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itgamewatchparachute.h
Go to the documentation of this file.
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#ifndef GALE01_2C6C38
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#define GALE01_2C6C38
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#include <
melee/it/forward.h
>
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#include <
melee/it/kinds/types.h
>
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/* 2C6C38 */
HSD_GObj
*
it_802C6C38
(
Item_GObj
*,
Vec3
*,
enum_t
part,
float
);
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/* 2C6D3C */
void
itGameWatchParachute_Logic74_Destroyed
(
Item_GObj
*);
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/* 2C6D6C */
void
it_802C6D6C
(
Item_GObj
*);
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/* 2C6DB8 */
void
it_802C6DB8
(
Item_GObj
*);
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/* 2C6DD8 */
void
it_802C6DD8
(
Item_GObj
*);
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/* 2C6DF8 */
void
itGameWatchParachute_Logic74_PickedUp
(
Item_GObj
*);
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/* 2C6E50 */
void
it_802C6E50
(
Item_GObj
*);
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/* 2C6E8C */
bool
itGamewatchparachute_UnkMotion1_Anim
(
Item_GObj
*);
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/* 2C6F20 */
void
itGameWatchParachute_Logic74_EvtUnk
(
Item_GObj
*,
Item_GObj
*);
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/* 3F78F8 */
extern
ItemStateTable
it_803F78F8
[];
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#endif
Vec3
struct Vec Vec3
it_803F78F8
ItemStateTable it_803F78F8[]
Definition
itgamewatchparachute.c:11
it_802C6E50
void it_802C6E50(Item_GObj *)
Definition
itgamewatchparachute.c:87
itGameWatchParachute_Logic74_EvtUnk
void itGameWatchParachute_Logic74_EvtUnk(Item_GObj *, Item_GObj *)
Definition
itgamewatchparachute.c:123
it_802C6DD8
void it_802C6DD8(Item_GObj *)
Definition
itgamewatchparachute.c:70
itGameWatchParachute_Logic74_Destroyed
void itGameWatchParachute_Logic74_Destroyed(Item_GObj *)
Definition
itgamewatchparachute.c:44
it_802C6DB8
void it_802C6DB8(Item_GObj *)
Definition
itgamewatchparachute.c:65
itGamewatchparachute_UnkMotion1_Anim
bool itGamewatchparachute_UnkMotion1_Anim(Item_GObj *)
Definition
itgamewatchparachute.c:94
it_802C6D6C
void it_802C6D6C(Item_GObj *)
Definition
itgamewatchparachute.c:52
it_802C6C38
HSD_GObj * it_802C6C38(Item_GObj *, Vec3 *, enum_t part, float)
Definition
itgamewatchparachute.c:26
itGameWatchParachute_Logic74_PickedUp
void itGameWatchParachute_Logic74_PickedUp(Item_GObj *)
Definition
itgamewatchparachute.c:75
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
enum_t
int enum_t
The underlying type of an enum, used as a placeholder.
Definition
platform.h:28
types.h
HSD_GObj
Definition
gobj.h:13
ItemStateTable
Definition
types.h:12
src
melee
it
kinds
itgamewatchparachute.h
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