signed long s32
Definition hsd_3B2B.h:1
bool itDosei_UnkMotion10_Coll(Item_GObj *gobj)
Definition itdosei.c:628
bool itDosei_UnkMotion0_Anim(Item_GObj *gobj)
Definition itdosei.c:118
bool itDosei_UnkMotion11_Anim(Item_GObj *gobj)
Definition itdosei.c:674
bool itDosei_Logic7_Clanked(Item_GObj *)
Definition itdosei.c:713
void itDosei_UnkMotion10_Phys(Item_GObj *gobj)
Definition itdosei.c:626
bool it_3F14_Logic7_DmgDealt(Item_GObj *)
Definition itdosei.c:697
bool itDosei_Logic7_Reflected(Item_GObj *)
Definition itdosei.c:708
bool itDosei_UnkMotion5_Coll(Item_GObj *gobj)
Definition itdosei.c:352
bool itDosei_UnkMotion8_Coll(Item_GObj *gobj)
Definition itdosei.c:514
void itDosei_UnkMotion3_Phys(Item_GObj *gobj)
Definition itdosei.c:345
bool itDosei_UnkMotion10_Anim(Item_GObj *gobj)
Definition itdosei.c:634
void itDosei_UnkMotion2_Phys(Item_GObj *gobj)
Definition itdosei.c:269
void itDosei_UnkMotion9_Phys(Item_GObj *gobj)
Definition itdosei.c:611
void itDosei_UnkMotion7_Phys(Item_GObj *gobj)
Definition itdosei.c:551
bool itDosei_UnkMotion1_Coll(Item_GObj *gobj)
Definition itdosei.c:209
bool itDosei_UnkMotion1_Anim(Item_GObj *gobj)
Definition itdosei.c:181
bool itDosei_UnkMotion6_Anim(Item_GObj *gobj)
Definition itdosei.c:472
bool itDosei_UnkMotion2_Anim(Item_GObj *gobj)
Definition itdosei.c:256
void itDosei_UnkMotion5_Phys(Item_GObj *gobj)
Definition itdosei.c:446
void fn_80281390(Item_GObj *)
Definition itdosei.c:109
bool itDosei_UnkMotion9_Anim(Item_GObj *gobj)
Definition itdosei.c:585
bool itDosei_UnkMotion2_Coll(Item_GObj *gobj)
Definition itdosei.c:316
void itDosei_UnkMotion4_Phys(Item_GObj *gobj)
Definition itdosei.c:407
void it_3F14_Logic7_EnteredAir(Item_GObj *)
Definition itdosei.c:454
void it_80281C6C(Item_GObj *gobj)
Definition itdosei.c:243
bool itDosei_UnkMotion7_Anim(Item_GObj *gobj)
Definition itdosei.c:536
bool itDosei_UnkMotion8_Anim(Item_GObj *gobj)
Definition itdosei.c:500
void fn_80281734(Item_GObj *gobj)
Definition itdosei.c:143
void itDosei_UnkMotion11_Phys(Item_GObj *gobj)
Definition itdosei.c:684
void it_3F14_Logic7_Dropped(Item_GObj *)
Definition itdosei.c:409
void itDosei_UnkMotion0_Phys(Item_GObj *gobj)
Definition itdosei.c:133
ItemStateTable it_803F55D0[]
void it_3F14_Logic7_Spawned(Item_GObj *)
Definition itdosei.c:90
void itDosei_UnkMotion8_Phys(Item_GObj *gobj)
Definition itdosei.c:507
bool itDosei_UnkMotion4_Anim(Item_GObj *gobj)
Definition itdosei.c:379
void it_802817A0(Item_GObj *)
Definition itdosei.c:161
bool itDosei_Logic7_ShieldBounced(Item_GObj *)
Definition itdosei.c:725
void it_3F14_Logic7_Thrown(Item_GObj *)
Definition itdosei.c:425
bool itDosei_UnkMotion5_Anim(Item_GObj *gobj)
Definition itdosei.c:442
bool itDosei_Logic7_HitShield(Item_GObj *)
Definition itdosei.c:719
void it_80282074(Item_GObj *gobj)
Definition itdosei.c:327
void it_80282BFC(Item_GObj *gobj)
Definition itdosei.c:489
bool it_3F14_Logic7_DmgReceived(Item_GObj *)
Definition itdosei.c:646
bool itDosei_UnkMotion11_Coll(Item_GObj *gobj)
Definition itdosei.c:691
void itDosei_UnkMotion1_Phys(Item_GObj *gobj)
Definition itdosei.c:202
bool itDosei_UnkMotion7_Coll(Item_GObj *gobj)
Definition itdosei.c:553
void it_3F14_Logic7_PickedUp(Item_GObj *)
Definition itdosei.c:358
void fn_80282CD4(Item_GObj *)
Definition itdosei.c:520
bool itDosei_UnkMotion3_Anim(Item_GObj *gobj)
Definition itdosei.c:335
void itDosei_Logic7_EvtUnk(Item_GObj *, Item_GObj *)
Definition itdosei.c:730
bool itDosei_UnkMotion0_Coll(Item_GObj *gobj)
Definition itdosei.c:135
void itDosei_UnkMotion6_Phys(Item_GObj *gobj)
Definition itdosei.c:479
bool itDosei_UnkMotion9_Coll(Item_GObj *gobj)
Definition itdosei.c:613
bool itDosei_UnkMotion6_Coll(Item_GObj *gobj)
Definition itdosei.c:481
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Keep this if it is NOT defined in itCommonItems.h or similar.
Definition itdosei.h:12
f32 unkC
Definition itdosei.h:16
f32 unk0
Definition itdosei.h:13
s32 unk10
Definition itdosei.h:17
s32 unk4
Definition itdosei.h:14
s32 unk14
Definition itdosei.h:18
f32 unk8
Definition itdosei.h:15