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SSBM Decomp
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#include "itgamewatchfire.h"#include <melee/db/db.h>#include <melee/ft/ftlib.h>#include <melee/it/inlines.h>#include <melee/it/it_26B1.h>#include <melee/it/it_2725.h>#include <melee/it/item.h>#include <melee/it/types.h>#include <melee/lb/lb_00B0.h>Functions | |
| static HSD_GObj * | it_802C68F8 (HSD_GObj *parent, Vec3 *pos, Fighter_Part part, float dir) |
| static void | it_802C6A2C (Item_GObj *item_gobj) |
| static void | it_802C6A78 (Item_GObj *item_gobj) |
| static void | it_802C6A98 (Item_GObj *item_gobj) |
| static bool | itGamewatchfire_UnkMotion0_Anim (Item_GObj *item_gobj) |
| void | it_2725_Logic73_Destroyed (Item_GObj *item_gobj) |
| void | it_2725_Logic73_PickedUp (Item_GObj *item_gobj) |
| void | it_2725_Logic73_EvtUnk (Item_GObj *item_gobj, Item_GObj *ref_gobj) |
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| void it_2725_Logic73_Destroyed | ( | Item_GObj * | item_gobj | ) |
| void it_2725_Logic73_PickedUp | ( | Item_GObj * | item_gobj | ) |