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itgamewatchparachute.h
Go to the documentation of this file.
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#ifndef GALE01_2C6C38
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#define GALE01_2C6C38
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#include "
it/forward.h
"
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#include "
it/items/types.h
"
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/* 2C6D3C */
void
it_2725_Logic74_Destroyed
(
Item_GObj
*);
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/* 2C6DF8 */
void
it_2725_Logic74_PickedUp
(
Item_GObj
*);
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/* 2C6F20 */
void
it_2725_Logic74_EvtUnk
(
Item_GObj
*,
Item_GObj
*);
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/* 3F78F8 */
extern
ItemStateTable
it_803F78F8
[];
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#endif
types.h
it_2725_Logic74_EvtUnk
void it_2725_Logic74_EvtUnk(Item_GObj *, Item_GObj *)
it_2725_Logic74_PickedUp
void it_2725_Logic74_PickedUp(Item_GObj *)
it_803F78F8
ItemStateTable it_803F78F8[]
it_2725_Logic74_Destroyed
void it_2725_Logic74_Destroyed(Item_GObj *)
forward.h
HSD_GObj
was using this to try and fix some matches, unsuccessfully
Definition
gobj.h:26
ItemStateTable
Definition
types.h:11
src
melee
it
items
itgamewatchparachute.h
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