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itdosei.h
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1#ifndef GALE01_281164
2#define GALE01_281164
3
4#include "it/forward.h"
5
6#include "it/items/types.h"
7
8/* 281164 */ void it_3F14_Logic7_Spawned(Item_GObj*);
10/* 2813F8 */ bool itDosei_UnkMotion0_Anim(Item_GObj* gobj);
11/* 2816F0 */ void itDosei_UnkMotion0_Phys(Item_GObj* gobj);
12/* 2816F4 */ bool itDosei_UnkMotion0_Coll(Item_GObj* gobj);
15/* 281AB4 */ bool itDosei_UnkMotion1_Anim(Item_GObj* gobj);
16/* 281B44 */ void itDosei_UnkMotion1_Phys(Item_GObj* gobj);
17/* 281B7C */ bool itDosei_UnkMotion1_Coll(Item_GObj* gobj);
19/* 281D00 */ bool itDosei_UnkMotion2_Anim(Item_GObj* gobj);
20/* 281E30 */ void itDosei_UnkMotion2_Phys(Item_GObj* gobj);
21/* 281E34 */ bool itDosei_UnkMotion2_Coll(Item_GObj* gobj);
23/* 2820CC */ bool itDosei_UnkMotion3_Anim(Item_GObj* gobj);
24/* 282130 */ void itDosei_UnkMotion3_Phys(Item_GObj* gobj);
25/* 282160 */ bool itDosei_UnkMotion5_Coll(Item_GObj* gobj);
27/* 2824B8 */ bool itDosei_UnkMotion4_Anim(Item_GObj* gobj);
28/* 2826F4 */ void itDosei_UnkMotion4_Phys(Item_GObj* gobj);
30/* 2829FC */ void it_3F14_Logic7_Thrown(Item_GObj*);
31/* 282AC0 */ bool itDosei_UnkMotion5_Anim(Item_GObj* gobj);
32/* 282AC8 */ void itDosei_UnkMotion5_Phys(Item_GObj* gobj);
34/* 282B84 */ bool itDosei_UnkMotion6_Anim(Item_GObj* gobj);
35/* 282BA8 */ void itDosei_UnkMotion6_Phys(Item_GObj* gobj);
36/* 282BAC */ bool itDosei_UnkMotion6_Coll(Item_GObj* gobj);
38/* 282C54 */ bool itDosei_UnkMotion8_Anim(Item_GObj* gobj);
39/* 282C78 */ void itDosei_UnkMotion8_Phys(Item_GObj* gobj);
40/* 282CA8 */ bool itDosei_UnkMotion8_Coll(Item_GObj* gobj);
42/* 282D48 */ bool itDosei_UnkMotion7_Anim(Item_GObj* gobj);
43/* 282DA0 */ void itDosei_UnkMotion7_Phys(Item_GObj* gobj);
44/* 282DA4 */ bool itDosei_UnkMotion7_Coll(Item_GObj* gobj);
46/* 2830F4 */ bool itDosei_UnkMotion9_Anim(Item_GObj* gobj);
47/* 2832A8 */ void itDosei_UnkMotion9_Phys(Item_GObj* gobj);
48/* 2832AC */ bool itDosei_UnkMotion9_Coll(Item_GObj* gobj);
49/* 283504 */ bool itDosei_UnkMotion10_Anim(Item_GObj* gobj);
50/* 283550 */ void itDosei_UnkMotion10_Phys(Item_GObj* gobj);
51/* 283554 */ bool itDosei_UnkMotion10_Coll(Item_GObj* gobj);
53/* 2838FC */ bool itDosei_UnkMotion11_Anim(Item_GObj* gobj);
54/* 283960 */ void itDosei_UnkMotion11_Phys(Item_GObj* gobj);
55/* 283990 */ bool itDosei_UnkMotion11_Coll(Item_GObj* gobj);
61/* 283AC4 */ void it_3F14_Logic7_EvtUnk(Item_GObj*, Item_GObj*);
62/* 3F55D0 */ extern ItemStateTable it_803F55D0[];
63
64#endif
bool itDosei_UnkMotion10_Coll(Item_GObj *gobj)
bool itDosei_UnkMotion0_Anim(Item_GObj *gobj)
bool itDosei_UnkMotion11_Anim(Item_GObj *gobj)
