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itgreatfoxlaser.c File Reference
#include "itgreatfoxlaser.h"
#include "math.h"
#include "placeholder.h"
#include "baselib/debug.h"
#include "baselib/forward.h"
#include "ft/ftlib.h"
#include "gr/ground.h"
#include "it/forward.h"
#include "it/inlines.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/itcoll.h"
#include "it/item.h"
#include "lb/lb_00B0.h"
#include <baselib/jobj.h>

Functions

s32 it_802EAF28 (Item_GObj *item_gobj)
 
Item_GObjit_802EAF34 (HSD_GObj *owner, Vec3 *offset, int type)
 
void it_802EB1EC (Item_GObj *gobj)
 
void it_802EB268 (Item_GObj *gobj)
 
bool itGreatfoxlaser_UnkMotion1_Anim (Item_GObj *gobj)
 
void itGreatfoxlaser_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itGreatFoxLaser_Logic27_DmgDealt (Item_GObj *item_gobj)
 
bool itGreatFoxLaser_Logic27_Clanked (Item_GObj *item_gobj)
 
bool itGreatFoxLaser_Logic27_Absorbed (Item_GObj *item_gobj)
 
bool it_2725_Logic27_Reflected (Item_GObj *gobj)
 
void it_802EB5A8 (Item_GObj *gobj, Item_GObj *ref_gobj)
 

Function Documentation

◆ it_802EAF28()

s32 it_802EAF28 ( Item_GObj item_gobj)

◆ it_802EAF34()

Item_GObj * it_802EAF34 ( HSD_GObj owner,
Vec3 *  offset,
int  type 
)

◆ it_802EB1EC()

void it_802EB1EC ( Item_GObj gobj)

◆ it_802EB268()

void it_802EB268 ( Item_GObj gobj)

◆ itGreatfoxlaser_UnkMotion1_Anim()

bool itGreatfoxlaser_UnkMotion1_Anim ( Item_GObj gobj)

◆ itGreatfoxlaser_UnkMotion1_Phys()

void itGreatfoxlaser_UnkMotion1_Phys ( Item_GObj gobj)

◆ itGreatFoxLaser_Logic27_DmgDealt()

bool itGreatFoxLaser_Logic27_DmgDealt ( Item_GObj item_gobj)

◆ itGreatFoxLaser_Logic27_Clanked()

bool itGreatFoxLaser_Logic27_Clanked ( Item_GObj item_gobj)

◆ itGreatFoxLaser_Logic27_Absorbed()

bool itGreatFoxLaser_Logic27_Absorbed ( Item_GObj item_gobj)

◆ it_2725_Logic27_Reflected()

bool it_2725_Logic27_Reflected ( Item_GObj gobj)

◆ it_802EB5A8()

void it_802EB5A8 ( Item_GObj gobj,
Item_GObj ref_gobj 
)