SSBM Decomp
|
#include "itgamewatchfire.h"
#include <melee/db/db.h>
#include <melee/ft/ftlib.h>
#include <melee/it/inlines.h>
#include <melee/it/it_26B1.h>
#include <melee/it/it_2725.h>
#include <melee/it/item.h>
#include <melee/it/types.h>
#include <melee/lb/lb_00B0.h>
Functions | |
static HSD_GObj * | it_802C68F8 (HSD_GObj *parent, Vec3 *pos, Fighter_Part part, float dir) |
static void | it_802C6A2C (Item_GObj *item_gobj) |
static void | it_802C6A78 (Item_GObj *item_gobj) |
static void | it_802C6A98 (Item_GObj *item_gobj) |
static bool | itGamewatchfire_UnkMotion0_Anim (Item_GObj *item_gobj) |
void | it_2725_Logic73_Destroyed (Item_GObj *item_gobj) |
void | it_2725_Logic73_PickedUp (Item_GObj *item_gobj) |
void | it_2725_Logic73_EvtUnk (Item_GObj *item_gobj, Item_GObj *ref_gobj) |
|
static |
|
static |
|
static |
|
static |
void it_2725_Logic73_Destroyed | ( | Item_GObj * | item_gobj | ) |
void it_2725_Logic73_PickedUp | ( | Item_GObj * | item_gobj | ) |