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itdosei.c File Reference
#include "itdosei.h"
#include "it/inlines.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/it_3F14.h"
#include "it/item.h"
#include "it/itgroundcoll.h"
#include "it/itmaplib.h"
#include "lb/lb_00B0.h"
#include <math.h>
#include <baselib/random.h>

Functions

static f32 sdata2_ordering (void)
static void itDosei_SetSpeed (Item_GObj *gobj, Item *ip, f32 speed)
static void HSD_JObjSetRotationZero (Item_GObj *gobj)
static void HSD_JObjSetRotationZeroWithMtxDirty (Item_GObj *gobj)
static f32 itDosei_FacingAngle (Item_GObj *gobj, f32 m)
static void itDosei_80282DE4 (Item_GObj *gobj)
void itDosei_Logic7_Spawned (Item_GObj *gobj)
void itDosei_80281390 (Item_GObj *gobj)
bool itDosei_UnkMotion0_Anim (Item_GObj *gobj)
void itDosei_UnkMotion0_Phys (Item_GObj *gobj)
bool itDosei_UnkMotion0_Coll (Item_GObj *gobj)
void itDosei_80281734 (Item_GObj *gobj)
void itDosei_802817A0 (Item_GObj *gobj)
bool itDosei_UnkMotion1_Anim (Item_GObj *gobj)
void itDosei_UnkMotion1_Phys (Item_GObj *gobj)
bool itDosei_UnkMotion1_Coll (Item_GObj *gobj)
void itDosei_80281C6C (Item_GObj *gobj)
bool itDosei_UnkMotion2_Anim (Item_GObj *gobj)
void itDosei_UnkMotion2_Phys (Item_GObj *gobj)
static void itDosei_SetupWalk_Inline (Item_GObj *gobj)
static void itDosei_SetupWalk_FC (Item_GObj *gobj)
bool itDosei_UnkMotion2_Coll (Item_GObj *gobj)
void itDosei_80282074 (Item_GObj *gobj)
bool itDosei_UnkMotion3_Anim (Item_GObj *gobj)
void itDosei_UnkMotion3_Phys (Item_GObj *gobj)
bool itDosei_UnkMotion5_Coll (Item_GObj *gobj)
void itDosei_Logic7_PickedUp (Item_GObj *gobj)
static void itDosei_UnkMotion4_Anim_inline (Item_GObj *gobj, HSD_JObj *jobj)
static f32 itDosei_UnkMotion4_GetAnimSpeed (itDoseiAttributes *attr)
static itDoseiAttributesitDosei_UnkMotion4_GetAttrs (Item *ip)
bool itDosei_UnkMotion4_Anim (Item_GObj *gobj)
void itDosei_UnkMotion4_Phys (Item_GObj *gobj)
static HSD_JObjitDosei_GetJObj (Item_GObj *gobj)
void itDosei_Logic7_Dropped (Item_GObj *gobj)
void itDosei_Logic7_Thrown (Item_GObj *gobj)
bool itDosei_UnkMotion5_Anim (Item_GObj *gobj)
void itDosei_UnkMotion5_Phys (Item_GObj *gobj)
void itDosei_Logic7_EnteredAir (Item_GObj *gobj)
bool itDosei_UnkMotion6_Anim (Item_GObj *gobj)
void itDosei_UnkMotion6_Phys (Item_GObj *gobj)
bool itDosei_UnkMotion6_Coll (Item_GObj *gobj)
void itDosei_80282BFC (Item_GObj *gobj)
bool itDosei_UnkMotion8_Anim (Item_GObj *gobj)
void itDosei_UnkMotion8_Phys (Item_GObj *gobj)
bool itDosei_UnkMotion8_Coll (Item_GObj *gobj)
void itDosei_80282CD4 (Item_GObj *gobj)
bool itDosei_UnkMotion7_Anim (Item_GObj *gobj)
void itDosei_UnkMotion7_Phys (Item_GObj *gobj)
bool itDosei_UnkMotion7_Coll (Item_GObj *gobj)
bool itDosei_UnkMotion9_Anim (Item_GObj *gobj)
void itDosei_UnkMotion9_Phys (Item_GObj *gobj)
bool itDosei_UnkMotion9_Coll (Item_GObj *gobj)
bool itDosei_UnkMotion10_Anim (Item_GObj *gobj)
void itDosei_UnkMotion10_Phys (Item_GObj *gobj)
bool itDosei_UnkMotion10_Coll (Item_GObj *gobj)
bool itDosei_Logic7_DmgReceived (Item_GObj *gobj)
bool itDosei_UnkMotion11_Anim (Item_GObj *gobj)
void itDosei_UnkMotion11_Phys (Item_GObj *gobj)
bool itDosei_UnkMotion11_Coll (Item_GObj *gobj)
bool itDosei_Logic7_DmgDealt (Item_GObj *gobj)
bool itDosei_Logic7_Reflected (Item_GObj *gobj)
bool itDosei_Logic7_Clanked (Item_GObj *gobj)
bool itDosei_Logic7_HitShield (Item_GObj *gobj)
bool itDosei_Logic7_ShieldBounced (Item_GObj *gobj)
void itDosei_Logic7_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)

