bool itDosei_UnkMotion10_Coll(Item_GObj *gobj)
Definition itdosei.c:314
bool itDosei_UnkMotion0_Anim(Item_GObj *gobj)
bool itDosei_UnkMotion11_Anim(Item_GObj *gobj)
it_3F14_Logic7_DmgReceived
Definition itdosei.c:334
bool itDosei_Logic7_Clanked(Item_GObj *)
Definition itdosei.c:364
void itDosei_UnkMotion10_Phys(Item_GObj *gobj)
itDosei_UnkMotion9_Coll
Definition itdosei.c:312
bool it_3F14_Logic7_DmgDealt(Item_GObj *)
bool itDosei_Logic7_Reflected(Item_GObj *)
it_3F14_Logic7_DmgDealt
Definition itdosei.c:359
bool itDosei_UnkMotion5_Coll(Item_GObj *gobj)
Definition itdosei.c:184
bool itDosei_UnkMotion8_Coll(Item_GObj *gobj)
Definition itdosei.c:257
void itDosei_UnkMotion3_Phys(Item_GObj *gobj)
Definition itdosei.c:177
bool itDosei_UnkMotion10_Anim(Item_GObj *gobj)
Definition itdosei.c:320
void itDosei_UnkMotion2_Phys(Item_GObj *gobj)
Definition itdosei.c:152
void itDosei_UnkMotion9_Phys(Item_GObj *gobj)
it_80282DE4
Definition itdosei.c:308
void itDosei_UnkMotion7_Phys(Item_GObj *gobj)
Definition itdosei.c:294
bool itDosei_UnkMotion1_Coll(Item_GObj *gobj)
Definition itdosei.c:80
bool itDosei_UnkMotion1_Anim(Item_GObj *gobj)
fn_80281734
Definition itdosei.c:50
bool itDosei_UnkMotion6_Anim(Item_GObj *gobj)
it_3F14_Logic7_EnteredAir
Definition itdosei.c:214
bool itDosei_UnkMotion2_Anim(Item_GObj *gobj)
void itDosei_UnkMotion5_Phys(Item_GObj *gobj)
Definition itdosei.c:204
void fn_80281390(Item_GObj *)
it_3F14_Logic7_Spawned
Definition itdosei.c:19
bool itDosei_UnkMotion9_Anim(Item_GObj *gobj)
bool itDosei_UnkMotion2_Coll(Item_GObj *gobj)
void itDosei_UnkMotion4_Phys(Item_GObj *gobj)
it_3F14_Logic7_PickedUp
Definition itdosei.c:194
void it_3F14_Logic7_EnteredAir(Item_GObj *)
void it_80281C6C(Item_GObj *gobj)
Definition itdosei.c:122
bool itDosei_UnkMotion7_Anim(Item_GObj *gobj)
Definition itdosei.c:279
bool itDosei_UnkMotion8_Anim(Item_GObj *gobj)
Definition itdosei.c:243
void fn_80281734(Item_GObj *gobj)
void itDosei_UnkMotion11_Phys(Item_GObj *gobj)
Definition itdosei.c:344
void it_3F14_Logic7_Dropped(Item_GObj *)
void itDosei_UnkMotion0_Phys(Item_GObj *gobj)
itDosei_UnkMotion0_Anim
Definition itdosei.c:36
ItemStateTable it_803F55D0[]
void it_3F14_Logic7_Spawned(Item_GObj *)
void itDosei_UnkMotion8_Phys(Item_GObj *gobj)
Definition itdosei.c:250
bool itDosei_UnkMotion4_Anim(Item_GObj *gobj)
void it_802817A0(Item_GObj *)
bool itDosei_Logic7_ShieldBounced(Item_GObj *)
Definition itdosei.c:376
void it_3F14_Logic7_Thrown(Item_GObj *)
bool itDosei_UnkMotion5_Anim(Item_GObj *gobj)
it_3F14_Logic7_Dropped
Definition itdosei.c:200
bool itDosei_Logic7_HitShield(Item_GObj *)
Definition itdosei.c:370
void it_80282074(Item_GObj *gobj)
itDosei_UnkMotion2_Coll
Definition itdosei.c:156
void it_80282BFC(Item_GObj *gobj)
Definition itdosei.c:232
bool it_3F14_Logic7_DmgReceived(Item_GObj *)
bool itDosei_UnkMotion11_Coll(Item_GObj *gobj)
Definition itdosei.c:351
void itDosei_UnkMotion1_Phys(Item_GObj *gobj)
Definition itdosei.c:71
bool itDosei_UnkMotion7_Coll(Item_GObj *gobj)
Definition itdosei.c:296
void it_3F14_Logic7_PickedUp(Item_GObj *)
void fn_80282CD4(Item_GObj *)
Definition itdosei.c:263
bool itDosei_UnkMotion3_Anim(Item_GObj *gobj)
Definition itdosei.c:167
void itDosei_Logic7_EvtUnk(Item_GObj *, Item_GObj *)
Definition itdosei.c:381
bool itDosei_UnkMotion0_Coll(Item_GObj *gobj)
Definition itdosei.c:38
void itDosei_UnkMotion6_Phys(Item_GObj *gobj)
Definition itdosei.c:221
bool itDosei_UnkMotion9_Coll(Item_GObj *gobj)
bool itDosei_UnkMotion6_Coll(Item_GObj *gobj)
Definition itdosei.c:223
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Keep this if it is NOT defined in itCommonItems.h or similar.
Definition itdosei.h:12
f32 unk0
Definition itdosei.h:13
f32 unk8
Definition itdosei.h:15
f32 unk4
Definition itdosei.h:14