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itdkinoko.h
Go to the documentation of this file.
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#ifndef GALE01_293A08
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#define GALE01_293A08
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#include <
Runtime/platform.h
>
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#include <
melee/it/forward.h
>
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#include <
melee/it/kinds/types.h
>
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void
itDKinoko_Logic27_Spawned
(
Item_GObj
*);
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void
it_80293A70
(
Item_GObj
*);
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bool
itDkinoko_UnkMotion0_Anim
(
Item_GObj
*);
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void
itDkinoko_UnkMotion0_Phys
(
Item_GObj
*);
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bool
itDkinoko_UnkMotion0_Coll
(
Item_GObj
*);
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void
it_80293BE8
(
Item_GObj
*);
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void
it_80293C10
(
Item_GObj
*);
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bool
itDkinoko_UnkMotion1_Anim
(
Item_GObj
*);
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void
itDkinoko_UnkMotion1_Phys
(
Item_GObj
*);
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bool
itDkinoko_UnkMotion1_Coll
(
Item_GObj
*);
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bool
itDKinoko_Logic27_DmgDealt
(
Item_GObj
*);
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void
itDKinoko_Logic27_EvtUnk
(
Item_GObj
*,
Item_GObj
*);
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extern
ItemStateTable
it_803F6130
[];
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#endif
it_803F6130
ItemStateTable it_803F6130[]
Definition
itdkinoko.c:12
it_80293C10
void it_80293C10(Item_GObj *)
Definition
itdkinoko.c:96
itDkinoko_UnkMotion1_Anim
bool itDkinoko_UnkMotion1_Anim(Item_GObj *)
Definition
itdkinoko.c:101
itDkinoko_UnkMotion1_Phys
void itDkinoko_UnkMotion1_Phys(Item_GObj *)
Definition
itdkinoko.c:106
itDKinoko_Logic27_Spawned
void itDKinoko_Logic27_Spawned(Item_GObj *)
Definition
itdkinoko.c:19
itDKinoko_Logic27_EvtUnk
void itDKinoko_Logic27_EvtUnk(Item_GObj *, Item_GObj *)
Definition
itdkinoko.c:149
itDkinoko_UnkMotion0_Phys
void itDkinoko_UnkMotion0_Phys(Item_GObj *)
Definition
itdkinoko.c:55
it_80293A70
void it_80293A70(Item_GObj *)
Definition
itdkinoko.c:37
it_80293BE8
void it_80293BE8(Item_GObj *)
Definition
itdkinoko.c:91
itDKinoko_Logic27_DmgDealt
bool itDKinoko_Logic27_DmgDealt(Item_GObj *)
Definition
itdkinoko.c:144
itDkinoko_UnkMotion0_Anim
bool itDkinoko_UnkMotion0_Anim(Item_GObj *)
Definition
itdkinoko.c:50
itDkinoko_UnkMotion0_Coll
bool itDkinoko_UnkMotion0_Coll(Item_GObj *)
Definition
itdkinoko.c:66
itDkinoko_UnkMotion1_Coll
bool itDkinoko_UnkMotion1_Coll(Item_GObj *)
Definition
itdkinoko.c:132
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
platform.h
types.h
ItemStateTable
Definition
types.h:12
src
melee
it
kinds
itdkinoko.h
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