= {
}
void itClimbersice_UnkMotion2_Phys(Item_GObj *gobj)
Definition itclimbersice.c:259
bool itClimbersice_UnkMotion1_Anim(Item_GObj *gobj)
Definition itclimbersice.c:215
bool itClimbersice_UnkMotion1_Coll(Item_GObj *gobj)
Definition itclimbersice.c:227
bool itClimbersice_UnkMotion0_Coll(Item_GObj *gobj)
Definition itclimbersice.c:203
void itClimbersice_UnkMotion3_Phys(Item_GObj *gobj)
Definition itclimbersice.c:305
bool itClimbersice_UnkMotion0_Anim(Item_GObj *gobj)
Definition itclimbersice.c:177
bool itClimbersice_UnkMotion3_Coll(Item_GObj *gobj)
Definition itclimbersice.c:314
bool itClimbersice_UnkMotion2_Anim(Item_GObj *gobj)
Definition itclimbersice.c:240
void itClimbersice_UnkMotion0_Phys(Item_GObj *gobj)
Definition itclimbersice.c:201
bool itClimbersice_UnkMotion3_Anim(Item_GObj *gobj)
Definition itclimbersice.c:295
bool itClimbersice_UnkMotion2_Coll(Item_GObj *gobj)
Definition itclimbersice.c:282
void itClimbersice_UnkMotion1_Phys(Item_GObj *gobj)
Definition itclimbersice.c:220