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itfoxlaser.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"
#include "lb/forward.h"
#include <baselib/forward.h>
#include <dolphin/mtx.h>

Go to the source code of this file.

Functions

bool it_8029C4D4 (Item_GObj *, CollData *)
void it_8029C504 (HSD_GObj *parent, Vec3 *pos, enum_t msid, int kind, f32 angle, f32 speed)
void it_8029C6A4 (f32 angle, f32 vel, HSD_GObj *parent, Vec3 *vec, int kind)
void it_8029C6CC (f32 angle, f32 vel, HSD_GObj *parent, Vec3 *vec, int kind)
bool itFoxlaser_UnkMotion1_Anim (Item_GObj *)
void itFoxlaser_UnkMotion1_Phys (Item_GObj *)
bool itFoxlaser_UnkMotion1_Coll (Item_GObj *)
bool itFoxLaser_Logic94_Clanked (Item_GObj *)
bool itFoxLaser_Logic94_Reflected (Item_GObj *)
bool itFoxLaser_Logic94_Absorbed (Item_GObj *)
bool itFoxLaser_Logic94_ShieldBounced (Item_GObj *)
bool itFoxLaser_Logic94_HitShield (Item_GObj *)
void itFoxLaser_Logic94_EvtUnk (Item_GObj *, HSD_GObj *)

Variables

ItemStateTable it_803F67D0 []

Function Documentation

◆ it_8029C4D4()

bool it_8029C4D4 ( Item_GObj * item_gobj,
CollData * arg1 )

◆ it_8029C504()

void it_8029C504 ( HSD_GObj * parent,
Vec3 * pos,
enum_t msid,
int kind,
f32 angle,
f32 speed )

◆ it_8029C6A4()

void it_8029C6A4 ( f32 angle,
f32 vel,
HSD_GObj * parent,
Vec3 * vec,
int kind )

◆ it_8029C6CC()

void it_8029C6CC ( f32 angle,
f32 vel,
HSD_GObj * parent,
Vec3 * vec,
int kind )

◆ itFoxlaser_UnkMotion1_Anim()

bool itFoxlaser_UnkMotion1_Anim ( Item_GObj * item_gobj)

◆ itFoxlaser_UnkMotion1_Phys()

void itFoxlaser_UnkMotion1_Phys ( Item_GObj * item_gobj)

◆ itFoxlaser_UnkMotion1_Coll()

bool itFoxlaser_UnkMotion1_Coll ( Item_GObj * item_gobj)

◆ itFoxLaser_Logic94_Clanked()

bool itFoxLaser_Logic94_Clanked ( Item_GObj * arg0)

◆ itFoxLaser_Logic94_Reflected()

bool itFoxLaser_Logic94_Reflected ( Item_GObj * item_gobj)

◆ itFoxLaser_Logic94_Absorbed()

bool itFoxLaser_Logic94_Absorbed ( Item_GObj * arg0)

◆ itFoxLaser_Logic94_ShieldBounced()

bool itFoxLaser_Logic94_ShieldBounced ( Item_GObj * item_gobj)

◆ itFoxLaser_Logic94_HitShield()

bool itFoxLaser_Logic94_HitShield ( Item_GObj * arg0)

◆ itFoxLaser_Logic94_EvtUnk()

void itFoxLaser_Logic94_EvtUnk ( Item_GObj * item_gobj,
HSD_GObj * ref )

Variable Documentation

◆ it_803F67D0

ItemStateTable it_803F67D0[]
extern