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itclimbersice.c File Reference
#include "itclimbersice.h"
#include "baselib/jobj.h"
#include "db/db.h"
#include "ef/efasync.h"
#include "ef/eflib.h"
#include "ft/chara/ftKirby/ftKb_Init.h"
#include "ft/chara/ftPopo/ftPp_Init.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/itcoll.h"
#include "it/item.h"
#include <MSL/math.h>

Functions

static void fakefunc (f32 f, u32 u, Vec3 vec)
 
static void itClimbersIce_sub_x4 (Item_GObj *gobj)
 
static void itClimbersice_Spawn (Item_GObj *gobj, u32 spawn1, u32 spawn2)
 
static void itClimbersice_Spawn2 (Item_GObj *gobj)
 
Item_GObjit_802C1590 (Item_GObj *parent_gobj, Vec3 *pos, enum_t kind, f32 facing_dir)
 
void it_802C16F8 (Item_GObj *gobj)
 
void it_802C17DC (Item_GObj *gobj)
 
void it_2725_Logic90_Destroyed (Item_GObj *gobj)
 
bool it_802C1854 (Item_GObj *gobj)
 
void it_802C1950 (Item_GObj *gobj)
 
bool itClimbersice_UnkMotion0_Anim (Item_GObj *gobj)
 
void itClimbersice_UnkMotion0_Phys (Item_GObj *gobj)
 
bool itClimbersice_UnkMotion0_Coll (Item_GObj *gobj)
 
void it_802C1A58 (Item_GObj *gobj)
 
bool itClimbersice_UnkMotion1_Anim (Item_GObj *gobj)
 
void itClimbersice_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itClimbersice_UnkMotion1_Coll (Item_GObj *gobj)
 
void it_802C1AE4 (Item_GObj *gobj)
 
bool itClimbersice_UnkMotion2_Anim (Item_GObj *gobj)
 
static void itClimbersice_Phys_inline (Item_GObj *gobj)
 
void itClimbersice_UnkMotion2_Phys (Item_GObj *gobj)
 
static bool itClimbersice_Coll (Item_GObj *gobj)
 
bool itClimbersice_UnkMotion2_Coll (Item_GObj *gobj)
 
void fn_802C1D44 (Item_GObj *gobj)
 
bool itClimbersice_UnkMotion3_Anim (Item_GObj *gobj)
 
void itClimbersice_UnkMotion3_Phys (Item_GObj *gobj)
 
bool itClimbersice_UnkMotion3_Coll (Item_GObj *gobj)
 
bool itClimbersIce_Logic90_DmgDealt (Item_GObj *arg0)
 
bool itClimbersIce_Logic90_Reflected (Item_GObj *gobj)
 
bool itClimbersIce_Logic90_Clanked (Item_GObj *arg0)
 
bool it_2725_Logic90_HitShield (Item_GObj *gobj)
 
bool itClimbersIce_Logic90_Absorbed (Item_GObj *arg0)
 
bool itClimbersIce_Logic90_ShieldBounced (Item_GObj *gobj)
 
void itClimbersIce_Logic90_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
 

Variables

ItemStateTable it_803F7668 []
 

Function Documentation

◆ fakefunc()

static void fakefunc ( f32  f,
u32  u,
Vec3  vec 
)
static

◆ itClimbersIce_sub_x4()

static void itClimbersIce_sub_x4 ( Item_GObj gobj)
inlinestatic

◆ itClimbersice_Spawn()

static void itClimbersice_Spawn ( Item_GObj gobj,
u32  spawn1,
u32  spawn2 
)
inlinestatic

◆ itClimbersice_Spawn2()

static void itClimbersice_Spawn2 ( Item_GObj gobj)
inlinestatic

◆ it_802C1590()

Item_GObj * it_802C1590 ( Item_GObj parent_gobj,
Vec3 *  pos,
enum_t  kind,
f32  facing_dir 
)

◆ it_802C16F8()

void it_802C16F8 ( Item_GObj gobj)

◆ it_802C17DC()

void it_802C17DC ( Item_GObj gobj)

◆ it_2725_Logic90_Destroyed()

void it_2725_Logic90_Destroyed ( Item_GObj gobj)

◆ it_802C1854()

bool it_802C1854 ( Item_GObj gobj)

◆ it_802C1950()

void it_802C1950 ( Item_GObj gobj)

◆ itClimbersice_UnkMotion0_Anim()

bool itClimbersice_UnkMotion0_Anim ( Item_GObj gobj)

