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SSBM Decomp
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#include "itgamewatchparachute.h"#include <melee/it/forward.h>#include "inlines.h"#include <melee/ft/kinds/ftGameWatch/ftgamewatchattackair.h>#include <melee/it/inlines.h>#include <melee/it/it_26B1.h>#include <melee/it/item.h>Functions | |
| HSD_GObj * | it_802C6C38 (Item_GObj *parent, Vec3 *pos, enum_t part, float facing_dir) |
| void | itGameWatchParachute_Logic74_Destroyed (Item_GObj *gobj) |
| void | it_802C6D6C (Item_GObj *item_gobj) |
| void | it_802C6DB8 (Item_GObj *gobj) |
| void | it_802C6DD8 (Item_GObj *gobj) |
| void | itGameWatchParachute_Logic74_PickedUp (Item_GObj *item_gobj) |
| void | it_802C6E50 (Item_GObj *gobj) |
| bool | itGamewatchparachute_UnkMotion1_Anim (Item_GObj *gobj) |
| void | itGameWatchParachute_Logic74_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj) |
Variables | |
| ItemStateTable | it_803F78F8 [] |
| void itGameWatchParachute_Logic74_Destroyed | ( | Item_GObj * | gobj | ) |
| void it_802C6D6C | ( | Item_GObj * | item_gobj | ) |
| void it_802C6DB8 | ( | Item_GObj * | gobj | ) |
| void it_802C6DD8 | ( | Item_GObj * | gobj | ) |
| void itGameWatchParachute_Logic74_PickedUp | ( | Item_GObj * | item_gobj | ) |
| void it_802C6E50 | ( | Item_GObj * | gobj | ) |
| ItemStateTable it_803F78F8[] |