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itgamewatchfire.c File Reference
#include "itgamewatchfire.h"
#include "db/db.h"
#include "ft/ftlib.h"
#include "it/inlines.h"
#include "it/it_26B1.h"
#include "it/itzako.h"
#include "it/item.h"
#include "it/types.h"
#include "lb/lb_00B0.h"
#include <baselib/gobj.h>
#include <baselib/jobj.h>

Functions

static bool itGamewatchFire_Motion0_Anim (Item_GObj *item_gobj)
HSD_GObjitGamewatchFire_Spawn (HSD_GObj *parent, Vec3 *pos, Fighter_Part part, float dir)
void itGamewatchFire_Destroyed (Item_GObj *item_gobj)
void itGamewatchFire_802C6A2C (Item_GObj *item_gobj)
void itGamewatchFire_802C6A78 (Item_GObj *item_gobj)
void itGamewatchFire_802C6A98 (Item_GObj *item_gobj)
void itGamewatchFire_PickedUp (Item_GObj *item_gobj)
static bool torchRemoveCheck (Item_GObj *gobj)
void itGamewatchFire_EvtUnk (Item_GObj *item_gobj, Item_GObj *ref_gobj)

Variables

ItemStateTable it_803F78E8 []

Function Documentation

◆ itGamewatchFire_Motion0_Anim()

bool itGamewatchFire_Motion0_Anim ( Item_GObj * item_gobj)
static

◆ itGamewatchFire_Spawn()

HSD_GObj * itGamewatchFire_Spawn ( HSD_GObj * parent,
Vec3 * pos,
Fighter_Part part,
float dir )

◆ itGamewatchFire_Destroyed()

void itGamewatchFire_Destroyed ( Item_GObj * item_gobj)

◆ itGamewatchFire_802C6A2C()

void itGamewatchFire_802C6A2C ( Item_GObj * item_gobj)

◆ itGamewatchFire_802C6A78()

void itGamewatchFire_802C6A78 ( Item_GObj * item_gobj)

◆ itGamewatchFire_802C6A98()

void itGamewatchFire_802C6A98 ( Item_GObj * item_gobj)

◆ itGamewatchFire_PickedUp()

void itGamewatchFire_PickedUp ( Item_GObj * item_gobj)

◆ torchRemoveCheck()

bool torchRemoveCheck ( Item_GObj * gobj)
inlinestatic

◆ itGamewatchFire_EvtUnk()

void itGamewatchFire_EvtUnk ( Item_GObj * item_gobj,
Item_GObj * ref_gobj )

Variable Documentation

◆ it_803F78E8

ItemStateTable it_803F78E8[]
Initial value:
NULL } }
static bool itGamewatchFire_Motion0_Anim(Item_GObj *item_gobj)
Definition itgamewatchfire.c:98
#define NULL
Definition stddef.h:19