm_unsplit.h>
#include <melee/it/inlines.h>
#include <melee/it/it_26B1.h>
#include <melee/it/it_2725.h>
#include <melee/it/it_279C.h>
#include <melee/it/item.h>
#include <melee/it/itgroundcoll.h>
#include <melee/it/itmaplib.h>
#include <melee/it/types.h>
#include <melee/lb/lbvector.h>
#include <sysdolphin/baselib/gobj.h>
#include <sysdolphin/baselib/jobj.h>

Functions

static void itHassam_802CDC5C (Item_GObj *gobj)
static void itHassam_802CDC80 (Item_GObj *gobj)
static void itHassam_802CDCB4 (Item_GObj *gobj)
static bool itHassam_UnkMotion0_Anim (Item_GObj *gobj)
static void itHassam_UnkMotion0_Phys (Item_GObj *gobj)
static bool itHassam_UnkMotion0_Coll (Item_GObj *gobj)
static Item_GObj * itHassam_802CDE1C (Vec3 *vec, Item_GObj *gobj)
static void itHassam_802CDF28 (Item_GObj *gobj)
static void itHassam_802CE008 (Item_GObj *gobj)
static bool itHassam_UnkMotion1_Anim (Item_GObj *gobj)
static void itHassam_UnkMotion1_Phys (Item_GObj *gobj)
static bool itHassam_UnkMotion1_Coll (Item_GObj *gobj)
static void itHassam_802CE400 (Item_GObj *gobj)
static bool itHassam_UnkMotion2_Anim (Item_GObj *gobj)
static void itHassam_UnkMotion2_Phys (Item_GObj *gobj)
static bool itHassam_UnkMotion2_Coll (Item_GObj *gobj)
static void it_802CE640 (Item_GObj *gobj)
static bool itHassam_UnkMotion3_Anim (Item_GObj *gobj)
static void itHassam_UnkMotion3_Phys (Item_GObj *gobj)
static bool itHassam_UnkMotion3_Coll (Item_GObj *gobj)
void itHassam_802CDBE0 (Item_GObj *gobj)
void itHassam_802CDC60 (Item_GObj *gobj, Item_GObj *ref)
static void itHassam_802CE400_sub (HSD_GObj *gobj, int msid, Item_StateChangeFlags flags)

Variables

ItemStateTable it_803F7CF8 []

Function Documentation

◆ itHassam_802CDC5C()

void itHassam_802CDC5C ( Item_GObj * gobj)
static

◆ itHassam_802CDC80()

void itHassam_802CDC80 ( Item_GObj * gobj)
static

◆ itHassam_802CDCB4()

void itHassam_802CDCB4 ( Item_GObj * gobj)
static

◆ itHassam_UnkMotion0_Anim()

bool itHassam_UnkMotion0_Anim ( Item_GObj * gobj)
static

◆ itHassam_UnkMotion0_Phys()

void itHassam_UnkMotion0_Phys ( Item_GObj * gobj)
static

◆ itHassam_UnkMotion0_Coll()

bool itHassam_UnkMotion0_Coll ( Item_GObj * gobj)
static

◆ itHassam_802CDE1C()

Item_GObj * itHassam_802CDE1C ( Vec3 * vec,
Item_GObj * gobj )
static

◆ itHassam_802CDF28()

void itHassam_802CDF28 ( Item_GObj * gobj)
static

◆ itHassam_802CE008()

void itHassam_802CE008 ( Item_GObj * gobj)
static

◆ itHassam_UnkMotion1_Anim()

bool itHassam_UnkMotion1_Anim ( Item_GObj * gobj)
static

◆ itHassam_UnkMotion1_Phys()

void itHassam_UnkMotion1_Phys ( Item_GObj * gobj)
static

◆ itHassam_UnkMotion1_Coll()

bool itHassam_UnkMotion1_Coll ( Item_GObj * gobj)
static

◆ itHassam_802CE400()

void itHassam_802CE400 ( Item_GObj * gobj)
static

◆ itHassam_UnkMotion2_Anim()

bool itHassam_UnkMotion2_Anim ( Item_GObj * gobj)
static

◆ itHassam_UnkMotion2_Phys()

void itHassam_UnkMotion2_Phys ( Item_GObj * gobj)
static

◆ itHassam_UnkMotion2_Coll()

bool itHassam_UnkMotion2_Coll ( Item_GObj * gobj)
static

◆ it_802CE640()

void it_802CE640 ( Item_GObj * gobj)
static

◆ itHassam_UnkMotion3_Anim()

bool itHassam_UnkMotion3_Anim ( Item_GObj * gobj)
static

◆ itHassam_UnkMotion3_Phys()

void itHassam_UnkMotion3_Phys ( Item_GObj * gobj)
static

◆ itHassam_UnkMotion3_Coll()

bool itHassam_UnkMotion3_Coll ( Item_GObj * gobj)
static

◆ itHassam_802CDBE0()

void itHassam_802CDBE0 ( Item_GObj * gobj)

◆ itHassam_802CDC60()

void itHassam_802CDC60 ( Item_GObj * gobj,
Item_GObj * ref )

◆ itHassam_802CE400_sub()

void itHassam_802CE400_sub ( HSD_GObj * gobj,
int msid,
Item_StateChangeFlags flags )
inlinestatic

Variable Documentation

◆ it_803F7CF8

ItemStateTable it_803F7CF8[]
Initial value:
= {
}
static void itHassam_UnkMotion0_Phys(Item_GObj *gobj)
Definition ithassam.c:108
static bool itHassam_UnkMotion0_Coll(Item_GObj *gobj)
Definition ithassam.c:121
static bool itHassam_UnkMotion2_Coll(Item_GObj *gobj)
Definition ithassam.c:356
static bool itHassam_UnkMotion3_Coll(Item_GObj *gobj)
Definition ithassam.c:377
static void itHassam_UnkMotion3_Phys(Item_GObj *gobj)
Definition ithassam.c:372
static bool itHassam_UnkMotion0_Anim(Item_GObj *gobj)
Definition ithassam.c:97
static bool itHassam_UnkMotion1_Anim(Item_GObj *gobj)
Definition ithassam.c:221
static bool itHassam_UnkMotion1_Coll(Item_GObj *gobj)
Definition ithassam.c:282
static bool itHassam_UnkMotion2_Anim(Item_GObj *gobj)
Definition ithassam.c:335
static bool itHassam_UnkMotion3_Anim(Item_GObj *gobj)
Definition ithassam.c:366
static void itHassam_UnkMotion1_Phys(Item_GObj *gobj)
Definition ithassam.c:264
static void itHassam_UnkMotion2_Phys(Item_GObj *gobj)
Definition ithassam.c:346