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itgamewatchfire.c File Reference
#include "itgamewatchfire.h"
#include <melee/db/db.h>
#include <melee/ft/ftlib.h>
#include <melee/it/inlines.h>
#include <melee/it/it_26B1.h>
#include <melee/it/it_2725.h>
#include <melee/it/item.h>
#include <melee/it/types.h>
#include <melee/lb/lb_00B0.h>

Functions

static HSD_GObjit_802C68F8 (HSD_GObj *parent, Vec3 *pos, Fighter_Part part, float dir)
 
static void it_802C6A2C (Item_GObj *item_gobj)
 
static void it_802C6A78 (Item_GObj *item_gobj)
 
static void it_802C6A98 (Item_GObj *item_gobj)
 
static bool itGamewatchfire_UnkMotion0_Anim (Item_GObj *item_gobj)
 
void it_2725_Logic73_Destroyed (Item_GObj *item_gobj)
 
void it_2725_Logic73_PickedUp (Item_GObj *item_gobj)
 
void it_2725_Logic73_EvtUnk (Item_GObj *item_gobj, Item_GObj *ref_gobj)
 

Function Documentation

◆ it_802C68F8()

HSD_GObj * it_802C68F8 ( HSD_GObj parent,
Vec3 *  pos,
Fighter_Part  part,
float  dir 
)
static

◆ it_802C6A2C()

static void it_802C6A2C ( Item_GObj item_gobj)
static

◆ it_802C6A78()

static void it_802C6A78 ( Item_GObj item_gobj)
static

◆ it_802C6A98()

static void it_802C6A98 ( Item_GObj item_gobj)
static

◆ itGamewatchfire_UnkMotion0_Anim()

bool itGamewatchfire_UnkMotion0_Anim ( Item_GObj item_gobj)
static

◆ it_2725_Logic73_Destroyed()

void it_2725_Logic73_Destroyed ( Item_GObj item_gobj)

◆ it_2725_Logic73_PickedUp()

void it_2725_Logic73_PickedUp ( Item_GObj item_gobj)

◆ it_2725_Logic73_EvtUnk()

void it_2725_Logic73_EvtUnk ( Item_GObj item_gobj,
Item_GObj ref_gobj 
)