void it_802C6E50(Item_GObj *)
Definition itgamewatchparachute.c:92
void itGameWatchParachute_Logic74_EvtUnk(Item_GObj *, Item_GObj *)
Definition itgamewatchparachute.c:57
void it_802C6DD8(Item_GObj *)
Definition itgamewatchparachute.c:67
void itGameWatchParachute_Logic74_Destroyed(Item_GObj *)
Definition itgamewatchparachute.c:72
void it_802C6DB8(Item_GObj *)
Definition itgamewatchparachute.c:62
bool itGamewatchparachute_UnkMotion1_Anim(Item_GObj *)
Definition itgamewatchparachute.c:99
ItemStateTable it_803F78F8[]
void it_802C6D6C(Item_GObj *)
Definition itgamewatchparachute.c:44
HSD_GObj * it_802C6C38(Item_GObj *, Vec3 *, enum_t part, float)
Definition itgamewatchparachute.c:13
void itGameWatchParachute_Logic74_PickedUp(Item_GObj *)
Definition itgamewatchparachute.c:80
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26