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itdosei.h File Reference

Go to the source code of this file.

Data Structures

struct  itDoseiAttributes
 Keep this if it is NOT defined in itCommonItems.h or similar. More...

Functions

void itDosei_Logic7_Spawned (Item_GObj *)
void itDosei_80281390 (Item_GObj *)
bool itDosei_UnkMotion0_Anim (Item_GObj *gobj)
void itDosei_UnkMotion0_Phys (Item_GObj *gobj)
bool itDosei_UnkMotion0_Coll (Item_GObj *gobj)
void itDosei_80281734 (Item_GObj *gobj)
void itDosei_802817A0 (Item_GObj *)
bool itDosei_UnkMotion1_Anim (Item_GObj *gobj)
void itDosei_UnkMotion1_Phys (Item_GObj *gobj)
bool itDosei_UnkMotion1_Coll (Item_GObj *gobj)
void itDosei_80281C6C (Item_GObj *gobj)
bool itDosei_UnkMotion2_Anim (Item_GObj *gobj)
void itDosei_UnkMotion2_Phys (Item_GObj *gobj)
bool itDosei_UnkMotion2_Coll (Item_GObj *gobj)
void itDosei_80282074 (Item_GObj *gobj)
bool itDosei_UnkMotion3_Anim (Item_GObj *gobj)
void itDosei_UnkMotion3_Phys (Item_GObj *gobj)
bool itDosei_UnkMotion5_Coll (Item_GObj *gobj)
void itDosei_Logic7_PickedUp (Item_GObj *)
bool itDosei_UnkMotion4_Anim (Item_GObj *gobj)
void itDosei_UnkMotion4_Phys (Item_GObj *gobj)
void itDosei_Logic7_Dropped (Item_GObj *)
void itDosei_Logic7_Thrown (Item_GObj *)
bool itDosei_UnkMotion5_Anim (Item_GObj *gobj)
void itDosei_UnkMotion5_Phys (Item_GObj *gobj)
void itDosei_Logic7_EnteredAir (Item_GObj *)
bool itDosei_UnkMotion6_Anim (Item_GObj *gobj)
void itDosei_UnkMotion6_Phys (Item_GObj *gobj)
bool itDosei_UnkMotion6_Coll (Item_GObj *gobj)
void itDosei_80282BFC (Item_GObj *gobj)
bool itDosei_UnkMotion8_Anim (Item_GObj *gobj)
void itDosei_UnkMotion8_Phys (Item_GObj *gobj)
bool itDosei_UnkMotion8_Coll (Item_GObj *gobj)
void itDosei_80282CD4 (Item_GObj *)
bool itDosei_UnkMotion7_Anim (Item_GObj *gobj)
void itDosei_UnkMotion7_Phys (Item_GObj *gobj)
bool itDosei_UnkMotion7_Coll (Item_GObj *gobj)
bool itDosei_UnkMotion9_Anim (Item_GObj *gobj)
void itDosei_UnkMotion9_Phys (Item_GObj *gobj)
bool itDosei_UnkMotion9_Coll (Item_GObj *gobj)
bool itDosei_UnkMotion10_Anim (Item_GObj *gobj)
void itDosei_UnkMotion10_Phys (Item_GObj *gobj)
bool itDosei_UnkMotion10_Coll (Item_GObj *gobj)
bool itDosei_Logic7_DmgReceived (Item_GObj *)
bool itDosei_UnkMotion11_Anim (Item_GObj *gobj)
void itDosei_UnkMotion11_Phys (Item_GObj *gobj)
bool itDosei_UnkMotion11_Coll (Item_GObj *gobj)
bool itDosei_Logic7_DmgDealt (Item_GObj *)
bool itDosei_Logic7_Reflected (Item_GObj *)
bool itDosei_Logic7_Clanked (Item_GObj *)
bool itDosei_Logic7_HitShield (Item_GObj *)
bool itDosei_Logic7_ShieldBounced (Item_GObj *)
void itDosei_Logic7_EvtUnk (Item_GObj *, Item_GObj *)

Variables

ItemStateTable it_803F55D0 []

Function Documentation

◆ itDosei_Logic7_Spawned()

void itDosei_Logic7_Spawned ( Item_GObj * gobj)

◆ itDosei_80281390()

void itDosei_80281390 ( Item_GObj * gobj)

◆ itDosei_UnkMotion0_Anim()

bool itDosei_UnkMotion0_Anim ( Item_GObj * gobj)

◆ itDosei_UnkMotion0_Phys()

void itDosei_UnkMotion0_Phys ( Item_GObj * gobj)

◆ itDosei_UnkMotion0_Coll()

bool itDosei_UnkMotion0_Coll ( Item_GObj * gobj)

◆ itDosei_80281734()

void itDosei_80281734 ( Item_GObj * gobj)

◆ itDosei_802817A0()

void itDosei_802817A0 ( Item_GObj * gobj)

◆ itDosei_UnkMotion1_Anim()

bool itDosei_UnkMotion1_Anim ( Item_GObj * gobj)

◆ itDosei_UnkMotion1_Phys()

void itDosei_UnkMotion1_Phys ( Item_GObj * gobj)

◆ itDosei_UnkMotion1_Coll()

bool itDosei_UnkMotion1_Coll ( Item_GObj * gobj)

◆ itDosei_80281C6C()

void itDosei_80281C6C ( Item_GObj * gobj)

◆ itDosei_UnkMotion2_Anim()

bool itDosei_UnkMotion2_Anim ( Item_GObj * gobj)

