SSBM Decomp
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#include "itclimbersice.h"
#include <placeholder.h>
#include <platform.h>
#include "it/forward.h"
#include "it/item.h"
#include "it/it_266F.h"
#include "it/it_2725.h"
#include "it/inlines.h"
Functions | |
static bool | itClimbersblizzard_UnkMotion0_Coll (Item_GObj *gobj) |
void | it_802C17DC (Item_GObj *gobj) |
it_802C1590 | |
void | itClimbersice_UnkMotion0_Phys (Item_GObj *gobj) |
it_2725_Logic90_Destroyed | |
void | it_802C1A58 (Item_GObj *gobj) |
itClimbersice_UnkMotion0_Coll | |
bool | itClimbersice_UnkMotion1_Anim (Item_GObj *gobj) |
void | itClimbersice_UnkMotion1_Phys (Item_GObj *gobj) |
bool | itClimbersice_UnkMotion1_Coll (Item_GObj *gobj) |
bool | itClimbersice_UnkMotion2_Anim (Item_GObj *gobj) |
it_802C1AE4 | |
bool | itClimbersice_UnkMotion3_Anim (Item_GObj *gobj) |
itClimbersice_UnkMotion2_Phys | |
bool | it_2725_Logic90_DmgDealt (Item_GObj *arg0) |
itClimbersice_UnkMotion3_Phys | |
bool | it_2725_Logic90_Reflected (Item_GObj *gobj) |
bool | it_2725_Logic90_Clanked (Item_GObj *arg0) |
bool | it_2725_Logic90_Absorbed (Item_GObj *arg0) |
it_2725_Logic90_HitShield | |
bool | it_2725_Logic90_ShieldBounced (Item_GObj *gobj) |
void it_802C17DC | ( | Item_GObj * | gobj | ) |
void itClimbersice_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
void it_802C1A58 | ( | Item_GObj * | gobj | ) |
void itClimbersice_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |