SSBM Decomp
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itdosei.c File Reference
#include "itdosei.h"
#include <placeholder.h>
#include <platform.h>
#include "ft/ft_0C31.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/item.h"
#include "lb/lb_00B0.h"
#include <math.h>
#include <baselib/gobj.h>
#include <baselib/jobj.h>
#include <baselib/random.h>

Functions

static void itDosei_SetFacingAngle (Item_GObj *gobj, f32 m)
 
static void itDosei_SetSpeed (Item_GObj *gobj, Item *ip, f32 speed)
 
static void HSD_JObjSetRotationZero (Item_GObj *gobj)
 
static void itDosei_SetRotX (HSD_JObj *jobj, f32 x)
 
static void itDosei_SetRotY (HSD_JObj *jobj, f32 y)
 
static void itDosei_SetRotZ (HSD_JObj *jobj, f32 z)
 
static void itDosei_SetFacingAngleFC (Item_GObj *gobj, f32 m)
 
static void it_80282DE4 (Item_GObj *gobj)
 
void it_3F14_Logic7_Spawned (Item_GObj *gobj)
 
void fn_80281390 (Item_GObj *gobj)
 
bool itDosei_UnkMotion0_Anim (Item_GObj *gobj)
 
void itDosei_UnkMotion0_Phys (Item_GObj *gobj)
 
bool itDosei_UnkMotion0_Coll (Item_GObj *gobj)
 
void fn_80281734 (Item_GObj *gobj)
 
void it_802817A0 (Item_GObj *gobj)
 
bool itDosei_UnkMotion1_Anim (Item_GObj *gobj)
 
void itDosei_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itDosei_UnkMotion1_Coll (Item_GObj *gobj)
 
void it_80281C6C (Item_GObj *gobj)
 
bool itDosei_UnkMotion2_Anim (Item_GObj *gobj)
 
void itDosei_UnkMotion2_Phys (Item_GObj *gobj)
 
static void itDosei_SetupWalk_Inline (Item_GObj *gobj)
 
static void itDosei_SetupWalk_FC (Item_GObj *gobj)
 
bool itDosei_UnkMotion2_Coll (Item_GObj *gobj)
 
void it_80282074 (Item_GObj *gobj)
 
bool itDosei_UnkMotion3_Anim (Item_GObj *gobj)
 
void itDosei_UnkMotion3_Phys (Item_GObj *gobj)
 
bool itDosei_UnkMotion5_Coll (Item_GObj *gobj)
 
void it_3F14_Logic7_PickedUp (Item_GObj *gobj)
 
bool itDosei_UnkMotion4_Anim (Item_GObj *gobj)
 
void itDosei_UnkMotion4_Phys (Item_GObj *gobj)
 
void it_3F14_Logic7_Dropped (Item_GObj *gobj)
 
void it_3F14_Logic7_Thrown (Item_GObj *gobj)
 
bool itDosei_UnkMotion5_Anim (Item_GObj *gobj)
 
void itDosei_UnkMotion5_Phys (Item_GObj *gobj)
 
void it_3F14_Logic7_EnteredAir (Item_GObj *gobj)
 
bool itDosei_UnkMotion6_Anim (Item_GObj *gobj)
 
void itDosei_UnkMotion6_Phys (Item_GObj *gobj)
 
bool itDosei_UnkMotion6_Coll (Item_GObj *gobj)
 
void it_80282BFC (Item_GObj *gobj)
 
bool itDosei_UnkMotion8_Anim (Item_GObj *gobj)
 
void itDosei_UnkMotion8_Phys (Item_GObj *gobj)
 
bool itDosei_UnkMotion8_Coll (Item_GObj *gobj)
 
void fn_80282CD4 (Item_GObj *gobj)
 
bool itDosei_UnkMotion7_Anim (Item_GObj *gobj)
 
void itDosei_UnkMotion7_Phys (Item_GObj *gobj)
 
bool itDosei_UnkMotion7_Coll (Item_GObj *gobj)
 
bool itDosei_UnkMotion9_Anim (Item_GObj *gobj)
 
void itDosei_UnkMotion9_Phys (Item_GObj *gobj)
 
bool itDosei_UnkMotion9_Coll (Item_GObj *gobj)
 
void itDosei_UnkMotion10_Phys (Item_GObj *gobj)
 
bool itDosei_UnkMotion10_Coll (Item_GObj *gobj)
 
bool itDosei_UnkMotion10_Anim (Item_GObj *gobj)
 
