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itdkinoko.c File Reference
#include "itdkinoko.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/itCommonItems.h"
#include "it/item.h"
#include "it/items/itkinoko.h"

Functions

void it_3F14_Logic27_Spawned (Item_GObj *gobj)
 
void it_80293A70 (Item_GObj *gobj)
 
bool itDkinoko_UnkMotion0_Anim (Item_GObj *gobj)
 
void itDkinoko_UnkMotion0_Phys (Item_GObj *gobj)
 
bool itDkinoko_UnkMotion0_Coll (Item_GObj *gobj)
 
void it_80293BE8 (Item_GObj *gobj)
 
void it_80293C10 (Item_GObj *gobj)
 
bool itDkinoko_UnkMotion1_Anim (Item_GObj *gobj)
 
void itDkinoko_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itDkinoko_UnkMotion1_Coll (Item_GObj *gobj)
 
bool it_3F14_Logic27_DmgDealt (Item_GObj *gobj)
 
void it_3F14_Logic27_EvtUnk (Item_GObj *gobj, HSD_GObj *gobj_2)
 

Variables

ItemStateTable it_803F6130 []
 

Function Documentation

◆ it_3F14_Logic27_Spawned()

void it_3F14_Logic27_Spawned ( Item_GObj gobj)

◆ it_80293A70()

void it_80293A70 ( Item_GObj gobj)

◆ itDkinoko_UnkMotion0_Anim()

bool itDkinoko_UnkMotion0_Anim ( Item_GObj gobj)

◆ itDkinoko_UnkMotion0_Phys()

void itDkinoko_UnkMotion0_Phys ( Item_GObj gobj)

◆ itDkinoko_UnkMotion0_Coll()

bool itDkinoko_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_80293BE8()

void it_80293BE8 ( Item_GObj gobj)

◆ it_80293C10()

void it_80293C10 ( Item_GObj gobj)

◆ itDkinoko_UnkMotion1_Anim()

bool itDkinoko_UnkMotion1_Anim ( Item_GObj gobj)

◆ itDkinoko_UnkMotion1_Phys()

void itDkinoko_UnkMotion1_Phys ( Item_GObj gobj)

◆ itDkinoko_UnkMotion1_Coll()

bool itDkinoko_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_3F14_Logic27_DmgDealt()

bool it_3F14_Logic27_DmgDealt ( Item_GObj gobj)

◆ it_3F14_Logic27_EvtUnk()

void it_3F14_Logic27_EvtUnk ( Item_GObj gobj,
HSD_GObj gobj_2 
)

Variable Documentation

◆ it_803F6130

ItemStateTable it_803F6130[]
Initial value:
= {
}
bool itDkinoko_UnkMotion1_Coll(Item_GObj *gobj)
Definition itdkinoko.c:131
bool itDkinoko_UnkMotion0_Anim(Item_GObj *gobj)
Definition itdkinoko.c:49
bool itDkinoko_UnkMotion1_Anim(Item_GObj *gobj)
Definition itdkinoko.c:100
void itDkinoko_UnkMotion1_Phys(Item_GObj *gobj)
Definition itdkinoko.c:105
bool itDkinoko_UnkMotion0_Coll(Item_GObj *gobj)
Definition itdkinoko.c:65
void itDkinoko_UnkMotion0_Phys(Item_GObj *gobj)
Definition itdkinoko.c:54