bool itDosei_UnkMotion10_Coll(Item_GObj *gobj)
bool itDosei_UnkMotion0_Anim(Item_GObj *gobj)
bool itDosei_UnkMotion11_Anim(Item_GObj *gobj)
bool it_3F14_Logic7_HitShield(Item_GObj *)
void itDosei_UnkMotion10_Phys(Item_GObj *gobj)
itDosei_UnkMotion9_Coll
Definition itdosei.c:95
bool it_3F14_Logic7_DmgDealt(Item_GObj *)
bool itDosei_UnkMotion5_Coll(Item_GObj *gobj)
bool itDosei_UnkMotion8_Coll(Item_GObj *gobj)
void itDosei_UnkMotion3_Phys(Item_GObj *gobj)
bool itDosei_UnkMotion10_Anim(Item_GObj *gobj)
void itDosei_UnkMotion2_Phys(Item_GObj *gobj)
itDosei_UnkMotion0_Coll
Definition itdosei.c:32
void itDosei_UnkMotion9_Phys(Item_GObj *gobj)
itDosei_UnkMotion7_Coll
Definition itdosei.c:89
void itDosei_UnkMotion7_Phys(Item_GObj *gobj)
itDosei_UnkMotion6_Coll
Definition itdosei.c:81
UNK_RET fn_80281734(UNK_PARAMS)
bool itDosei_UnkMotion1_Coll(Item_GObj *gobj)
bool itDosei_UnkMotion1_Anim(Item_GObj *gobj)
bool itDosei_UnkMotion6_Anim(Item_GObj *gobj)
bool it_3F14_Logic7_ShieldBounced(Item_GObj *)
bool itDosei_UnkMotion2_Anim(Item_GObj *gobj)
UNK_RET it_80282074(UNK_PARAMS)
void itDosei_UnkMotion5_Phys(Item_GObj *gobj)
bool itDosei_UnkMotion9_Anim(Item_GObj *gobj)
bool itDosei_UnkMotion2_Coll(Item_GObj *gobj)
void itDosei_UnkMotion4_Phys(Item_GObj *gobj)
itDosei_UnkMotion2_Coll
Definition itdosei.c:48
UNK_RET fn_80282CD4(UNK_PARAMS)
void it_3F14_Logic7_EnteredAir(Item_GObj *)
UNK_RET fn_80281390(UNK_PARAMS)
UNK_RET it_802817A0(UNK_PARAMS)
bool itDosei_UnkMotion7_Anim(Item_GObj *gobj)
bool itDosei_UnkMotion8_Anim(Item_GObj *gobj)
void itDosei_UnkMotion11_Phys(Item_GObj *gobj)
void it_3F14_Logic7_Dropped(Item_GObj *)
void itDosei_UnkMotion0_Phys(Item_GObj *gobj)
it_3F14_Logic7_Spawned
Definition itdosei.c:14
ItemStateTable it_803F55D0[]
void it_3F14_Logic7_Spawned(Item_GObj *)
void itDosei_UnkMotion8_Phys(Item_GObj *gobj)
void it_3F14_Logic7_EvtUnk(Item_GObj *, Item_GObj *)
itDosei_UnkMotion10_Coll
Definition itdosei.c:117
bool itDosei_UnkMotion4_Anim(Item_GObj *gobj)
void it_3F14_Logic7_Thrown(Item_GObj *)
bool itDosei_UnkMotion5_Anim(Item_GObj *gobj)
it_3F14_Logic7_Dropped
Definition itdosei.c:54
bool it_3F14_Logic7_DmgReceived(Item_GObj *)
bool itDosei_UnkMotion11_Coll(Item_GObj *gobj)
void itDosei_UnkMotion1_Phys(Item_GObj *gobj)
bool itDosei_UnkMotion7_Coll(Item_GObj *gobj)
void it_3F14_Logic7_PickedUp(Item_GObj *)
bool it_3F14_Logic7_Clanked(Item_GObj *)
bool itDosei_UnkMotion3_Anim(Item_GObj *gobj)
UNK_RET it_80282DE4(UNK_PARAMS)
bool itDosei_UnkMotion0_Coll(Item_GObj *gobj)
UNK_RET it_80282BFC(UNK_PARAMS)
bool it_3F14_Logic7_Reflected(Item_GObj *)
void itDosei_UnkMotion6_Phys(Item_GObj *gobj)
itDosei_UnkMotion5_Phys
Definition itdosei.c:65
UNK_RET it_80281C6C(UNK_PARAMS)
bool itDosei_UnkMotion9_Coll(Item_GObj *gobj)
bool itDosei_UnkMotion6_Coll(Item_GObj *gobj)
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26