bool it_3F14_Logic7_DmgReceived (Item_GObj *gobj)
 
bool itDosei_UnkMotion11_Anim (Item_GObj *gobj)
 
void itDosei_UnkMotion11_Phys (Item_GObj *gobj)
 
bool itDosei_UnkMotion11_Coll (Item_GObj *gobj)
 
bool it_3F14_Logic7_DmgDealt (Item_GObj *gobj)
 
bool itDosei_Logic7_Reflected (Item_GObj *gobj)
 
bool itDosei_Logic7_Clanked (Item_GObj *gobj)
 
bool itDosei_Logic7_HitShield (Item_GObj *gobj)
 
bool itDosei_Logic7_ShieldBounced (Item_GObj *gobj)
 
void itDosei_Logic7_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
 

Variables

const f32 it_804DC878 = 0.0f
 
s32 it_803F56B8 []
 

Function Documentation

◆ itDosei_SetFacingAngle()

static void itDosei_SetFacingAngle ( Item_GObj gobj,
f32  m 
)
inlinestatic

◆ itDosei_SetSpeed()

static void itDosei_SetSpeed ( Item_GObj gobj,
Item ip,
f32  speed 
)
inlinestatic

◆ HSD_JObjSetRotationZero()

static void HSD_JObjSetRotationZero ( Item_GObj gobj)
inlinestatic

◆ itDosei_SetRotX()

static void itDosei_SetRotX ( HSD_JObj jobj,
f32  x 
)
inlinestatic

◆ itDosei_SetRotY()

static void itDosei_SetRotY ( HSD_JObj jobj,
f32  y 
)
inlinestatic

◆ itDosei_SetRotZ()

static void itDosei_SetRotZ ( HSD_JObj jobj,
f32  z 
)
inlinestatic

◆ itDosei_SetFacingAngleFC()

static void itDosei_SetFacingAngleFC ( Item_GObj gobj,
f32  m 
)
inlinestatic

◆ it_80282DE4()

static void it_80282DE4 ( Item_GObj gobj)
static

◆ it_3F14_Logic7_Spawned()

void it_3F14_Logic7_Spawned ( Item_GObj gobj)

◆ fn_80281390()

void fn_80281390 ( Item_GObj gobj)

◆ itDosei_UnkMotion0_Anim()

bool itDosei_UnkMotion0_Anim ( Item_GObj gobj)

◆ itDosei_UnkMotion0_Phys()

void itDosei_UnkMotion0_Phys ( Item_GObj gobj)

◆ itDosei_UnkMotion0_Coll()

bool itDosei_UnkMotion0_Coll ( Item_GObj gobj)

◆ fn_80281734()

void fn_80281734 ( Item_GObj gobj)

◆ it_802817A0()

void it_802817A0 ( Item_GObj gobj)

◆ itDosei_UnkMotion1_Anim()

bool itDosei_UnkMotion1_Anim ( Item_GObj gobj)

◆ itDosei_UnkMotion1_Phys()

void itDosei_UnkMotion1_Phys ( Item_GObj gobj)

◆ itDosei_UnkMotion1_Coll()

bool itDosei_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_80281C6C()

void it_80281C6C ( Item_GObj gobj)

◆ itDosei_UnkMotion2_Anim()

bool itDosei_UnkMotion2_Anim ( Item_GObj gobj)

◆ itDosei_UnkMotion2_Phys()

void itDosei_UnkMotion2_Phys ( Item_GObj gobj)

◆ itDosei_SetupWalk_Inline()

static void itDosei_SetupWalk_Inline ( Item_GObj gobj)
inlinestatic

◆ itDosei_SetupWalk_FC()

static void itDosei_SetupWalk_FC ( Item_GObj gobj)
inlinestatic

◆ itDosei_UnkMotion2_Coll()

bool itDosei_UnkMotion2_Coll ( Item_GObj gobj)

◆ it_80282074()

void it_80282074 ( Item_GObj gobj)

◆ itDosei_UnkMotion3_Anim()

bool itDosei_UnkMotion3_Anim ( Item_GObj gobj)

◆ itDosei_UnkMotion3_Phys()

void itDosei_UnkMotion3_Phys ( Item_GObj gobj)

◆ itDosei_UnkMotion5_Coll()

bool itDosei_UnkMotion5_Coll ( Item_GObj gobj)

◆ it_3F14_Logic7_PickedUp()

void it_3F14_Logic7_PickedUp ( Item_GObj gobj)