◆ itClimbersice_UnkMotion0_Phys()

void itClimbersice_UnkMotion0_Phys ( Item_GObj gobj)

◆ itClimbersice_UnkMotion0_Coll()

bool itClimbersice_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_802C1A58()

void it_802C1A58 ( Item_GObj gobj)

◆ itClimbersice_UnkMotion1_Anim()

bool itClimbersice_UnkMotion1_Anim ( Item_GObj gobj)

◆ itClimbersice_UnkMotion1_Phys()

void itClimbersice_UnkMotion1_Phys ( Item_GObj gobj)

◆ itClimbersice_UnkMotion1_Coll()

bool itClimbersice_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_802C1AE4()

void it_802C1AE4 ( Item_GObj gobj)

◆ itClimbersice_UnkMotion2_Anim()

bool itClimbersice_UnkMotion2_Anim ( Item_GObj gobj)

◆ itClimbersice_Phys_inline()

static void itClimbersice_Phys_inline ( Item_GObj gobj)
inlinestatic

◆ itClimbersice_UnkMotion2_Phys()

void itClimbersice_UnkMotion2_Phys ( Item_GObj gobj)

◆ itClimbersice_Coll()

static bool itClimbersice_Coll ( Item_GObj gobj)
inlinestatic

◆ itClimbersice_UnkMotion2_Coll()

bool itClimbersice_UnkMotion2_Coll ( Item_GObj gobj)

◆ fn_802C1D44()

void fn_802C1D44 ( Item_GObj gobj)

◆ itClimbersice_UnkMotion3_Anim()

bool itClimbersice_UnkMotion3_Anim ( Item_GObj gobj)

◆ itClimbersice_UnkMotion3_Phys()

void itClimbersice_UnkMotion3_Phys ( Item_GObj gobj)

◆ itClimbersice_UnkMotion3_Coll()

bool itClimbersice_UnkMotion3_Coll ( Item_GObj gobj)

◆ itClimbersIce_Logic90_DmgDealt()

bool itClimbersIce_Logic90_DmgDealt ( Item_GObj arg0)

◆ itClimbersIce_Logic90_Reflected()

bool itClimbersIce_Logic90_Reflected ( Item_GObj gobj)

◆ itClimbersIce_Logic90_Clanked()

bool itClimbersIce_Logic90_Clanked ( Item_GObj arg0)

◆ it_2725_Logic90_HitShield()

bool it_2725_Logic90_HitShield ( Item_GObj gobj)

◆ itClimbersIce_Logic90_Absorbed()

bool itClimbersIce_Logic90_Absorbed ( Item_GObj arg0)

◆ itClimbersIce_Logic90_ShieldBounced()

bool itClimbersIce_Logic90_ShieldBounced ( Item_GObj gobj)

◆ itClimbersIce_Logic90_EvtUnk()

void itClimbersIce_Logic90_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)

Variable Documentation

◆ it_803F7668

ItemStateTable it_803F7668[]
Initial value:
= {
}
void itClimbersice_UnkMotion2_Phys(Item_GObj *gobj)
Definition itclimbersice.c:259
bool itClimbersice_UnkMotion1_Anim(Item_GObj *gobj)
Definition itclimbersice.c:215
bool itClimbersice_UnkMotion1_Coll(Item_GObj *gobj)
Definition itclimbersice.c:227
bool itClimbersice_UnkMotion0_Coll(Item_GObj *gobj)
Definition itclimbersice.c:203
void itClimbersice_UnkMotion3_Phys(Item_GObj *gobj)
Definition itclimbersice.c:305
bool itClimbersice_UnkMotion0_Anim(Item_GObj *gobj)
Definition itclimbersice.c:177
bool itClimbersice_UnkMotion3_Coll(Item_GObj *gobj)
Definition itclimbersice.c:314
bool itClimbersice_UnkMotion2_Anim(Item_GObj *gobj)
Definition itclimbersice.c:240
void itClimbersice_UnkMotion0_Phys(Item_GObj *gobj)
Definition itclimbersice.c:201
bool itClimbersice_UnkMotion3_Anim(Item_GObj *gobj)
Definition itclimbersice.c:295
bool itClimbersice_UnkMotion2_Coll(Item_GObj *gobj)
Definition itclimbersice.c:282
void itClimbersice_UnkMotion1_Phys(Item_GObj *gobj)
Definition itclimbersice.c:220