◆ itDosei_UnkMotion2_Phys()

void itDosei_UnkMotion2_Phys ( Item_GObj * gobj)

◆ itDosei_UnkMotion2_Coll()

bool itDosei_UnkMotion2_Coll ( Item_GObj * gobj)

◆ itDosei_80282074()

void itDosei_80282074 ( Item_GObj * gobj)

◆ itDosei_UnkMotion3_Anim()

bool itDosei_UnkMotion3_Anim ( Item_GObj * gobj)

◆ itDosei_UnkMotion3_Phys()

void itDosei_UnkMotion3_Phys ( Item_GObj * gobj)

◆ itDosei_UnkMotion5_Coll()

bool itDosei_UnkMotion5_Coll ( Item_GObj * gobj)

◆ itDosei_Logic7_PickedUp()

void itDosei_Logic7_PickedUp ( Item_GObj * gobj)

◆ itDosei_UnkMotion4_Anim()

bool itDosei_UnkMotion4_Anim ( Item_GObj * gobj)

◆ itDosei_UnkMotion4_Phys()

void itDosei_UnkMotion4_Phys ( Item_GObj * gobj)

◆ itDosei_Logic7_Dropped()

void itDosei_Logic7_Dropped ( Item_GObj * gobj)

◆ itDosei_Logic7_Thrown()

void itDosei_Logic7_Thrown ( Item_GObj * gobj)

◆ itDosei_UnkMotion5_Anim()

bool itDosei_UnkMotion5_Anim ( Item_GObj * gobj)

◆ itDosei_UnkMotion5_Phys()

void itDosei_UnkMotion5_Phys ( Item_GObj * gobj)

◆ itDosei_Logic7_EnteredAir()

void itDosei_Logic7_EnteredAir ( Item_GObj * gobj)

◆ itDosei_UnkMotion6_Anim()

bool itDosei_UnkMotion6_Anim ( Item_GObj * gobj)

◆ itDosei_UnkMotion6_Phys()

void itDosei_UnkMotion6_Phys ( Item_GObj * gobj)

◆ itDosei_UnkMotion6_Coll()

bool itDosei_UnkMotion6_Coll ( Item_GObj * gobj)

◆ itDosei_80282BFC()

void itDosei_80282BFC ( Item_GObj * gobj)

◆ itDosei_UnkMotion8_Anim()

bool itDosei_UnkMotion8_Anim ( Item_GObj * gobj)

◆ itDosei_UnkMotion8_Phys()

void itDosei_UnkMotion8_Phys ( Item_GObj * gobj)

◆ itDosei_UnkMotion8_Coll()

bool itDosei_UnkMotion8_Coll ( Item_GObj * gobj)

◆ itDosei_80282CD4()

void itDosei_80282CD4 ( Item_GObj * gobj)

◆ itDosei_UnkMotion7_Anim()

bool itDosei_UnkMotion7_Anim ( Item_GObj * gobj)

◆ itDosei_UnkMotion7_Phys()

void itDosei_UnkMotion7_Phys ( Item_GObj * gobj)

◆ itDosei_UnkMotion7_Coll()

bool itDosei_UnkMotion7_Coll ( Item_GObj * gobj)

◆ itDosei_UnkMotion9_Anim()

bool itDosei_UnkMotion9_Anim ( Item_GObj * gobj)

◆ itDosei_UnkMotion9_Phys()

void itDosei_UnkMotion9_Phys ( Item_GObj * gobj)

◆ itDosei_UnkMotion9_Coll()

bool itDosei_UnkMotion9_Coll ( Item_GObj * gobj)

◆ itDosei_UnkMotion10_Anim()

bool itDosei_UnkMotion10_Anim ( Item_GObj * gobj)

◆ itDosei_UnkMotion10_Phys()

void itDosei_UnkMotion10_Phys ( Item_GObj * gobj)

◆ itDosei_UnkMotion10_Coll()

bool itDosei_UnkMotion10_Coll ( Item_GObj * gobj)

◆ itDosei_Logic7_DmgReceived()

bool itDosei_Logic7_DmgReceived ( Item_GObj * gobj)

◆ itDosei_UnkMotion11_Anim()

bool itDosei_UnkMotion11_Anim ( Item_GObj * gobj)

◆ itDosei_UnkMotion11_Phys()

void itDosei_UnkMotion11_Phys ( Item_GObj * gobj)

◆ itDosei_UnkMotion11_Coll()

bool itDosei_UnkMotion11_Coll ( Item_GObj * gobj)

◆ itDosei_Logic7_DmgDealt()

bool itDosei_Logic7_DmgDealt ( Item_GObj * gobj)

◆ itDosei_Logic7_Reflected()

bool itDosei_Logic7_Reflected ( Item_GObj * gobj)

◆ itDosei_Logic7_Clanked()

bool itDosei_Logic7_Clanked ( Item_GObj * gobj)

◆ itDosei_Logic7_HitShield()

bool itDosei_Logic7_HitShield ( Item_GObj * gobj)

◆ itDosei_Logic7_ShieldBounced()

bool itDosei_Logic7_ShieldBounced ( Item_GObj * gobj)

◆ itDosei_Logic7_EvtUnk()

void itDosei_Logic7_EvtUnk ( Item_GObj * gobj,
Item_GObj * ref_gobj )

Variable Documentation

◆ it_803F55D0

ItemStateTable it_803F55D0[]
extern