bool it_3F14_Logic7_HitShield(Item_GObj *)
void itDosei_UnkMotion10_Phys(Item_GObj *gobj)
itDosei_UnkMotion9_Coll
Definition itdosei.c:95
bool it_3F14_Logic7_DmgDealt(Item_GObj *)
bool itDosei_UnkMotion5_Coll(Item_GObj *gobj)
bool itDosei_UnkMotion8_Coll(Item_GObj *gobj)
void itDosei_UnkMotion3_Phys(Item_GObj *gobj)
bool itDosei_UnkMotion10_Anim(Item_GObj *gobj)
void itDosei_UnkMotion2_Phys(Item_GObj *gobj)
itDosei_UnkMotion0_Coll
Definition itdosei.c:32
void itDosei_UnkMotion9_Phys(Item_GObj *gobj)
itDosei_UnkMotion7_Coll
Definition itdosei.c:89
void itDosei_UnkMotion7_Phys(Item_GObj *gobj)
itDosei_UnkMotion6_Coll
Definition itdosei.c:81
UNK_RET fn_80281734(UNK_PARAMS)
bool itDosei_UnkMotion1_Coll(Item_GObj *gobj)
bool itDosei_UnkMotion1_Anim(Item_GObj *gobj)
bool itDosei_UnkMotion6_Anim(Item_GObj *gobj)
bool it_3F14_Logic7_ShieldBounced(Item_GObj *)
bool itDosei_UnkMotion2_Anim(Item_GObj *gobj)
UNK_RET it_80282074(UNK_PARAMS)
void itDosei_UnkMotion5_Phys(Item_GObj *gobj)
bool itDosei_UnkMotion9_Anim(Item_GObj *gobj)
bool itDosei_UnkMotion2_Coll(Item_GObj *gobj)
void itDosei_UnkMotion4_Phys(Item_GObj *gobj)
itDosei_UnkMotion2_Coll
Definition itdosei.c:48
UNK_RET fn_80282CD4(UNK_PARAMS)
void it_3F14_Logic7_EnteredAir(Item_GObj *)
UNK_RET fn_80281390(UNK_PARAMS)
UNK_RET it_802817A0(UNK_PARAMS)
bool itDosei_UnkMotion7_Anim(Item_GObj *gobj)
bool itDosei_UnkMotion8_Anim(Item_GObj *gobj)
void itDosei_UnkMotion11_Phys(Item_GObj *gobj)
void it_3F14_Logic7_Dropped(Item_GObj *)
void itDosei_UnkMotion0_Phys(Item_GObj *gobj)
it_3F14_Logic7_Spawned
Definition itdosei.c:14
ItemStateTable it_803F55D0[]
void it_3F14_Logic7_Spawned(Item_GObj *)
void itDosei_UnkMotion8_Phys(Item_GObj *gobj)
void it_3F14_Logic7_EvtUnk(Item_GObj *, Item_GObj *)
itDosei_UnkMotion10_Coll
Definition itdosei.c:117
bool itDosei_UnkMotion4_Anim(Item_GObj *gobj)
void it_3F14_Logic7_Thrown(Item_GObj *)
bool itDosei_UnkMotion5_Anim(Item_GObj *gobj)
it_3F14_Logic7_Dropped
Definition itdosei.c:54
bool it_3F14_Logic7_DmgReceived(Item_GObj *)
bool itDosei_UnkMotion11_Coll(Item_GObj *gobj)
void itDosei_UnkMotion1_Phys(Item_GObj *gobj)
bool itDosei_UnkMotion7_Coll(Item_GObj *gobj)
void it_3F14_Logic7_PickedUp(Item_GObj *)
bool it_3F14_Logic7_Clanked(Item_GObj *)
bool itDosei_UnkMotion3_Anim(Item_GObj *gobj)
UNK_RET it_80282DE4(UNK_PARAMS)
bool itDosei_UnkMotion0_Coll(Item_GObj *gobj)
UNK_RET it_80282BFC(UNK_PARAMS)
bool it_3F14_Logic7_Reflected(Item_GObj *)
void itDosei_UnkMotion6_Phys(Item_GObj *gobj)
itDosei_UnkMotion5_Phys
Definition itdosei.c:65
UNK_RET it_80281C6C(UNK_PARAMS)
bool itDosei_UnkMotion9_Coll(Item_GObj *gobj)
bool itDosei_UnkMotion6_Coll(Item_GObj *gobj)
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11