SSBM Decomp
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#include "itgamewatchturtle.h"
#include <sysdolphin/baselib/gobj.h>
#include <melee/db/db_2253.h>
#include <melee/ft/chara/ftGameWatch/ftGw_AttackAir.h>
#include <melee/it/inlines.h>
#include <melee/it/it_26B1.h>
#include <melee/it/item.h>
#include <melee/it/items/types.h>
Functions | |
void | it_8027CE64 (HSD_GObj *, Item_GObj *, s32) |
Item_GObj * | it_802C6F40 (HSD_GObj *parent, Vec3 *pos, Fighter_Part arg2, f32 dir) |
void | it_802C7044 (Item_GObj *item_gobj) |
void | it_802C7074 (Item_GObj *item_gobj) |
void | it_802C70C0 (Item_GObj *item_gobj) |
void | it_802C70E0 (Item_GObj *item_gobj) |
void | it_802C7100 (Item_GObj *item_gobj) |
void | it_802C7158 (HSD_GObj *arg0) |
bool | it_802C7180 (Item_GObj *item_gobj) |
void | it_802C71EC (HSD_GObj *arg0, HSD_GObj *arg1) |
Variables | |
ItemStateTable | it_803F7918 [] |
Item_GObj * it_802C6F40 | ( | HSD_GObj * | parent, |
Vec3 * | pos, | ||
Fighter_Part | arg2, | ||
f32 | dir | ||
) |
void it_802C7044 | ( | Item_GObj * | item_gobj | ) |
void it_802C7074 | ( | Item_GObj * | item_gobj | ) |
void it_802C70C0 | ( | Item_GObj * | item_gobj | ) |
void it_802C70E0 | ( | Item_GObj * | item_gobj | ) |
void it_802C7100 | ( | Item_GObj * | item_gobj | ) |
void it_802C7158 | ( | HSD_GObj * | arg0 | ) |
ItemStateTable it_803F7918[] |