SSBM Decomp
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#include "itdkinoko.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/itCommonItems.h"
#include "it/item.h"
#include "it/items/itkinoko.h"
Functions | |
void | it_3F14_Logic27_Spawned (Item_GObj *gobj) |
void | it_80293A70 (Item_GObj *gobj) |
bool | itDkinoko_UnkMotion0_Anim (Item_GObj *gobj) |
void | itDkinoko_UnkMotion0_Phys (Item_GObj *gobj) |
bool | itDkinoko_UnkMotion0_Coll (Item_GObj *gobj) |
void | it_80293BE8 (Item_GObj *gobj) |
void | it_80293C10 (Item_GObj *gobj) |
bool | itDkinoko_UnkMotion1_Anim (Item_GObj *gobj) |
void | itDkinoko_UnkMotion1_Phys (Item_GObj *gobj) |
bool | itDkinoko_UnkMotion1_Coll (Item_GObj *gobj) |
bool | it_3F14_Logic27_DmgDealt (Item_GObj *gobj) |
void | it_3F14_Logic27_EvtUnk (Item_GObj *gobj, HSD_GObj *gobj_2) |
Variables | |
ItemStateTable | it_803F6130 [] |
void it_3F14_Logic27_Spawned | ( | Item_GObj * | gobj | ) |
void it_80293A70 | ( | Item_GObj * | gobj | ) |
void itDkinoko_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
void it_80293BE8 | ( | Item_GObj * | gobj | ) |
void it_80293C10 | ( | Item_GObj * | gobj | ) |
void itDkinoko_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
ItemStateTable it_803F6130[] |