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itgreatfoxlaser.h
Go to the documentation of this file.
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#ifndef GALE01_2EAF28
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#define GALE01_2EAF28
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#include <
melee/it/forward.h
>
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#include <
melee/it/kinds/types.h
>
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/* 2EAF34 */
Item_GObj
*
it_802EAF34
(
HSD_GObj
*,
Vec3
*,
int
);
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/* 2EB1EC */
void
it_802EB1EC
(
Item_GObj
*);
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/* 2EB268 */
void
it_802EB268
(
Item_GObj
* gobj);
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/* 2EB2C0 */
bool
itGreatfoxlaser_UnkMotion1_Anim
(
Item_GObj
* gobj);
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/* 2EB3C0 */
void
itGreatfoxlaser_UnkMotion1_Phys
(
Item_GObj
* gobj);
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/* 2EB444 */
bool
itGreatFoxLaser_Logic27_DmgDealt
(
Item_GObj
*);
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/* 2EB44C */
bool
itGreatFoxLaser_Logic27_Clanked
(
Item_GObj
*);
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/* 2EB454 */
bool
itGreatFoxLaser_Logic27_Absorbed
(
Item_GObj
*);
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/* 2EB45C */
bool
it_2725_Logic27_Reflected
(
Item_GObj
*);
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/* 2EB5A8 */
void
it_802EB5A8
(
Item_GObj
*,
Item_GObj
*);
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extern
ItemStateTable
it_803F8FD0
[];
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#endif
it_803F8FD0
ItemStateTable it_803F8FD0[]
Definition
itgreatfoxlaser.c:14
itGreatfoxlaser_UnkMotion1_Phys
void itGreatfoxlaser_UnkMotion1_Phys(Item_GObj *gobj)
Definition
itgreatfoxlaser.c:114
it_2725_Logic27_Reflected
bool it_2725_Logic27_Reflected(Item_GObj *)
Definition
itgreatfoxlaser.c:143
itGreatFoxLaser_Logic27_DmgDealt
bool itGreatFoxLaser_Logic27_DmgDealt(Item_GObj *)
Definition
itgreatfoxlaser.c:128
it_802EB5A8
void it_802EB5A8(Item_GObj *, Item_GObj *)
Definition
itgreatfoxlaser.c:165
itGreatfoxlaser_UnkMotion1_Anim
bool itGreatfoxlaser_UnkMotion1_Anim(Item_GObj *gobj)
Definition
itgreatfoxlaser.c:85
it_802EB268
void it_802EB268(Item_GObj *gobj)
Definition
itgreatfoxlaser.c:76
it_802EAF34
Item_GObj * it_802EAF34(HSD_GObj *, Vec3 *, int)
Definition
itgreatfoxlaser.c:21
itGreatFoxLaser_Logic27_Clanked
bool itGreatFoxLaser_Logic27_Clanked(Item_GObj *)
Definition
itgreatfoxlaser.c:133
itGreatFoxLaser_Logic27_Absorbed
bool itGreatFoxLaser_Logic27_Absorbed(Item_GObj *)
Definition
itgreatfoxlaser.c:138
it_802EB1EC
void it_802EB1EC(Item_GObj *)
Definition
itgreatfoxlaser.c:62
Vec3
struct Vec Vec3
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:64
types.h
HSD_GObj
Definition
gobj.h:16
ItemStateTable
Definition
types.h:10
src
melee
it
kinds
itgreatfoxlaser.h
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