◆ itDosei_UnkMotion4_Anim()

bool itDosei_UnkMotion4_Anim ( Item_GObj gobj)

◆ itDosei_UnkMotion4_Phys()

void itDosei_UnkMotion4_Phys ( Item_GObj gobj)

◆ it_3F14_Logic7_Dropped()

void it_3F14_Logic7_Dropped ( Item_GObj gobj)

◆ it_3F14_Logic7_Thrown()

void it_3F14_Logic7_Thrown ( Item_GObj gobj)

◆ itDosei_UnkMotion5_Anim()

bool itDosei_UnkMotion5_Anim ( Item_GObj gobj)

◆ itDosei_UnkMotion5_Phys()

void itDosei_UnkMotion5_Phys ( Item_GObj gobj)

◆ it_3F14_Logic7_EnteredAir()

void it_3F14_Logic7_EnteredAir ( Item_GObj gobj)

◆ itDosei_UnkMotion6_Anim()

bool itDosei_UnkMotion6_Anim ( Item_GObj gobj)

◆ itDosei_UnkMotion6_Phys()

void itDosei_UnkMotion6_Phys ( Item_GObj gobj)

◆ itDosei_UnkMotion6_Coll()

bool itDosei_UnkMotion6_Coll ( Item_GObj gobj)

◆ it_80282BFC()

void it_80282BFC ( Item_GObj gobj)

◆ itDosei_UnkMotion8_Anim()

bool itDosei_UnkMotion8_Anim ( Item_GObj gobj)

◆ itDosei_UnkMotion8_Phys()

void itDosei_UnkMotion8_Phys ( Item_GObj gobj)

◆ itDosei_UnkMotion8_Coll()

bool itDosei_UnkMotion8_Coll ( Item_GObj gobj)

◆ fn_80282CD4()

void fn_80282CD4 ( Item_GObj gobj)

◆ itDosei_UnkMotion7_Anim()

bool itDosei_UnkMotion7_Anim ( Item_GObj gobj)

◆ itDosei_UnkMotion7_Phys()

void itDosei_UnkMotion7_Phys ( Item_GObj gobj)

◆ itDosei_UnkMotion7_Coll()

bool itDosei_UnkMotion7_Coll ( Item_GObj gobj)

◆ itDosei_UnkMotion9_Anim()

bool itDosei_UnkMotion9_Anim ( Item_GObj gobj)

◆ itDosei_UnkMotion9_Phys()

void itDosei_UnkMotion9_Phys ( Item_GObj gobj)

◆ itDosei_UnkMotion9_Coll()

bool itDosei_UnkMotion9_Coll ( Item_GObj gobj)

◆ itDosei_UnkMotion10_Phys()

void itDosei_UnkMotion10_Phys ( Item_GObj gobj)

◆ itDosei_UnkMotion10_Coll()

bool itDosei_UnkMotion10_Coll ( Item_GObj gobj)

◆ itDosei_UnkMotion10_Anim()

bool itDosei_UnkMotion10_Anim ( Item_GObj gobj)

◆ it_3F14_Logic7_DmgReceived()

bool it_3F14_Logic7_DmgReceived ( Item_GObj gobj)

◆ itDosei_UnkMotion11_Anim()

bool itDosei_UnkMotion11_Anim ( Item_GObj gobj)

◆ itDosei_UnkMotion11_Phys()

void itDosei_UnkMotion11_Phys ( Item_GObj gobj)

◆ itDosei_UnkMotion11_Coll()

bool itDosei_UnkMotion11_Coll ( Item_GObj gobj)

◆ it_3F14_Logic7_DmgDealt()

bool it_3F14_Logic7_DmgDealt ( Item_GObj gobj)

◆ itDosei_Logic7_Reflected()

bool itDosei_Logic7_Reflected ( Item_GObj gobj)

◆ itDosei_Logic7_Clanked()

bool itDosei_Logic7_Clanked ( Item_GObj gobj)

◆ itDosei_Logic7_HitShield()

bool itDosei_Logic7_HitShield ( Item_GObj gobj)

◆ itDosei_Logic7_ShieldBounced()

bool itDosei_Logic7_ShieldBounced ( Item_GObj gobj)

◆ itDosei_Logic7_EvtUnk()

void itDosei_Logic7_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)

Variable Documentation

◆ it_804DC878

const f32 it_804DC878 = 0.0f

◆ it_803F56B8

s32 it_803F56B8[]
extern