Variables

ItemStateTable it_803F55D0 []
s32 it_803F56B8 [] = { 0x109, 0x10A, 0x10B, 0 }

Function Documentation

◆ sdata2_ordering()

f32 sdata2_ordering ( void )
static

◆ itDosei_SetSpeed()

void itDosei_SetSpeed ( Item_GObj * gobj,
Item * ip,
f32 speed )
inlinestatic

◆ HSD_JObjSetRotationZero()

void HSD_JObjSetRotationZero ( Item_GObj * gobj)
inlinestatic

◆ HSD_JObjSetRotationZeroWithMtxDirty()

void HSD_JObjSetRotationZeroWithMtxDirty ( Item_GObj * gobj)
inlinestatic

◆ itDosei_FacingAngle()

f32 itDosei_FacingAngle ( Item_GObj * gobj,
f32 m )
inlinestatic

◆ itDosei_80282DE4()

void itDosei_80282DE4 ( Item_GObj * gobj)
static

◆ itDosei_Logic7_Spawned()

void itDosei_Logic7_Spawned ( Item_GObj * gobj)

◆ itDosei_80281390()

void itDosei_80281390 ( Item_GObj * gobj)

◆ itDosei_UnkMotion0_Anim()

bool itDosei_UnkMotion0_Anim ( Item_GObj * gobj)

◆ itDosei_UnkMotion0_Phys()

void itDosei_UnkMotion0_Phys ( Item_GObj * gobj)

◆ itDosei_UnkMotion0_Coll()

bool itDosei_UnkMotion0_Coll ( Item_GObj * gobj)

◆ itDosei_80281734()

void itDosei_80281734 ( Item_GObj * gobj)

◆ itDosei_802817A0()

void itDosei_802817A0 ( Item_GObj * gobj)

◆ itDosei_UnkMotion1_Anim()

bool itDosei_UnkMotion1_Anim ( Item_GObj * gobj)

◆ itDosei_UnkMotion1_Phys()

void itDosei_UnkMotion1_Phys ( Item_GObj * gobj)

◆ itDosei_UnkMotion1_Coll()

bool itDosei_UnkMotion1_Coll ( Item_GObj * gobj)

◆ itDosei_80281C6C()

void itDosei_80281C6C ( Item_GObj * gobj)

◆ itDosei_UnkMotion2_Anim()

bool itDosei_UnkMotion2_Anim ( Item_GObj * gobj)

◆ itDosei_UnkMotion2_Phys()

void itDosei_UnkMotion2_Phys ( Item_GObj * gobj)

◆ itDosei_SetupWalk_Inline()

void itDosei_SetupWalk_Inline ( Item_GObj * gobj)
inlinestatic

◆ itDosei_SetupWalk_FC()

void itDosei_SetupWalk_FC ( Item_GObj * gobj)
inlinestatic

◆ itDosei_UnkMotion2_Coll()

bool itDosei_UnkMotion2_Coll ( Item_GObj * gobj)

◆ itDosei_80282074()

void itDosei_80282074 ( Item_GObj * gobj)

◆ itDosei_UnkMotion3_Anim()

bool itDosei_UnkMotion3_Anim ( Item_GObj * gobj)

◆ itDosei_UnkMotion3_Phys()

void itDosei_UnkMotion3_Phys ( Item_GObj * gobj)

◆ itDosei_UnkMotion5_Coll()

bool itDosei_UnkMotion5_Coll ( Item_GObj * gobj)

◆ itDosei_Logic7_PickedUp()

void itDosei_Logic7_PickedUp ( Item_GObj * gobj)

◆ itDosei_UnkMotion4_Anim_inline()

void itDosei_UnkMotion4_Anim_inline ( Item_GObj * gobj,
HSD_JObj * jobj )
inlinestatic

