Go to the source code of this file.
|
| bool | it_8029C4D4 (Item_GObj *, CollData *) |
| void | it_8029C504 (HSD_GObj *parent, Vec3 *pos, enum_t msid, int kind, f32 angle, f32 speed) |
| void | it_8029C6A4 (f32 angle, f32 vel, HSD_GObj *parent, Vec3 *vec, int kind) |
| void | it_8029C6CC (f32 angle, f32 vel, HSD_GObj *parent, Vec3 *vec, int kind) |
| bool | itFoxlaser_UnkMotion1_Anim (Item_GObj *) |
| void | itFoxlaser_UnkMotion1_Phys (Item_GObj *) |
| bool | itFoxlaser_UnkMotion1_Coll (Item_GObj *) |
| bool | itFoxLaser_Logic94_Clanked (Item_GObj *) |
| bool | itFoxLaser_Logic94_Reflected (Item_GObj *) |
| bool | itFoxLaser_Logic94_Absorbed (Item_GObj *) |
| bool | itFoxLaser_Logic94_ShieldBounced (Item_GObj *) |
| bool | itFoxLaser_Logic94_HitShield (Item_GObj *) |
| void | itFoxLaser_Logic94_EvtUnk (Item_GObj *, HSD_GObj *) |
◆ it_8029C4D4()
◆ it_8029C504()
◆ it_8029C6A4()
◆ it_8029C6CC()
◆ itFoxlaser_UnkMotion1_Anim()
◆ itFoxlaser_UnkMotion1_Phys()
| void itFoxlaser_UnkMotion1_Phys |
( |
Item_GObj * | item_gobj | ) |
|
◆ itFoxlaser_UnkMotion1_Coll()
◆ itFoxLaser_Logic94_Clanked()
◆ itFoxLaser_Logic94_Reflected()
◆ itFoxLaser_Logic94_Absorbed()
◆ itFoxLaser_Logic94_ShieldBounced()
◆ itFoxLaser_Logic94_HitShield()
◆ itFoxLaser_Logic94_EvtUnk()
◆ it_803F67D0