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itdosei.h
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1#ifndef GALE01_281164
2#define GALE01_281164
3
4#include <Runtime/platform.h>
5
6#include <melee/it/forward.h>
7
8#include <melee/it/itemattrs.h> // IWYU pragma: export
10
11/* 281164 */ void itDosei_Logic7_Spawned(Item_GObj*);
12/* 281390 */ void itDosei_80281390(Item_GObj*);
13/* 2813F8 */ bool itDosei_UnkMotion0_Anim(Item_GObj* gobj);
14/* 2816F0 */ void itDosei_UnkMotion0_Phys(Item_GObj* gobj);
15/* 2816F4 */ bool itDosei_UnkMotion0_Coll(Item_GObj* gobj);
16/* 281734 */ void itDosei_80281734(Item_GObj* gobj);
17/* 2817A0 */ void itDosei_802817A0(Item_GObj*);
18/* 281AB4 */ bool itDosei_UnkMotion1_Anim(Item_GObj* gobj);
19/* 281B44 */ void itDosei_UnkMotion1_Phys(Item_GObj* gobj);
20/* 281B7C */ bool itDosei_UnkMotion1_Coll(Item_GObj* gobj);
21/* 281C6C */ void itDosei_80281C6C(Item_GObj* gobj);
22/* 281D00 */ bool itDosei_UnkMotion2_Anim(Item_GObj* gobj);
23/* 281E30 */ void itDosei_UnkMotion2_Phys(Item_GObj* gobj);
24/* 281E34 */ bool itDosei_UnkMotion2_Coll(Item_GObj* gobj);
25/* 282074 */ void itDosei_80282074(Item_GObj* gobj);
26/* 2820CC */ bool itDosei_UnkMotion3_Anim(Item_GObj* gobj);
27/* 282130 */ void itDosei_UnkMotion3_Phys(Item_GObj* gobj);
28/* 282160 */ bool itDosei_UnkMotion5_Coll(Item_GObj* gobj);
29/* 28218C */ void itDosei_Logic7_PickedUp(Item_GObj*);
30/* 2824B8 */ bool itDosei_UnkMotion4_Anim(Item_GObj* gobj);
31/* 2826F4 */ void itDosei_UnkMotion4_Phys(Item_GObj* gobj);
32/* 2826F8 */ void itDosei_Logic7_Dropped(Item_GObj*);
33/* 2829FC */ void itDosei_Logic7_Thrown(Item_GObj*);
34/* 282AC0 */ bool itDosei_UnkMotion5_Anim(Item_GObj* gobj);
35/* 282AC8 */ void itDosei_UnkMotion5_Phys(Item_GObj* gobj);
36/* 282B14 */ void itDosei_Logic7_EnteredAir(Item_GObj*);
37/* 282B84 */ bool itDosei_UnkMotion6_Anim(Item_GObj* gobj);
38/* 282BA8 */ void itDosei_UnkMotion6_Phys(Item_GObj* gobj);
39/* 282BAC */ bool itDosei_UnkMotion6_Coll(Item_GObj* gobj);
40/* 282BFC */ void itDosei_80282BFC(Item_GObj* gobj);
41/* 282C54 */ bool itDosei_UnkMotion8_Anim(Item_GObj* gobj);
42/* 282C78 */ void itDosei_UnkMotion8_Phys(Item_GObj* gobj);
43/* 282CA8 */ bool itDosei_UnkMotion8_Coll(Item_GObj* gobj);
44/* 282CD4 */ void itDosei_80282CD4(Item_GObj*);
45/* 282D48 */ bool itDosei_UnkMotion7_Anim(Item_GObj* gobj);
46/* 282DA0 */ void itDosei_UnkMotion7_Phys(Item_GObj* gobj);
47/* 282DA4 */ bool itDosei_UnkMotion7_Coll(Item_GObj* gobj);
48/* 2830F4 */ bool itDosei_UnkMotion9_Anim(Item_GObj* gobj);
49/* 2832A8 */ void itDosei_UnkMotion9_Phys(Item_GObj* gobj);
50/* 2832AC */ bool itDosei_UnkMotion9_Coll(Item_GObj* gobj);
51/* 283504 */ bool itDosei_UnkMotion10_Anim(Item_GObj* gobj);
52/* 283550 */ void itDosei_UnkMotion10_Phys(Item_GObj* gobj);
53/* 283554 */ bool itDosei_UnkMotion10_Coll(Item_GObj* gobj);
54/* 283588 */ bool itDosei_Logic7_DmgReceived(Item_GObj*);
55/* 2838FC */ bool itDosei_UnkMotion11_Anim(Item_GObj* gobj);
56/* 283960 */ void itDosei_UnkMotion11_Phys(Item_GObj* gobj);
57/* 283990 */ bool itDosei_UnkMotion11_Coll(Item_GObj* gobj);
58/* 2839BC */ bool itDosei_Logic7_DmgDealt(Item_GObj*);
59/* 283A3C */ bool itDosei_Logic7_Reflected(Item_GObj*);
60/* 283A5C */ bool itDosei_Logic7_Clanked(Item_GObj*);
61/* 283A80 */ bool itDosei_Logic7_HitShield(Item_GObj*);
62/* 283AA4 */ bool itDosei_Logic7_ShieldBounced(Item_GObj*);
63/* 283AC4 */ void itDosei_Logic7_EvtUnk(Item_GObj*, Item_GObj*);
64/* 3F55D0 */ extern ItemStateTable it_803F55D0[];
65
66#endif
ItemStateTable it_803F55D0[]
Definition itdosei.c:27
bool itDosei_UnkMotion10_Coll(Item_GObj *gobj)
Definition itdosei.c:648
