SSBM Decomp
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itdosei.c File Reference
#include "itdosei.h"
#include <placeholder.h>
#include <platform.h>
#include "it/inlines.h"
#include "it/it_26B1.h"
#include "it/it_266F.h"
#include "it/it_2725.h"

Functions

void itDosei_UnkMotion0_Phys (Item_GObj *gobj)
 it_3F14_Logic7_Spawned
 
void itDosei_UnkMotion2_Phys (Item_GObj *gobj)
 itDosei_UnkMotion0_Coll
 
void itDosei_UnkMotion3_Phys (Item_GObj *gobj)
 itDosei_UnkMotion2_Coll
 
bool itDosei_UnkMotion5_Coll (Item_GObj *gobj)
 
void itDosei_UnkMotion4_Phys (Item_GObj *gobj)
 it_3F14_Logic7_PickedUp
 
bool itDosei_UnkMotion5_Anim (Item_GObj *gobj)
 it_3F14_Logic7_Dropped
 
bool itDosei_UnkMotion6_Anim (Item_GObj *gobj)
 itDosei_UnkMotion5_Phys
 
void itDosei_UnkMotion6_Phys (Item_GObj *gobj)
 
bool itDosei_UnkMotion8_Anim (Item_GObj *gobj)
 itDosei_UnkMotion6_Coll
 
void itDosei_UnkMotion8_Phys (Item_GObj *gobj)
 
bool itDosei_UnkMotion8_Coll (Item_GObj *gobj)
 
void itDosei_UnkMotion7_Phys (Item_GObj *gobj)
 fn_80282CD4
 
void itDosei_UnkMotion9_Phys (Item_GObj *gobj)
 itDosei_UnkMotion7_Coll
 
void itDosei_UnkMotion10_Phys (Item_GObj *gobj)
 itDosei_UnkMotion9_Coll
 
bool itDosei_UnkMotion10_Coll (Item_GObj *gobj)
 
void itDosei_UnkMotion11_Phys (Item_GObj *gobj)
 it_3F14_Logic7_DmgReceived
 
bool itDosei_UnkMotion11_Coll (Item_GObj *gobj)
 
bool it_3F14_Logic7_Reflected (Item_GObj *gobj)
 it_3F14_Logic7_DmgDealt
 
bool it_3F14_Logic7_Clanked (Item_GObj *gobj)
 
bool it_3F14_Logic7_HitShield (Item_GObj *gobj)
 
bool it_3F14_Logic7_ShieldBounced (Item_GObj *gobj)
 
void it_3F14_Logic7_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
 

Function Documentation

◆ itDosei_UnkMotion0_Phys()

void itDosei_UnkMotion0_Phys ( Item_GObj gobj)

◆ itDosei_UnkMotion2_Phys()

◆ itDosei_UnkMotion3_Phys()

void itDosei_UnkMotion3_Phys ( Item_GObj gobj)

◆ itDosei_UnkMotion5_Coll()

bool itDosei_UnkMotion5_Coll ( Item_GObj gobj)

◆ itDosei_UnkMotion4_Phys()

void itDosei_UnkMotion4_Phys ( Item_GObj gobj)

◆ itDosei_UnkMotion5_Anim()

bool itDosei_UnkMotion5_Anim ( Item_GObj gobj)

◆ itDosei_UnkMotion6_Anim()

bool itDosei_UnkMotion6_Anim ( Item_GObj gobj)

◆ itDosei_UnkMotion6_Phys()

void itDosei_UnkMotion6_Phys ( Item_GObj gobj)

◆ itDosei_UnkMotion8_Anim()

bool itDosei_UnkMotion8_Anim ( Item_GObj gobj)

◆ itDosei_UnkMotion8_Phys()

void itDosei_UnkMotion8_Phys ( Item_GObj gobj)

◆ itDosei_UnkMotion8_Coll()

bool itDosei_UnkMotion8_Coll ( Item_GObj gobj)

◆ itDosei_UnkMotion7_Phys()

void itDosei_UnkMotion7_Phys ( Item_GObj gobj)

◆ itDosei_UnkMotion9_Phys()

void itDosei_UnkMotion9_Phys ( Item_GObj gobj)

◆ itDosei_UnkMotion10_Phys()

void itDosei_UnkMotion10_Phys ( Item_GObj gobj)

◆ itDosei_UnkMotion10_Coll()

bool itDosei_UnkMotion10_Coll ( Item_GObj gobj)

◆ itDosei_UnkMotion11_Phys()

void itDosei_UnkMotion11_Phys ( Item_GObj gobj)

◆ itDosei_UnkMotion11_Coll()

bool itDosei_UnkMotion11_Coll ( Item_GObj gobj)

◆ it_3F14_Logic7_Reflected()

bool it_3F14_Logic7_Reflected ( Item_GObj gobj)

◆ it_3F14_Logic7_Clanked()

bool it_3F14_Logic7_Clanked ( Item_GObj gobj)

◆ it_3F14_Logic7_HitShield()

bool it_3F14_Logic7_HitShield ( Item_GObj gobj)

◆ it_3F14_Logic7_ShieldBounced()

bool it_3F14_Logic7_ShieldBounced ( Item_GObj gobj)

◆ it_3F14_Logic7_EvtUnk()

void it_3F14_Logic7_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)