SSBM Decomp
Loading...
Searching...
No Matches
itdosei.h
Go to the documentation of this file.
1#ifndef GALE01_281164
2#define GALE01_281164
3
4#include <platform.h>
5
6#include "it/forward.h"
7
8#include "it/items/types.h"
9
10// Keep this if it is NOT defined in itCommonItems.h or similar.
11// If you get a redefinition error for this too, remove it.
12typedef struct itDoseiAttributes {
13 f32 unk0;
14 f32 unk4;
15 f32 unk8;
17
18/* * NOTE: itDosei_ItemVars is removed from here because
19 * it is defined in src/melee/it/itCommonItems.h
20 */
21
23/* 281390 */ void fn_80281390(Item_GObj*);
24/* 2813F8 */ bool itDosei_UnkMotion0_Anim(Item_GObj* gobj);
25/* 2816F0 */ void itDosei_UnkMotion0_Phys(Item_GObj* gobj);
26/* 2816F4 */ bool itDosei_UnkMotion0_Coll(Item_GObj* gobj);
27/* 281734 */ void fn_80281734(Item_GObj* gobj);
28/* 2817A0 */ void it_802817A0(Item_GObj*);
29/* 281AB4 */ bool itDosei_UnkMotion1_Anim(Item_GObj* gobj);
30/* 281B44 */ void itDosei_UnkMotion1_Phys(Item_GObj* gobj);
31/* 281B7C */ bool itDosei_UnkMotion1_Coll(Item_GObj* gobj);
32/* 281C6C */ void it_80281C6C(Item_GObj* gobj);
33/* 281D00 */ bool itDosei_UnkMotion2_Anim(Item_GObj* gobj);
34/* 281E30 */ void itDosei_UnkMotion2_Phys(Item_GObj* gobj);
35/* 281E34 */ bool itDosei_UnkMotion2_Coll(Item_GObj* gobj);
36/* 282074 */ void it_80282074(Item_GObj* gobj);
37/* 2820CC */ bool itDosei_UnkMotion3_Anim(Item_GObj* gobj);
38/* 282130 */ void itDosei_UnkMotion3_Phys(Item_GObj* gobj);
39/* 282160 */ bool itDosei_UnkMotion5_Coll(Item_GObj* gobj);
41/* 2824B8 */ bool itDosei_UnkMotion4_Anim(Item_GObj* gobj);
42/* 2826F4 */ void itDosei_UnkMotion4_Phys(Item_GObj* gobj);
44/* 2829FC */ void it_3F14_Logic7_Thrown(Item_GObj*);
45/* 282AC0 */ bool itDosei_UnkMotion5_Anim(Item_GObj* gobj);
46/* 282AC8 */ void itDosei_UnkMotion5_Phys(Item_GObj* gobj);
48/* 282B84 */ bool itDosei_UnkMotion6_Anim(Item_GObj* gobj);
49/* 282BA8 */ void itDosei_UnkMotion6_Phys(Item_GObj* gobj);
50/* 282BAC */ bool itDosei_UnkMotion6_Coll(Item_GObj* gobj);
51/* 282BFC */ void it_80282BFC(Item_GObj* gobj);
52/* 282C54 */ bool itDosei_UnkMotion8_Anim(Item_GObj* gobj);
53/* 282C78 */ void itDosei_UnkMotion8_Phys(Item_GObj* gobj);
54/* 282CA8 */ bool itDosei_UnkMotion8_Coll(Item_GObj* gobj);
55/* 282CD4 */ void fn_80282CD4(Item_GObj*);
56/* 282D48 */ bool itDosei_UnkMotion7_Anim(Item_GObj* gobj);
57/* 282DA0 */ void itDosei_UnkMotion7_Phys(Item_GObj* gobj);
58/* 282DA4 */ bool itDosei_UnkMotion7_Coll(Item_GObj* gobj);
60/* 2830F4 */ bool itDosei_UnkMotion9_Anim(Item_GObj* gobj);
61/* 2832A8 */ void itDosei_UnkMotion9_Phys(Item_GObj* gobj);
62/* 2832AC */ bool itDosei_UnkMotion9_Coll(Item_GObj* gobj);
63/* 283504 */ bool itDosei_UnkMotion10_Anim(Item_GObj* gobj);
64/* 283550 */ void itDosei_UnkMotion10_Phys(Item_GObj* gobj);
65/* 283554 */ bool itDosei_UnkMotion10_Coll(Item_GObj* gobj);
67/* 2838FC */ bool itDosei_UnkMotion11_Anim(Item_GObj* gobj);
68/* 283960 */ void itDosei_UnkMotion11_Phys(Item_GObj* gobj);
69/* 283990 */ bool itDosei_UnkMotion11_Coll(Item_GObj* gobj);
71/* 283A3C */ bool it_3F14_Logic7_Reflected(Item_GObj*);
72/* 283A5C */ bool it_3F14_Logic7_Clanked(Item_GObj*);
73/* 283A80 */ bool it_3F14_Logic7_HitShield(Item_GObj*);
74/* 283AA4 */ bool it_3F14_Logic7_ShieldBounced(Item_GObj*);
75/* 283AC4 */ void it_3F14_Logic7_EvtUnk(Item_GObj*, Item_GObj*);
76/* 3F55D0 */ extern ItemStateTable it_803F55D0[];
77
78#endif
bool itDosei_UnkMotion10_Coll(Item_GObj *gobj)
Definition itdosei.c:266
bool itDosei_UnkMotion0_Anim(Item_GObj *gobj)
bool itDosei_UnkMotion11_Anim(Item_GObj *gobj)