◆ itDosei_UnkMotion4_GetAnimSpeed()

f32 itDosei_UnkMotion4_GetAnimSpeed ( itDoseiAttributes * attr)
inlinestatic

◆ itDosei_UnkMotion4_GetAttrs()

itDoseiAttributes * itDosei_UnkMotion4_GetAttrs ( Item * ip)
inlinestatic

◆ itDosei_UnkMotion4_Anim()

bool itDosei_UnkMotion4_Anim ( Item_GObj * gobj)

◆ itDosei_UnkMotion4_Phys()

void itDosei_UnkMotion4_Phys ( Item_GObj * gobj)

◆ itDosei_GetJObj()

HSD_JObj * itDosei_GetJObj ( Item_GObj * gobj)
inlinestatic

◆ itDosei_Logic7_Dropped()

void itDosei_Logic7_Dropped ( Item_GObj * gobj)

◆ itDosei_Logic7_Thrown()

void itDosei_Logic7_Thrown ( Item_GObj * gobj)

◆ itDosei_UnkMotion5_Anim()

bool itDosei_UnkMotion5_Anim ( Item_GObj * gobj)

◆ itDosei_UnkMotion5_Phys()

void itDosei_UnkMotion5_Phys ( Item_GObj * gobj)

◆ itDosei_Logic7_EnteredAir()

void itDosei_Logic7_EnteredAir ( Item_GObj * gobj)

◆ itDosei_UnkMotion6_Anim()

bool itDosei_UnkMotion6_Anim ( Item_GObj * gobj)

◆ itDosei_UnkMotion6_Phys()

void itDosei_UnkMotion6_Phys ( Item_GObj * gobj)

◆ itDosei_UnkMotion6_Coll()

bool itDosei_UnkMotion6_Coll ( Item_GObj * gobj)

◆ itDosei_80282BFC()

void itDosei_80282BFC ( Item_GObj * gobj)

◆ itDosei_UnkMotion8_Anim()

bool itDosei_UnkMotion8_Anim ( Item_GObj * gobj)

◆ itDosei_UnkMotion8_Phys()

void itDosei_UnkMotion8_Phys ( Item_GObj * gobj)

◆ itDosei_UnkMotion8_Coll()

bool itDosei_UnkMotion8_Coll ( Item_GObj * gobj)

◆ itDosei_80282CD4()

void itDosei_80282CD4 ( Item_GObj * gobj)

◆ itDosei_UnkMotion7_Anim()

bool itDosei_UnkMotion7_Anim ( Item_GObj * gobj)

◆ itDosei_UnkMotion7_Phys()

void itDosei_UnkMotion7_Phys ( Item_GObj * gobj)

◆ itDosei_UnkMotion7_Coll()

bool itDosei_UnkMotion7_Coll ( Item_GObj * gobj)

◆ itDosei_UnkMotion9_Anim()

bool itDosei_UnkMotion9_Anim ( Item_GObj * gobj)

◆ itDosei_UnkMotion9_Phys()

void itDosei_UnkMotion9_Phys ( Item_GObj * gobj)

◆ itDosei_UnkMotion9_Coll()

bool itDosei_UnkMotion9_Coll ( Item_GObj * gobj)

◆ itDosei_UnkMotion10_Anim()

bool itDosei_UnkMotion10_Anim ( Item_GObj * gobj)

◆ itDosei_UnkMotion10_Phys()

void itDosei_UnkMotion10_Phys ( Item_GObj * gobj)

◆ itDosei_UnkMotion10_Coll()

bool itDosei_UnkMotion10_Coll ( Item_GObj * gobj)

◆ itDosei_Logic7_DmgReceived()

bool itDosei_Logic7_DmgReceived ( Item_GObj * gobj)

◆ itDosei_UnkMotion11_Anim()

bool itDosei_UnkMotion11_Anim ( Item_GObj * gobj)

◆ itDosei_UnkMotion11_Phys()

void itDosei_UnkMotion11_Phys ( Item_GObj * gobj)

◆ itDosei_UnkMotion11_Coll()

bool itDosei_UnkMotion11_Coll ( Item_GObj * gobj)

◆ itDosei_Logic7_DmgDealt()

bool itDosei_Logic7_DmgDealt ( Item_GObj * gobj)

◆ itDosei_Logic7_Reflected()

bool itDosei_Logic7_Reflected ( Item_GObj * gobj)

