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SSBM Decomp
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#include "itgamewatchfire.h"#include "db/db.h"#include "ft/ftlib.h"#include "it/inlines.h"#include "it/it_26B1.h"#include "it/it_2725.h"#include "it/item.h"#include "it/types.h"#include "lb/lb_00B0.h"#include <baselib/gobj.h>#include <baselib/jobj.h>Functions | |
| static bool | itGamewatchFire_Motion0_Anim (Item_GObj *item_gobj) |
| HSD_GObj * | itGamewatchFire_Spawn (HSD_GObj *parent, Vec3 *pos, Fighter_Part part, float dir) |
| void | itGamewatchFire_Destroyed (Item_GObj *item_gobj) |
| void | itGamewatchFire_802C6A2C (Item_GObj *item_gobj) |
| void | itGamewatchFire_802C6A78 (Item_GObj *item_gobj) |
| void | itGamewatchFire_802C6A98 (Item_GObj *item_gobj) |
| void | itGamewatchFire_PickedUp (Item_GObj *item_gobj) |
| static bool | torchRemoveCheck (Item_GObj *gobj) |
| void | itGamewatchFire_EvtUnk (Item_GObj *item_gobj, Item_GObj *ref_gobj) |
Variables | |
| ItemStateTable | it_803F78E8 [] |
| HSD_GObj * itGamewatchFire_Spawn | ( | HSD_GObj * | parent, |
| Vec3 * | pos, | ||
| Fighter_Part | part, | ||
| float | dir | ||
| ) |
| void itGamewatchFire_Destroyed | ( | Item_GObj * | item_gobj | ) |
| void itGamewatchFire_802C6A2C | ( | Item_GObj * | item_gobj | ) |
| void itGamewatchFire_802C6A78 | ( | Item_GObj * | item_gobj | ) |
| void itGamewatchFire_802C6A98 | ( | Item_GObj * | item_gobj | ) |
| void itGamewatchFire_PickedUp | ( | Item_GObj * | item_gobj | ) |
| ItemStateTable it_803F78E8[] |