bool itDosei_UnkMotion10_Coll(Item_GObj *gobj)
Definition itdosei.c:266
bool itDosei_UnkMotion0_Anim(Item_GObj *gobj)
bool itDosei_UnkMotion11_Anim(Item_GObj *gobj)
bool it_3F14_Logic7_HitShield(Item_GObj *)
Definition itdosei.c:314
void itDosei_UnkMotion10_Phys(Item_GObj *gobj)
itDosei_UnkMotion9_Coll
Definition itdosei.c:264
bool it_3F14_Logic7_DmgDealt(Item_GObj *)
bool itDosei_UnkMotion5_Coll(Item_GObj *gobj)
Definition itdosei.c:163
bool itDosei_UnkMotion8_Coll(Item_GObj *gobj)
Definition itdosei.c:236
void itDosei_UnkMotion3_Phys(Item_GObj *gobj)
itDosei_UnkMotion3_Anim
Definition itdosei.c:156
bool itDosei_UnkMotion10_Anim(Item_GObj *gobj)
Definition itdosei.c:272
void itDosei_UnkMotion2_Phys(Item_GObj *gobj)
Definition itdosei.c:139
void itDosei_UnkMotion9_Phys(Item_GObj *gobj)
it_80282DE4
Definition itdosei.c:260
void itDosei_UnkMotion7_Phys(Item_GObj *gobj)
fn_80282CD4
Definition itdosei.c:246
bool itDosei_UnkMotion1_Coll(Item_GObj *gobj)
Definition itdosei.c:67
bool itDosei_UnkMotion1_Anim(Item_GObj *gobj)
fn_80281734
Definition itdosei.c:37
bool itDosei_UnkMotion6_Anim(Item_GObj *gobj)
it_3F14_Logic7_EnteredAir
Definition itdosei.c:193
bool it_3F14_Logic7_ShieldBounced(Item_GObj *)
Definition itdosei.c:320
bool itDosei_UnkMotion2_Anim(Item_GObj *gobj)
void itDosei_UnkMotion5_Phys(Item_GObj *gobj)
Definition itdosei.c:183
void fn_80281390(Item_GObj *)
bool itDosei_UnkMotion9_Anim(Item_GObj *gobj)
bool itDosei_UnkMotion2_Coll(Item_GObj *gobj)
void itDosei_UnkMotion4_Phys(Item_GObj *gobj)
it_3F14_Logic7_PickedUp
Definition itdosei.c:173
void it_3F14_Logic7_EnteredAir(Item_GObj *)
void it_80281C6C(Item_GObj *gobj)
Definition itdosei.c:109
bool itDosei_UnkMotion7_Anim(Item_GObj *gobj)
bool itDosei_UnkMotion8_Anim(Item_GObj *gobj)
Definition itdosei.c:222
void fn_80281734(Item_GObj *gobj)
void itDosei_UnkMotion11_Phys(Item_GObj *gobj)
it_3F14_Logic7_DmgReceived
Definition itdosei.c:288
void it_3F14_Logic7_Dropped(Item_GObj *)
void itDosei_UnkMotion0_Phys(Item_GObj *gobj)
it_3F14_Logic7_Spawned
Definition itdosei.c:23
ItemStateTable it_803F55D0[]
void it_3F14_Logic7_Spawned(Item_GObj *)
void itDosei_UnkMotion8_Phys(Item_GObj *gobj)
Definition itdosei.c:229
void it_3F14_Logic7_EvtUnk(Item_GObj *, Item_GObj *)
Definition itdosei.c:325
bool itDosei_UnkMotion4_Anim(Item_GObj *gobj)
void it_802817A0(Item_GObj *)
void it_3F14_Logic7_Thrown(Item_GObj *)
bool itDosei_UnkMotion5_Anim(Item_GObj *gobj)
it_3F14_Logic7_Dropped
Definition itdosei.c:179
void it_80282074(Item_GObj *gobj)
itDosei_UnkMotion2_Coll
Definition itdosei.c:143
void it_80282BFC(Item_GObj *gobj)
Definition itdosei.c:211
bool it_3F14_Logic7_DmgReceived(Item_GObj *)
bool itDosei_UnkMotion11_Coll(Item_GObj *gobj)
Definition itdosei.c:295
void itDosei_UnkMotion1_Phys(Item_GObj *gobj)
Definition itdosei.c:58
bool itDosei_UnkMotion7_Coll(Item_GObj *gobj)
Definition itdosei.c:248
void it_3F14_Logic7_PickedUp(Item_GObj *)
void fn_80282CD4(Item_GObj *)
bool it_3F14_Logic7_Clanked(Item_GObj *)
Definition itdosei.c:308
bool itDosei_UnkMotion3_Anim(Item_GObj *gobj)
UNK_RET it_80282DE4(UNK_PARAMS)
bool itDosei_UnkMotion0_Coll(Item_GObj *gobj)
Definition itdosei.c:25
bool it_3F14_Logic7_Reflected(Item_GObj *)
it_3F14_Logic7_DmgDealt
Definition itdosei.c:303
void itDosei_UnkMotion6_Phys(Item_GObj *gobj)
Definition itdosei.c:200
bool itDosei_UnkMotion9_Coll(Item_GObj *gobj)
bool itDosei_UnkMotion6_Coll(Item_GObj *gobj)
Definition itdosei.c:202
#define UNK_PARAMS
Definition placeholder.h:47
#define UNK_RET
Definition placeholder.h:39
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
f32 unk0
Definition itdosei.h:13
f32 unk8
Definition itdosei.h:15
f32 unk4
Definition itdosei.h:14