bool it_3F14_Logic7_HitShield(Item_GObj *)
Definition itdosei.c:314
void itDosei_UnkMotion10_Phys(Item_GObj *gobj)
itDosei_UnkMotion9_Coll
Definition itdosei.c:264
bool it_3F14_Logic7_DmgDealt(Item_GObj *)
bool itDosei_UnkMotion5_Coll(Item_GObj *gobj)
Definition itdosei.c:163
bool itDosei_UnkMotion8_Coll(Item_GObj *gobj)
Definition itdosei.c:236
void itDosei_UnkMotion3_Phys(Item_GObj *gobj)
itDosei_UnkMotion3_Anim
Definition itdosei.c:156
bool itDosei_UnkMotion10_Anim(Item_GObj *gobj)
Definition itdosei.c:272
void itDosei_UnkMotion2_Phys(Item_GObj *gobj)
Definition itdosei.c:139
void itDosei_UnkMotion9_Phys(Item_GObj *gobj)
it_80282DE4
Definition itdosei.c:260
void itDosei_UnkMotion7_Phys(Item_GObj *gobj)
fn_80282CD4
Definition itdosei.c:246
bool itDosei_UnkMotion1_Coll(Item_GObj *gobj)
Definition itdosei.c:67
bool itDosei_UnkMotion1_Anim(Item_GObj *gobj)
fn_80281734
Definition itdosei.c:37
bool itDosei_UnkMotion6_Anim(Item_GObj *gobj)
it_3F14_Logic7_EnteredAir
Definition itdosei.c:193
bool it_3F14_Logic7_ShieldBounced(Item_GObj *)
Definition itdosei.c:320
bool itDosei_UnkMotion2_Anim(Item_GObj *gobj)
void itDosei_UnkMotion5_Phys(Item_GObj *gobj)
Definition itdosei.c:183
void fn_80281390(Item_GObj *)
bool itDosei_UnkMotion9_Anim(Item_GObj *gobj)
bool itDosei_UnkMotion2_Coll(Item_GObj *gobj)
void itDosei_UnkMotion4_Phys(Item_GObj *gobj)
it_3F14_Logic7_PickedUp
Definition itdosei.c:173
void it_3F14_Logic7_EnteredAir(Item_GObj *)
void it_80281C6C(Item_GObj *gobj)
Definition itdosei.c:109
bool itDosei_UnkMotion7_Anim(Item_GObj *gobj)
bool itDosei_UnkMotion8_Anim(Item_GObj *gobj)
Definition itdosei.c:222
void fn_80281734(Item_GObj *gobj)
void itDosei_UnkMotion11_Phys(Item_GObj *gobj)
it_3F14_Logic7_DmgReceived
Definition itdosei.c:288
void it_3F14_Logic7_Dropped(Item_GObj *)
void itDosei_UnkMotion0_Phys(Item_GObj *gobj)
it_3F14_Logic7_Spawned
Definition itdosei.c:23
ItemStateTable it_803F55D0[]
void it_3F14_Logic7_Spawned(Item_GObj *)
void itDosei_UnkMotion8_Phys(Item_GObj *gobj)
Definition itdosei.c:229
void it_3F14_Logic7_EvtUnk(Item_GObj *, Item_GObj *)
Definition itdosei.c:325
bool itDosei_UnkMotion4_Anim(Item_GObj *gobj)
void it_802817A0(Item_GObj *)
void it_3F14_Logic7_Thrown(Item_GObj *)
bool itDosei_UnkMotion5_Anim(Item_GObj *gobj)
it_3F14_Logic7_Dropped
Definition itdosei.c:179
void it_80282074(Item_GObj *gobj)
itDosei_UnkMotion2_Coll
Definition itdosei.c:143
void it_80282BFC(Item_GObj *gobj)
Definition itdosei.c:211
bool it_3F14_Logic7_DmgReceived(Item_GObj *)
bool itDosei_UnkMotion11_Coll(Item_GObj *gobj)
Definition itdosei.c:295
void itDosei_UnkMotion1_Phys(Item_GObj *gobj)
Definition itdosei.c:58
bool itDosei_UnkMotion7_Coll(Item_GObj *gobj)
Definition itdosei.c:248
void it_3F14_Logic7_PickedUp(Item_GObj *)
void fn_80282CD4(Item_GObj *)
bool it_3F14_Logic7_Clanked(Item_GObj *)
Definition itdosei.c:308
bool itDosei_UnkMotion3_Anim(Item_GObj *gobj)
UNK_RET it_80282DE4(UNK_PARAMS)
bool itDosei_UnkMotion0_Coll(Item_GObj *gobj)
Definition itdosei.c:25
bool it_3F14_Logic7_Reflected(Item_GObj *)
it_3F14_Logic7_DmgDealt
Definition itdosei.c:303
void itDosei_UnkMotion6_Phys(Item_GObj *gobj)
Definition itdosei.c:200
bool itDosei_UnkMotion9_Coll(Item_GObj *gobj)
bool itDosei_UnkMotion6_Coll(Item_GObj *gobj)
Definition itdosei.c:202
#define UNK_PARAMS
Definition placeholder.h:47
#define UNK_RET
Definition placeholder.h:39
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11
Definition itdosei.h:12
f32 unk0
Definition itdosei.h:13
f32 unk8
Definition itdosei.h:15
f32 unk4
Definition itdosei.h:14