◆ itDosei_Logic7_Clanked()

bool itDosei_Logic7_Clanked ( Item_GObj * gobj)

◆ itDosei_Logic7_HitShield()

bool itDosei_Logic7_HitShield ( Item_GObj * gobj)

◆ itDosei_Logic7_ShieldBounced()

bool itDosei_Logic7_ShieldBounced ( Item_GObj * gobj)

◆ itDosei_Logic7_EvtUnk()

void itDosei_Logic7_EvtUnk ( Item_GObj * gobj,
Item_GObj * ref_gobj )

Variable Documentation

◆ it_803F55D0

ItemStateTable it_803F55D0[]
Initial value:
= {
}
bool itDosei_UnkMotion10_Coll(Item_GObj *gobj)
Definition itdosei.c:671
bool itDosei_UnkMotion0_Anim(Item_GObj *gobj)
Definition itdosei.c:115
bool itDosei_UnkMotion11_Anim(Item_GObj *gobj)
Definition itdosei.c:704
void itDosei_UnkMotion10_Phys(Item_GObj *gobj)
Definition itdosei.c:669
bool itDosei_UnkMotion5_Coll(Item_GObj *gobj)
Definition itdosei.c:353
bool itDosei_UnkMotion8_Coll(Item_GObj *gobj)
Definition itdosei.c:549
void itDosei_UnkMotion3_Phys(Item_GObj *gobj)
Definition itdosei.c:346
bool itDosei_UnkMotion10_Anim(Item_GObj *gobj)
Definition itdosei.c:656
void itDosei_UnkMotion2_Phys(Item_GObj *gobj)
Definition itdosei.c:270
void itDosei_UnkMotion9_Phys(Item_GObj *gobj)
Definition itdosei.c:641
void itDosei_UnkMotion7_Phys(Item_GObj *gobj)
Definition itdosei.c:586
bool itDosei_UnkMotion1_Coll(Item_GObj *gobj)
Definition itdosei.c:209
bool itDosei_UnkMotion1_Anim(Item_GObj *gobj)
Definition itdosei.c:181
bool itDosei_UnkMotion6_Anim(Item_GObj *gobj)
Definition itdosei.c:507
bool itDosei_UnkMotion2_Anim(Item_GObj *gobj)
Definition itdosei.c:256
void itDosei_UnkMotion5_Phys(Item_GObj *gobj)
Definition itdosei.c:481
bool itDosei_UnkMotion9_Anim(Item_GObj *gobj)
Definition itdosei.c:618
bool itDosei_UnkMotion2_Coll(Item_GObj *gobj)
Definition itdosei.c:317
void itDosei_UnkMotion4_Phys(Item_GObj *gobj)
Definition itdosei.c:434
bool itDosei_UnkMotion7_Anim(Item_GObj *gobj)
Definition itdosei.c:571
bool itDosei_UnkMotion8_Anim(Item_GObj *gobj)
Definition itdosei.c:535
void itDosei_UnkMotion11_Phys(Item_GObj *gobj)
Definition itdosei.c:714
void itDosei_UnkMotion0_Phys(Item_GObj *gobj)
Definition itdosei.c:131
void itDosei_UnkMotion8_Phys(Item_GObj *gobj)
Definition itdosei.c:542
bool itDosei_UnkMotion4_Anim(Item_GObj *gobj)
Definition itdosei.c:404
bool itDosei_UnkMotion5_Anim(Item_GObj *gobj)
Definition itdosei.c:477
bool itDosei_UnkMotion11_Coll(Item_GObj *gobj)
Definition itdosei.c:721
void itDosei_UnkMotion1_Phys(Item_GObj *gobj)
Definition itdosei.c:202
bool itDosei_UnkMotion7_Coll(Item_GObj *gobj)
Definition itdosei.c:588
bool itDosei_UnkMotion3_Anim(Item_GObj *gobj)
Definition itdosei.c:336
bool itDosei_UnkMotion0_Coll(Item_GObj *gobj)
Definition itdosei.c:133
void itDosei_UnkMotion6_Phys(Item_GObj *gobj)
Definition itdosei.c:514
bool itDosei_UnkMotion9_Coll(Item_GObj *gobj)
Definition itdosei.c:643
bool itDosei_UnkMotion6_Coll(Item_GObj *gobj)
Definition itdosei.c:516
#define NULL
Definition stddef.h:19

◆ it_803F56B8

s32 it_803F56B8[] = { 0x109, 0x10A, 0x10B, 0 }