bool itDosei_UnkMotion0_Anim(Item_GObj *gobj)
Definition itdosei.c:111
void itDosei_80282CD4(Item_GObj *)
Definition itdosei.c:533
bool itDosei_UnkMotion11_Anim(Item_GObj *gobj)
Definition itdosei.c:682
bool itDosei_Logic7_DmgDealt(Item_GObj *)
Definition itdosei.c:705
bool itDosei_Logic7_Clanked(Item_GObj *)
Definition itdosei.c:721
void itDosei_UnkMotion10_Phys(Item_GObj *gobj)
Definition itdosei.c:646
void itDosei_Logic7_EnteredAir(Item_GObj *)
Definition itdosei.c:467
bool itDosei_Logic7_Reflected(Item_GObj *)
Definition itdosei.c:716
bool itDosei_UnkMotion5_Coll(Item_GObj *gobj)
Definition itdosei.c:331
bool itDosei_UnkMotion8_Coll(Item_GObj *gobj)
Definition itdosei.c:527
void itDosei_UnkMotion3_Phys(Item_GObj *gobj)
Definition itdosei.c:324
void itDosei_Logic7_Spawned(Item_GObj *)
Definition itdosei.c:85
bool itDosei_UnkMotion10_Anim(Item_GObj *gobj)
Definition itdosei.c:633
void itDosei_UnkMotion2_Phys(Item_GObj *gobj)
Definition itdosei.c:268
void itDosei_UnkMotion9_Phys(Item_GObj *gobj)
Definition itdosei.c:618
void itDosei_UnkMotion7_Phys(Item_GObj *gobj)
Definition itdosei.c:562
bool itDosei_UnkMotion1_Coll(Item_GObj *gobj)
Definition itdosei.c:207
bool itDosei_UnkMotion1_Anim(Item_GObj *gobj)
Definition itdosei.c:178
bool itDosei_UnkMotion6_Anim(Item_GObj *gobj)
Definition itdosei.c:485
bool itDosei_UnkMotion2_Anim(Item_GObj *gobj)
Definition itdosei.c:254
void itDosei_UnkMotion5_Phys(Item_GObj *gobj)
Definition itdosei.c:462
void itDosei_80281C6C(Item_GObj *gobj)
Definition itdosei.c:241
bool itDosei_UnkMotion9_Anim(Item_GObj *gobj)
Definition itdosei.c:594
bool itDosei_UnkMotion2_Coll(Item_GObj *gobj)
Definition itdosei.c:295
void itDosei_UnkMotion4_Phys(Item_GObj *gobj)
Definition itdosei.c:413
bool itDosei_UnkMotion7_Anim(Item_GObj *gobj)
Definition itdosei.c:547
bool itDosei_UnkMotion8_Anim(Item_GObj *gobj)
Definition itdosei.c:513
void itDosei_UnkMotion11_Phys(Item_GObj *gobj)
Definition itdosei.c:692
void itDosei_80281734(Item_GObj *gobj)
Definition itdosei.c:137
void itDosei_UnkMotion0_Phys(Item_GObj *gobj)
Definition itdosei.c:127
void itDosei_UnkMotion8_Phys(Item_GObj *gobj)
Definition itdosei.c:520
void itDosei_802817A0(Item_GObj *)
Definition itdosei.c:155
bool itDosei_UnkMotion4_Anim(Item_GObj *gobj)
Definition itdosei.c:383
void itDosei_80282BFC(Item_GObj *gobj)
Definition itdosei.c:502
bool itDosei_Logic7_ShieldBounced(Item_GObj *)
Definition itdosei.c:733
bool itDosei_UnkMotion5_Anim(Item_GObj *gobj)
Definition itdosei.c:458
bool itDosei_Logic7_HitShield(Item_GObj *)
Definition itdosei.c:727
void itDosei_Logic7_Dropped(Item_GObj *)
Definition itdosei.c:420
void itDosei_Logic7_PickedUp(Item_GObj *)
Definition itdosei.c:337
bool itDosei_Logic7_DmgReceived(Item_GObj *)
Definition itdosei.c:654
void itDosei_Logic7_Thrown(Item_GObj *)
Definition itdosei.c:440
bool itDosei_UnkMotion11_Coll(Item_GObj *gobj)
Definition itdosei.c:699
void itDosei_UnkMotion1_Phys(Item_GObj *gobj)
Definition itdosei.c:199
bool itDosei_UnkMotion7_Coll(Item_GObj *gobj)
Definition itdosei.c:564
void itDosei_80282074(Item_GObj *gobj)
Definition itdosei.c:306
bool itDosei_UnkMotion3_Anim(Item_GObj *gobj)
Definition itdosei.c:314
void itDosei_Logic7_EvtUnk(Item_GObj *, Item_GObj *)
Definition itdosei.c:738
bool itDosei_UnkMotion0_Coll(Item_GObj *gobj)
Definition itdosei.c:129
void itDosei_80281390(Item_GObj *)
Definition itdosei.c:102
void itDosei_UnkMotion6_Phys(Item_GObj *gobj)
Definition itdosei.c:492
bool itDosei_UnkMotion9_Coll(Item_GObj *gobj)
Definition itdosei.c:620
bool itDosei_UnkMotion6_Coll(Item_GObj *gobj)
Definition itdosei.c:494
HSD_GObj Item_GObj
Definition forward.h:64
Definition types.h:10