SSBM Decomp
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itclimbersice.c File Reference
#include "itclimbersice.h"
#include <placeholder.h>
#include <platform.h>
#include "it/forward.h"

Functions

static bool itClimbersblizzard_UnkMotion0_Coll (Item_GObj *gobj)
 
void itClimbersice_UnkMotion0_Phys (Item_GObj *gobj)
 it_802C1590
 
bool itClimbersice_UnkMotion1_Anim (Item_GObj *gobj)
 itClimbersice_UnkMotion0_Coll
 
bool it_2725_Logic90_DmgDealt (Item_GObj *arg0)
 itClimbersice_UnkMotion1_Phys
 
bool it_2725_Logic90_Clanked (Item_GObj *arg0)
 it_2725_Logic90_Reflected
 
bool it_2725_Logic90_Absorbed (Item_GObj *arg0)
 it_2725_Logic90_HitShield
 

Function Documentation

◆ itClimbersblizzard_UnkMotion0_Coll()

static bool itClimbersblizzard_UnkMotion0_Coll ( Item_GObj gobj)
static

◆ itClimbersice_UnkMotion0_Phys()

◆ itClimbersice_UnkMotion1_Anim()

bool itClimbersice_UnkMotion1_Anim ( Item_GObj gobj)

◆ it_2725_Logic90_DmgDealt()

◆ it_2725_Logic90_Clanked()

bool it_2725_Logic90_Clanked ( Item_GObj arg0)

◆ it_2725_Logic90_Absorbed()

bool it_2725_Logic90_Absorbed ( Item_GObj arg0)