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SSBM Decomp
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#include "itgamewatchparachute.h"#include "ftGameWatch/ftGw_AttackAir.h"#include "it/forward.h"#include "it/inlines.h"#include "it/it_26B1.h"#include "it/item.h"#include "db/db.h"#include "it/it_2725.h"Functions | |
| HSD_GObj * | it_802C6C38 (Item_GObj *parent, Vec3 *pos, enum_t part, float facing_dir) |
| void | it_802C6D6C (Item_GObj *item_gobj) |
| void | itGameWatchParachute_Logic74_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj) |
| void | it_802C6DB8 (Item_GObj *gobj) |
| void | it_802C6DD8 (Item_GObj *gobj) |
| void | itGameWatchParachute_Logic74_Destroyed (Item_GObj *gobj) |
| void | itGameWatchParachute_Logic74_PickedUp (Item_GObj *item_gobj) |
| void | it_802C6E50 (Item_GObj *gobj) |
| bool | itGamewatchparachute_UnkMotion1_Anim (Item_GObj *gobj) |
| void it_802C6D6C | ( | Item_GObj * | item_gobj | ) |
| void it_802C6DB8 | ( | Item_GObj * | gobj | ) |
| void it_802C6DD8 | ( | Item_GObj * | gobj | ) |
| void itGameWatchParachute_Logic74_Destroyed | ( | Item_GObj * | gobj | ) |
| void itGameWatchParachute_Logic74_PickedUp | ( | Item_GObj * | item_gobj | ) |
| void it_802C6E50 | ( | Item_GObj * | gobj | ) |