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itgamewatchparachute.c File Reference
#include "itgamewatchparachute.h"
#include "db/db.h"
#include "ftGameWatch/ftGw_AttackAir.h"
#include "it/forward.h"
#include "it/inlines.h"
#include "it/it_26B1.h"
#include "it/itzako.h"
#include "it/item.h"

Functions

HSD_GObjit_802C6C38 (Item_GObj *parent, Vec3 *pos, enum_t part, float facing_dir)
void itGameWatchParachute_Logic74_Destroyed (Item_GObj *gobj)
void it_802C6D6C (Item_GObj *item_gobj)
void it_802C6DB8 (Item_GObj *gobj)
void it_802C6DD8 (Item_GObj *gobj)
void itGameWatchParachute_Logic74_PickedUp (Item_GObj *item_gobj)
void it_802C6E50 (Item_GObj *gobj)
bool itGamewatchparachute_UnkMotion1_Anim (Item_GObj *gobj)
void itGameWatchParachute_Logic74_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)

Variables

ItemStateTable it_803F78F8 []

Function Documentation

◆ it_802C6C38()

HSD_GObj * it_802C6C38 ( Item_GObj * parent,
Vec3 * pos,
enum_t part,
float facing_dir )

◆ itGameWatchParachute_Logic74_Destroyed()

void itGameWatchParachute_Logic74_Destroyed ( Item_GObj * gobj)

◆ it_802C6D6C()

void it_802C6D6C ( Item_GObj * item_gobj)

◆ it_802C6DB8()

void it_802C6DB8 ( Item_GObj * gobj)

◆ it_802C6DD8()

void it_802C6DD8 ( Item_GObj * gobj)

◆ itGameWatchParachute_Logic74_PickedUp()

void itGameWatchParachute_Logic74_PickedUp ( Item_GObj * item_gobj)

◆ it_802C6E50()

void it_802C6E50 ( Item_GObj * gobj)

◆ itGamewatchparachute_UnkMotion1_Anim()

bool itGamewatchparachute_UnkMotion1_Anim ( Item_GObj * gobj)

◆ itGameWatchParachute_Logic74_EvtUnk()

void itGameWatchParachute_Logic74_EvtUnk ( Item_GObj * gobj,
Item_GObj * ref_gobj )

Variable Documentation

◆ it_803F78F8

ItemStateTable it_803F78F8[]
Initial value:
= {
{
0,
},
{
1,
},
}
bool itGamewatchparachute_UnkMotion1_Anim(Item_GObj *gobj)
Definition itgamewatchparachute.c:109
#define NULL
Definition stddef.h:19