= {
}
void itClimbersice_UnkMotion2_Phys(Item_GObj *gobj)
Definition itclimbersice.c:257
bool itClimbersice_UnkMotion1_Anim(Item_GObj *gobj)
Definition itclimbersice.c:217
bool itClimbersice_UnkMotion1_Coll(Item_GObj *gobj)
Definition itclimbersice.c:229
bool itClimbersice_UnkMotion0_Coll(Item_GObj *gobj)
Definition itclimbersice.c:205
void itClimbersice_UnkMotion3_Phys(Item_GObj *gobj)
Definition itclimbersice.c:299
bool itClimbersice_UnkMotion0_Anim(Item_GObj *gobj)
Definition itclimbersice.c:179
bool itClimbersice_UnkMotion3_Coll(Item_GObj *gobj)
Definition itclimbersice.c:305
bool itClimbersice_UnkMotion2_Anim(Item_GObj *gobj)
Definition itclimbersice.c:242
void itClimbersice_UnkMotion0_Phys(Item_GObj *gobj)
Definition itclimbersice.c:203
bool itClimbersice_UnkMotion3_Anim(Item_GObj *gobj)
Definition itclimbersice.c:293
bool itClimbersice_UnkMotion2_Coll(Item_GObj *gobj)
Definition itclimbersice.c:280
void itClimbersice_UnkMotion1_Phys(Item_GObj *gobj)
Definition itclimbersice.c:222