SSBM Decomp
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itclimbersice.c File Reference
#include "itclimbersice.h"
#include <placeholder.h>
#include <platform.h>
#include "ef/eflib.h"
#include "it/forward.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/item.h"

Functions

static bool itClimbersblizzard_UnkMotion0_Coll (Item_GObj *gobj)
 
void it_802C17DC (Item_GObj *gobj)
 it_802C1590
 
void it_802C1950 (Item_GObj *gobj)
 it_2725_Logic90_Destroyed
 
void itClimbersice_UnkMotion0_Phys (Item_GObj *gobj)
 itClimbersice_UnkMotion0_Anim
 
bool itClimbersice_UnkMotion0_Coll (Item_GObj *gobj)
 
void it_802C1A58 (Item_GObj *gobj)
 
bool itClimbersice_UnkMotion1_Anim (Item_GObj *gobj)
 
void itClimbersice_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itClimbersice_UnkMotion1_Coll (Item_GObj *gobj)
 
bool itClimbersice_UnkMotion2_Anim (Item_GObj *gobj)
 it_802C1AE4
 
void fn_802C1D44 (Item_GObj *gobj)
 itClimbersice_UnkMotion2_Phys
 
bool itClimbersice_UnkMotion3_Anim (Item_GObj *gobj)
 
bool it_2725_Logic90_DmgDealt (Item_GObj *arg0)
 itClimbersice_UnkMotion3_Phys
 
bool it_2725_Logic90_Reflected (Item_GObj *gobj)
 
bool it_2725_Logic90_Clanked (Item_GObj *arg0)
 
bool it_2725_Logic90_Absorbed (Item_GObj *arg0)
 it_2725_Logic90_HitShield
 
bool it_2725_Logic90_ShieldBounced (Item_GObj *gobj)
 
void it_2725_Logic90_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
 

Function Documentation

◆ itClimbersblizzard_UnkMotion0_Coll()

static bool itClimbersblizzard_UnkMotion0_Coll ( Item_GObj gobj)
static

◆ it_802C17DC()

void it_802C17DC ( Item_GObj gobj)

◆ it_802C1950()

void it_802C1950 ( Item_GObj gobj)

◆ itClimbersice_UnkMotion0_Phys()

void itClimbersice_UnkMotion0_Phys ( Item_GObj gobj)

◆ itClimbersice_UnkMotion0_Coll()

bool itClimbersice_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_802C1A58()

void it_802C1A58 ( Item_GObj gobj)

◆ itClimbersice_UnkMotion1_Anim()

bool itClimbersice_UnkMotion1_Anim ( Item_GObj gobj)

◆ itClimbersice_UnkMotion1_Phys()

void itClimbersice_UnkMotion1_Phys ( Item_GObj gobj)

◆ itClimbersice_UnkMotion1_Coll()

bool itClimbersice_UnkMotion1_Coll ( Item_GObj gobj)

◆ itClimbersice_UnkMotion2_Anim()

bool itClimbersice_UnkMotion2_Anim ( Item_GObj gobj)

◆ fn_802C1D44()

◆ itClimbersice_UnkMotion3_Anim()

bool itClimbersice_UnkMotion3_Anim ( Item_GObj gobj)

◆ it_2725_Logic90_DmgDealt()

◆ it_2725_Logic90_Reflected()

bool it_2725_Logic90_Reflected ( Item_GObj gobj)

◆ it_2725_Logic90_Clanked()

bool it_2725_Logic90_Clanked ( Item_GObj arg0)

◆ it_2725_Logic90_Absorbed()

bool it_2725_Logic90_Absorbed ( Item_GObj arg0)

◆ it_2725_Logic90_ShieldBounced()

bool it_2725_Logic90_ShieldBounced ( Item_GObj gobj)

◆ it_2725_Logic90_EvtUnk()

void it_2725_Logic90_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)