ItemStateTable it_803F78F8[]
Definition itgamewatchparachute.c:13
void it_802C6E50(Item_GObj *)
Definition itgamewatchparachute.c:102
void itGameWatchParachute_Logic74_EvtUnk(Item_GObj *, Item_GObj *)
Definition itgamewatchparachute.c:138
void it_802C6DD8(Item_GObj *)
Definition itgamewatchparachute.c:85
void itGameWatchParachute_Logic74_Destroyed(Item_GObj *)
Definition itgamewatchparachute.c:59
void it_802C6DB8(Item_GObj *)
Definition itgamewatchparachute.c:80
bool itGamewatchparachute_UnkMotion1_Anim(Item_GObj *)
Definition itgamewatchparachute.c:109
void it_802C6D6C(Item_GObj *)
Definition itgamewatchparachute.c:67
HSD_GObj * it_802C6C38(Item_GObj *, Vec3 *, enum_t part, float)
Definition itgamewatchparachute.c:28
void itGameWatchParachute_Logic74_PickedUp(Item_GObj *)
Definition itgamewatchparachute.c:90
HSD_GObj Item_GObj
Definition forward.h:55
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26